Divekick

Divekick

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Difficulty spikes
Ok so I have played everything about this game and one thing I have to say about the story is that the last three fights on the hardest difficulty are the only challenging part about it, ok so mabye jsut the final boss and it should be hard ok I understand that but a game is meant to slowly increase difficulty to get you prepared for the final fight but no it just expects you to be a master with piss poor AI leading up to it. I really liek this game I do but it frustrates me that I probably took longer on the final fight than I did on the rest of the story mode for that difficulty infact if I were bad at this game I would say the final fight would have taken longer than the rest of the story put together. I am very annoyed about this difficulty spike becasue it is unfair please release a patch making hard mode actually difficult well at least more difficult than the bloody cake walk AI.
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S-Kill is a hard character to go up against in the first place (though he's also somewhat awkward to get used to if you play him due to how his teleports work). The way to beat him is to trick him into making an unsafe kick while making sure you stay safe yourself. Of course, that's kinda how you play Divekick in the first place, the final boss is just a lot less forgiving.

Basically, the farther you go through the game the less you can mess around. Fighting games can be compared to Speed Chess in that you have to think quickly and maintain control of the match.
Yeah I get that but it was like easy throughout and then suddenly every missing difficulty at once but thanks for the tips will be useful for speed running :D
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