Publicada: 30 Janeiro
Hated by casuals, loved by the hardcore enthusiasts, MoW continues it's time-tested formula of unrelenting combat in a realistic light. If this is your first foray, be forewarned: This ain't your Daddy's Company of Heroes. The learning curve is steep, but the basics are easy to learn. If 'micro' is a term that makes you shudder, look elsewhere. If base building is a deal breaker, look elsewhere. If you want to rush techs and move large blobs at your enemy, look elsewhere.
This is a 'thinking man's' RTT. Units have their own stamina, inventory, and complex hitboxes. Though infantry are summoned on-map in squads, they can and often are broken up into small groups or as individuals. Cover AND concealment are fully functional in game, and the environment is fully destructable. Enemies held up in a fortified house? Why not bring the roof down on them with an AT grenade? Or light the building next to it on fire and let it spread to them? Heck, you can even get ridiculous and drive a tank through it and crush them alive, which brings up the major feature of this game: Direct control.
Units can be taken control of on a deeper level, played much like a third person shooter, where you can crawl about as infantry, cook grenades, handle a sniper rifle, hold the line with a machine gun, or clear out a trench with a flamethrower. Or perhaps you prefer to man the controls of a tank, and enjoy the best penetration and hitbox system for tanks in the RTS genre, where it's important to choose proper ammo types and hit specific parts of a vehicle to damage systems, kill crew, or even get lucky and send a turret flying off.
The weak will be punished, but those that stick with it(Or better yet, find friends to enjoy the game with in either Co-op or PvP) while find one of the most satisfying and truly dynamic games in the RTS genre.
-unrivaled dynamic play. there is no real 'meta' or build orders to adhere to, playstyles adjust to tactical situations, not the other way around. No two games play the same!
-Satisfying realism, if it would work in real life, it would probably work in-game.
-US, UK, Germany, Soviet Union, and Japan all come with their own campaigns, and robust armories.
-Beautiful levels of detail, especially in vehicles.
-Great modding community, and steam workshop support.
-Dedicated developers, always getting new patches and features.
-Steep learning curve.
-It's unique style of play means it lacks a lot of traditional gameplay directions such as base building, resource gathering, and teching. This isn't actually a con, but you should know it before buying this.
-No real learning material to help you learn the game. Right clicking unit cards in the production tab gives some information buried under a paragraph of non-pertinant historical details
-inconsistant AI behaviour. Sometimes it's really brilliant, sometimes it's supremely dumb.
-inventory management can be cumbersome at times.
-If you played the first game, the sequel is barely a sequel at all. It's almost 99% identical, but on steamworks instead of gamespy
-Though it's optional in lobby matches, matchmaking forces a 'unit locking' system where you must grind through unlock progression to unlock basic tools on the battlefield, leading to terrible balance situations.
Despite it's 'rough around the edges' package, this is a solid game in a genre that is rife with imitation of games from 15 years ago. Men of War: Assault Squad 2 is a breath of fresh air in a realm of 'C&C' and 'Starcraft' copy-cats and games that try to do what Men of War does, but with terrible controls like Theatre of War and Graviteam tactics and a turtles pace. MoW is a fast-paced, tactical, unforgiving conquest with good controls and a good presentation, with ever evolving features and support that steadily address it's shortcomings.