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Category: Modding Or Configuration
Steam Guides
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Showing 1-30 of 70 entries
Official Guide: Converting models and textures from DX9 to DX11
by George.Mamakos
Follow this guide to see how you can convert DirectX9 textures of your models to DirectX11...
DX11 Master Mod List
by Seigen713
A list of DX11 compatible mods, constant (WIP) as the are updated and created....
How to convert a small ship to large
by LHammonds
This guide will describe the process to convert a small ship into a large ship....
Space Engineers For Noobs How to guide
by geekslayer17
I myself am relatively new to space engineers so i want to make this guide so trained veterans can help noobs like me Thanks for your Contributions!...
Fast guide to colorable texture
by Inferi
A fast guide to making a colorable texture for Space Engineers using Photoshop CC 2014....
How to create a new skybox using Space Engine (outdated, DX9 only)
by Camulorix
This guide describes how to create a completely new skybox for Space Engineers. The source images are taken from space engine. Space Engine is a free program which allows the user to explore our universe. And it comes with a skybox export function :) Thi...
Unlimited sensors range (with respected power demand)
by I.C.E.
A quick guide about how to set sensor range to whatever you need without any modding experience! If you ever wondered "Why only 50 meters, Keen, WHY???" and was looking for something LONG enough - this is for you. ///По-русски: Корот...
How to Create a Custom Respawn Ship Mod
by PolarPotato
Are you tired of the boring old respawn ship? Do you want a new one but don't like any that are on the workshop? I can help with that! In this guide I will go over the simple(ish) method of how to mod in your own custom respawn ships. It is pretty eas...
MMaster's Automatic LCDs Full Guide
by MMaster
Complete guide for Configurable Automatic LCDs script for Space Engineers. It will answer all your questions how to get LCDs to display dynamic info about your ship or station. You will find detailed information about how the commands are used w...
Introduction to In-Game Coding
by José Paulo (FaD)
This guide is most intended for people who have no to very little undestanding of coding in C# or any other programming language. It teaches the basic of in-game methods and actions along with basic programming explanation....
How to create new Cargo Ships
by Arara
Steps to make your ships to spawn as new cargo ship....
Official: How to use Workshop in Space Engineers
by Marek Rosa
Learn how to use Workshop in Space Engineers. Find and download player-created worlds, or create your own and upload them directly to Steam Workshop....
All Block Data & Calculations
by Chicken Nugget
Contains tons of calculations that you wanted to know but could never find! All in an organized and easilly readable table....
Space Engineers Mod Toolkit for Blender
by NimrodX
This guide introduces a set of Blender tools for creating Space Engineers mods. Currently this consists of a Blender project file with embedded scripts, settings, user interface extensions, workspaces, and guide objects that aid the user in creaing new bl...
Change your Skybox (background) in 6 Simple Steps
by Crushfield
This Guide will describe how to change your skybox without the use of third party programs - In 6 simple Well explained steps....
Sound Block Modding for Beginners
by Mog
This guide was created with the intention of guiding someone with no modding ability through adding sounds to the sound block, step-by-step. Instructions given assume Windows OS....
Official Guide: Modding for ship speed
by George.Mamakos
The max speed of ships in Space Engineers can be modified. Please follow this guide to learn how it is done....
[FR] Tutoriel de A - Z [Vidéo Youtube]
by Mister Bibi
Tous savoir sur Space engineers de la simple création de vaisseaux à la création d'usine automatique...
Modding support for weapons
by Marek Rosa
This guide will explain how to create and implement your own weapon designs to the game. At this time it is possible to create rocket or projectile weapon of any kind for all types of use (large ship, small ship, character). You can also create your own t...
EasyAPI Documentation
by rockyjvec
Learn how to use the EasyAPI script . Contains a tutorial, examples, and documentation for EasyAPI ....
PC Tweaking Guide for Space Engineers (or anything really)
by PhoenixX
Got an Epic PC - (Or a not so epic PC) and Space engineers (or some other game) runs like crap? Before you throw money at the PC, or throw the PC out, try setting up the PC right to begin with. This guide outlines a few common sense settings to try ...
Your own character skin + RUN DEDICATED SERVER - Patch 01.042
by Sektan
Your own character skin I first saw the video of "SAGE". Then I looked at the downloadable skin that did. The file contained no guide, so I started playing with models. Here is the result. This procedure is for one skin texture without the ability t...
Первый взгляд, да что и как :)
by GoDGamesRU
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Requirements for basic types of small/large ships in Space Engineers
by Jake R Cuddlesworth
This guide will provide simple requirements for basic types of small/large ships in Space Engineers. If you like the guide, want to give ideas on how it can be improved, or just want to, then please leave a comment. Enjoy!...
Official Guide: Text panel textures modding guide
by George.Mamakos
Add new textures inside text panel, LCD panel and wide LCD panel....
Official Guide: Modding the sound block
by George.Mamakos
The sound block has been added in Space Engineers. This guide will help you to understand how to create and implement your own sound designs into the game....
How to Make a Respawn Ship Mod
by LHammonds
This guide will show you how to create and publish your own Respawn Ship mod from start to finish....
Official - Space Engineers - Modding Academy: Skybox
by George.Mamakos
Modding the skybox in Space Engineers. This is a tutorial video about how to mod your game’s files and use a different background for your worlds....
Official Guide: Character and Animation changes (Update 01.080)
by Drui
Update 01.080: We decided to change the rig structure and system according to the system we use in Medieval Engineers, as it allows us to implement ragdolls and new animations into the game more easily. Sadly this means, all old animations won't ...
Performance Hotkey
by Atticus
Shift F11...
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