Posted: July 5, 2014
I'll try to keep this review as objective as possible.
This game is multiplayer first person shooter. First that you will encounter is the classes that are shared among many games and can be basically described as light, medium and heavy. Apart from most obvious differences - selection of weapons, armor and speed, thing that makes it original is their visions. Each of those visions doesn’t give you a boost like some games like to call “special abilities” because it depends about how well you will learn to use them. Recon has a night vision, and in a world of gamma and brightness adjustments it’s most obsolete function, but so it had to be for a class than compensate it in other areas. Medium or as they call it assault have a motion vision. While it’s most useful of all visions, its grayed out colors are disadvantage for every non-moving enemy that could be lurking near you. Heavy class named support had a thermal vision which would be most useful if there wasn’t for one thing – the cloak which makes other 2 classes predator-like invisible (with a disadvantage of making big noise when turning cloak off/on), and even more often harder to spot with this vision turned on.
The maps are more into simulating real architecture angles then making battle more fluid. You will find a lot of corners, dark places, hard-to-reach-but-can-be-done areas and especially choke points which will encourage more camping and demand more twitch reflexes a la counter strike then target leading. It might even turn the game into more team deathmatching then capture the flag, which is a bit shameful since that part is centered a lot more on better movement and tactical decisions among teammates. It has to be mentioned that with capturing flag players in whole team are awarded for more points for unlocking weapons then by simple wiping out the other team, as it can award you for as much as 10 points (1p=1kill).
This game plays and feels like a mod. It has a lot of originality and personality that comes from smaller tighter developing teams, especially in its design of dystopian Ghost in Shell world, but it also shows areas for improvement (or to better put it – area for balancing) which could easily turn it from good game into great one which would be worth a few bucks, pounds or euros. As it is free, there is no need to complain about that, but free to play games are turning into more and more of a “thing” this days and it may get harder to draw new players on tight budget.
Now the subjective part:
The community has been amazing, you will meet most wonderful people here, from child molesters, serial killers to rapists, I really felt at home here and they kept this game alive all this years.