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Divekick > General Discussions > Topic Details
Copperage Aug 21, 2013 @ 10:08pm
Remove the fraud detection from the YOLO gem.
The YOLO gem is supposed to be a zany, high risk high reward gem, but at this moment the only thing that I can't stand about it is the fraud detection every first round, it lengthens the time to play, it gets old after a long time using the gem and because of that reason it's currently stopping me from using it.
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Showing 1-15 of 16 comments
Demon_Dice Aug 21, 2013 @ 10:32pm 
Same here. You can still Fraud stamp the loser who used it, but PLEASE disable the Fraud Detection warning thing when you're using the YOLO gem.
FenixStryk Aug 21, 2013 @ 10:45pm 
I'm torn: while doing Story Mode with the YOLO gem, I was highly frustrated by Fraud Detection showing up every time a new match started. On the other hand: if someone with the YOLO gem loses in the first round, the truth is that they are a fraud.

The only compromise I can think of is drastically speeding up the Fraud Detection Warning for YOLO gem users. Just because you use YOLO, doesn't mean you get a free pass to avoiding fraud detection -- there are plenty of frauds that use YOLO, and the game correctly recognizes that.
Copperage Aug 21, 2013 @ 11:12pm 
Originally posted by FenixStryk:
I'm torn: while doing Story Mode with the YOLO gem, I was highly frustrated by Fraud Detection showing up every time a new match started. On the other hand: if someone with the YOLO gem loses in the first round, the truth is that they are a fraud.

The only compromise I can think of is drastically speeding up the Fraud Detection Warning for YOLO gem users. Just because you use YOLO, doesn't mean you get a free pass to avoiding fraud detection -- there are plenty of frauds that use YOLO, and the game correctly recognizes that.

True, it stopped me from doing YOLO mode story on the 3rd or 4th match because I was sick of hearing it and it delaying the match for too long.

The best solution would be the either remove the starting detection but still allow the stamp to fraud stamp the user of it, or speed up the warning so that it doesn't affect the flow of the game so much.

However, that said, it doesn't affect it that much if it's a normal game without the gem, so maybe the former rather than the latter would be best.
Triplicity Aug 22, 2013 @ 4:54am 
I feel that every announcement could do with some speeding up really, but I somehow doubt that's possible... If the Death From Above/Round X/Divekick clips were maybe 50% faster and the fraud/choke warning clips only played once, perhaps?

For a game that has great fast and curious combat, the other parts (menus, interface flow) feel a bit clunky in comparison. Like, wouldn't it be great if when one person hits rematch and the other goes to char select that the rematching person would have their cursor start on their char/gem/color from the match? Little things like that.
#hitthelever Aug 22, 2013 @ 5:08am 
Agreed on speeding up the FDW animation
SuaveDoof GET ALGÆ'D Aug 22, 2013 @ 6:29pm 
I'm so glad I already did the YOLO Gem Story Achievement because I couldn't live through that again I agree its annoying.
generatedname Aug 22, 2013 @ 10:47pm 
agreed on removing the fraud detection warning but still stamping them as a fraud if they lose the first round.
AKO-Z Aug 23, 2013 @ 8:09am 
agreed, its rather annoying going through story mode just to hear FRAUD DETECTION every new match
Darxio Aug 23, 2013 @ 8:14am 
I think both sides are correct.

On one side, it should be removed or sped up because it's a hassle and slows things down.

On the other side, if you go Yolo and lose in the first round, you are a Grade A fraud. Your opponent deserves to have the game detect if there's a fraud warning.

I can see this being met halfway: One iteration of FRAUD DETECTION WARNING would speed it up greatly compared to what it is now, while still keeping the same vibe.
perfect Aug 23, 2013 @ 1:11pm 
They should shorten or remove fraud detection anyway, it goes on too long and is only funny once.
generatedname Aug 23, 2013 @ 1:17pm 
Originally posted by perfect:
They should shorten or remove fraud detection anyway, it goes on too long and is only funny once.

i like how long it is right now, when i earn it (not from a yolo gem) because I can get my wife's attention and she can see it. then she can watch me lose 5 in a row.
doc Aug 27, 2013 @ 6:29pm 
It should be there (the fraud detection warning could be shorter overall), because you're using an OP gem (fraud) to try to get online wins (fraud). Hence, you might be in danger of being a fraud.
Copperage Aug 28, 2013 @ 2:46am 
Originally posted by doc:
It should be there (the fraud detection warning could be shorter overall), because you're using an OP gem (fraud) to try to get online wins (fraud). Hence, you might be in danger of being a fraud.

Try getting the perfection achievement to complete story mode with yolo gem, your opinion will change.
doc Aug 28, 2013 @ 10:57am 
Originally posted by Copperage:
Originally posted by doc:
It should be there (the fraud detection warning could be shorter overall), because you're using an OP gem (fraud) to try to get online wins (fraud). Hence, you might be in danger of being a fraud.

Try getting the perfection achievement to complete story mode with yolo gem, your opinion will change.
No, no I think it -should- stay there. But it could be much faster, or just let someone press kick to skip it or something, idk. I like that it's there on the yolo gem, but yeah I can't imagine trying to go through S-Kill 15 times, having to waste 3 seconds listening to it every. single. time.
Dennis[DK] Sep 16, 2013 @ 11:38am 
My sentiments exactly!
I have just completed the Yolo gem in campaign (as Kick). And, damn, I was about to give up several times, just because of the waiting time, every time I loose. Especially in the last part. From you lose, and until you are ready to play again, you have to wait 15 seconds! (no S-H-I-T, I have counted...) And alone the Fraud Detection Warning + "Death From Above-Round X-Divekick" takes over 8 seconds. And the "Death From Above-Round X-Divekick"-thing already takes too long, IMO.
In my fight against S-Kill, I play about 30 rounds, before I win. And I think I used about 66 % of the time on waiting. That demands you to be a patient person...

BTW, I had already turned the sound off, before I came to S-kill...
Last edited by Dennis[DK]; Sep 16, 2013 @ 11:42am
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Divekick > General Discussions > Topic Details
Date Posted: Aug 21, 2013 @ 10:08pm
Posts: 16