Posted: June 28
Sit down child (or, rather, stay in your seat I guess), and I will tell you how a game named Shelter not only will destroy your emotional center for the day, but also how it strangely makes you happy that you are not a badger mommy.
Artistic beauty aside, Shelter is a story about you, a badger mom who just had five badger babies and need to keep them alive. You need to avoid starvation (as a baby badger that's hungry turns grey as it withers and dies), drowning (in a river with surfer waves that snatch your children away), fires of death (that chase you and eats your babies if you don't run fast enough) and 'murica (haha, no, but seriously, even eagles want to eat your babies, what is that about, badgers eat you eagle dugnubbit).
I'd be lying if I said I didn't care whether or not my badger babies made it out okay, and that they're just a life-bar for me to get through the game and see some pretty neat sights. I suddenly realized what true motherly pain feels like over losing ones brood (or its fake, videogame-induced cousin, I guess), and genuinely panicked whenever that blasted eagle swooped down to snatch little Michael Jackson (Yes, I named my badger babies). I've said this about a lot of games lately, but the way it envelops me is just amazing, and the way the story (though little there is) just wraps around to thank all mothers leaves you satisfied rather than upset (you'll se what I mean if you play through it).
The game is short, but there's a lot to what it has. Personally, I don't think much of the after-game mode where you can care for badger babies and have them grow up, but they'll die if you don't feed them daily or something. The story-mode, however, is what makes it work, and if a game can make much of very little, that's immensely okay to me.