Posted: June 26
Early Access Review
After 1089 hours of gameplay.. time for a review!
I've never been hooked to a game before... I tend to hop from one game to another.
This one is a game changer.
If you liked minecraft, sandboxes, military, building, complexity, puzzles, exploring, crafting, doing whatever you want...
This game is for you.
It's a complex game with a steep learning curve. But when you get the edge of it, this game breaks the limits of many games out there. (watch for the links at the end of the review)
I play most of the time in Survival PVP Multiplayer (because objectives and challenges increases in a big way compared to pure PVE in this game i.e. military component gameplay), and sometimes in Creative to experiment new designs, weapons and new engineering processes.
Many will complain about the lag, stability, bugs unfixed for months... it's all true but Keen opened their software for the community to help enhance it further, server admins and community developers to push the limits of what is possible while Keen work on the core component of the game. To some degree, you need to accept to adapt. If that doesn't work for you, then don't buy this game. Personally, I don't have any problems in adapting, working around bugs and enjoy everything this game has to offer so far. This is definitely one of the best game I ever had in my collection.
That being said, check out my website where I show a list of highly recommended servers to play on (survival PVP), best line of conduct in a PVP server, and how to get started fast: http://trement.com/seacad
If you like Star Trek and roleplay, you could also visit this blog post: http://www.trement.com/space-engineers-starship-commanding
You can also follow me on my workshop for new ship designs (battle tested, survival PVP approved)
See you in space!