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Bear "spooky" mingo [FuG-IV] Aug 28, 2013 @ 5:08pm
Trapped in the first level
This might sound like a stupid question, but when you start the game, how do I get out of that cave? I am trapped in here but I can see a hole in the wall. If only I could climb through it...

What am I missing?
Showing 1-14 of 14 comments
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Kingjaffad Aug 28, 2013 @ 5:10pm 
There should be a white badger cub lying on the ground
There should also be a turnip in the cave
You have to give the badger the turnip
It will then wake up and the game will allow to progress
Last edited by Kingjaffad; Aug 28, 2013 @ 5:11pm
croc Aug 28, 2013 @ 5:24pm 
Make sure to give the turnip right to that little bugger too. I dropped it near him and he didn't trigger off it and I thought "oh, that's not it then", and I wandered around that damn cave forever before finally figuring it out.
FutureSomebody Aug 28, 2013 @ 7:12pm 
Oh God. I feel like an idiot for not figuring this out.
Sev Aug 29, 2013 @ 2:46am 
Its good because the game doesnt give you anything. Too many games have a big arrow and tell you what to do and where to go. I enjoy working things out myself.
CueZero Aug 29, 2013 @ 2:51am 
Took me a minute to figure this out as well, so don't feel bad. Completely agreed though that being forced to figure things out on your own really lends itself to the subject matter of the game. It just wouldn't feel as immersive if the game held your hand the whole way through. Definiteley gives a Shadows of the Collosus or Dark Souls vibe in that one regard.
Last edited by CueZero; Aug 29, 2013 @ 2:52am
Adolf Healer Aug 29, 2013 @ 3:42am 
Originally posted by CueZero:
Took me a minute to figure this out as well, so don't feel bad. Completely agreed though that being forced to figure things out on your own really lends itself to the subject matter of the game. It just wouldn't feel as immersive if the game held your hand the whole way through. Definiteley gives a Shadows of the Collosus or Dark Souls vibe in that one regard.

In my opinion it wasn't so much a lack of hand holding as it was emphasing the instinctual nature of animals; you shouldn't have to be told how to care for your young, it should just come to you.
rachuros Aug 29, 2013 @ 3:53am 
I spent a good couple of minutes trying to figure out how the turnip was going to help me get out of the hole in the cave. I felt so stupid.
Bear "spooky" mingo [FuG-IV] Aug 29, 2013 @ 9:09pm 
Originally posted by Adolf Healer:
Originally posted by CueZero:
Took me a minute to figure this out as well, so don't feel bad. Completely agreed though that being forced to figure things out on your own really lends itself to the subject matter of the game. It just wouldn't feel as immersive if the game held your hand the whole way through. Definiteley gives a Shadows of the Collosus or Dark Souls vibe in that one regard.

In my opinion it wasn't so much a lack of hand holding as it was emphasing the instinctual nature of animals; you shouldn't have to be told how to care for your young, it should just come to you.

Agreed. My downfall was not thinking like a mother badger. Looking back, it was so simple! give food to the sickly badger cub!

If you're a mother badger, you're going to have to do everything you can to save your cubs.
KentY Aug 30, 2013 @ 4:19pm 
Ah okay I came here feeling stupid because I was stuck right at the start, I DID try dropping the turnip next to the dead/sleeping cub and I guess I didn't drop it in the right spot so at least I don't feel so dumb now!
Tetrachlorodibenzo-p-dioxin Aug 30, 2013 @ 4:46pm 
I must be the only one who thought i had to feed the dead badger to my young then.
ScorpionWasp Sep 1, 2013 @ 7:15am 
Yeah, except that thing was white as the dead, wasn't moving or breathing at all, did not respond to barking... I don't think it's at all "instinctive" that feeding it a turnip would do the trick (not to mention it has to be done in perfect accordance with the fiddly colision detection engine. Just holding it close by where the cub could feel the scent isn't enough, no). And of course, knowing that right alt crouches and the same button that barks is also used for everything else must be part of the mother's instinct too. They come with arbitrary key allocation knowledge in this digital age, I guess. How about this, we stop bending over backwards to excuse ♥♥♥♥ poor execution just because games are indie?
Adolf Healer Sep 1, 2013 @ 7:41am 
Originally posted by ScorpionWasp:
Yeah, except that thing was white as the dead, wasn't moving or breathing at all, did not respond to barking... I don't think it's at all "instinctive" that feeding it a turnip would do the trick (not to mention it has to be done in perfect accordance with the fiddly colision detection engine. Just holding it close by where the cub could feel the scent isn't enough, no). And of course, knowing that right alt crouches and the same button that barks is also used for everything else must be part of the mother's instinct too. They come with arbitrary key allocation knowledge in this digital age, I guess. How about this, we stop bending over backwards to excuse ♥♥♥♥ poor execution just because games are indie?

I never said anything about the mechanics, just the things you have to do to solve the puzzles, no need to get so mad because I enjoy a certain aspect of a game. If you don't like it go play Call of Duty or what have you.
Bear "spooky" mingo [FuG-IV] Sep 1, 2013 @ 4:43pm 
Maybe she doesn't understand its dead. One of her young is laying there and she can't just leave them behind!
Bear "spooky" mingo [FuG-IV] Sep 1, 2013 @ 4:46pm 
At first I was like "screw that white badger shaped thing." but I was still trapped. Based on my gameplay experience, we all should have died in that cave. The Badger thrive by going that extra mile and not giving up.
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