Instinct  [developer] Jan 14, 2014 @ 5:44am
Change-Log
Most Changes are listed below. We'll post more when patching the game.

Change-Log


General

• Added multi-core threading
• Added ammo out icon feature
• Added true window mode support
• Added advanced animation support
• Added advanced shader model support
• Added cascaded shadow map support
• Added Steam cloud support
• Added Steam workshop support
• Added Steam player profile system (game profile is linked with your Steam account)
• Added Steam achievement XP support (achievements will add XP to your profile)
• Added new player profile badge for statistics in main menu
• Added squad icons (orange bar = at-rocket within squad, yellow bar = at-rifle within squad)
• Added squad icon selection (you can select squads via squad icons now)
• Added squad icon hot-keys (shift + 1-9 to assign)
• Added squad icon state display (hold fire, free move)
• Added squad icon damage display (vehicle damage will be displayed and repair in progress)
• Added new left panel interface
• Added unit kill counts
• Added gamma correction
• Added brightness correction
• Added contrast correction
• Added color saturation correction
• Added color tone correction
• Added normal/specular/parallax map support to decals
• Added normal/specular/parallax map support to ground textures
• Added FX editing functionality to editor
• Added difficulty display to editor (create shortcut with cmd "- edit -level easy/normal/hard/heroic" to run editor in desired difficulty setting)
• Added Bandicam for high performance in-game recording (F11)
• Added kill counts for individual units
• Added new martial rendering system (shaders)
• Added support for LOD'ed heightmap entities
• Added new shaders
• Added new material system
• Added new lightning system
• Added Steam cloud reset option
• Added new window modes
• Added Flakpanzer 'Ostwind'
• Added PzKpfw III N
• Added new 3d model for PzKpfw IV G
• Added new 3d model for PzKpfw IV H
• Added new 3d model for PzKpfw III J
• Added new 3d model for SdKfz 251/1
• Added new 3d model for 'Wirbelwind'
• Added new 3d model for PzKpfw VI B 'King Tiger'
• Added new 3d model for KV-1 1942
• Added new 3d model for KV-2
• Added new 3d model for SU-122
• Added new 3d model for SU-100
• Added new 3d model for SU-85
• Added new 3d model for Super Pershing
• Added new 3d model for SdKfz 303 Goliath
• Added new 3d model for inventory crates
• Added new 3d model for inventory boxes
• Added new 3d model for b33r
• Added new 3d model for ammo crates
• Added new skins to Veteran Tiger summer/winter/desert/standard
• Changed minimap to be only moveable when map settings are enabled
• Changed unconscious or wounded soldiers to not lose their weapon anymore
• Changed user controlled AI to not stop repairing while under attack
• Changed middle panel to show max of 15 customizable icons
• Changed some main menu interface elements
• Changed decals to use normal/parallax/specular maps
• Changed ground textures to use normal/specular maps
• Changed penetration curve to fall of faster (to balance APCR)
• Changed penetration curve to use linear steps (to reflect reality)
• Changed all guns to have historical armor penetration (Values based on 0° angle)
• Changed bullet hit effects
• Changed small arms muzzle flashes
• Changed US Assault Squad Leader to use 30 rounds magazine Thompson
• Changed Russian Regular Squad Leader to use PPSH41
• Changed enemy difficulty settings slightly for easy, normal, hard
• Changed infantry to take damage if being attacked by other AI and hiding behind cover
• Changed PKP to DShK (PKP was not in service during ww2)
• Changed interface style
• Changed icon location of cannon stance in order to support combination with infantry stance
• Changed main menu to be better optimized
• Improved file back-up system of editor
• Improved LOD system
• Improved textures of IS-2
• Improved textures of ISU-152
• Improved textures of SU-122
• Improved textures of T-34/76
• Improved textures of T-34/76 late
• Improved textures of T-34/57
• Improved textures of T-34/85
• Improved textures of le.Fh 18
• Improved textures of Type96
• Improved minimap mipmapping
• Increased re-charge time of Pak 40 from 5 sec to 6 sec
• Increased fire rate of Wirbelwind from 666 rpm to 1120 rpm
• Increased fire rate of M19 from 300 rpm to 400 rpm
• Increased fire rate of T60 from 300 rpm to 700 rpm
• Increased accuracy of Wirbelwind
• Increased reload time of Wirbelwind from 10 sec to 16 sec
• Increased accuracy of SMGs
• Increased damage taken behind cover slightly
• Reduced chance to lose helmet
• Reduced health damage of machine guns from 150 to 125
• Reduced accuracy of machine guns
• Reduced fire rate of Flak 38 from 285 rpm to 280 rpm
• Reduced ammo of Wirbelwind from 120 to 80 per magazine
• Reduced destruction power of at-grenades
• Removed 16-bit rendering mode
• Removed monitor refresh rate setting
• Removed various outdated render features
• Removed fixed function remnants
• Removed outdated squad selection option
• Removed dismiss interface button
• Removed unload interface button
• Removed outdated key configurations
• Removed PzKpfw IV F1
• Removed PaK 41le
• Fixed editor asking to save file if no changes were done
• Fixed screenshots in full-screen mode
• Fixed stamps not uncovering from fog of war when materials are applied
• Fixed stamps not supporting texmods for materials
• Fixed slight gamma value error in shaders
• Fixed that AI would not search fallen humans for repair kits
• Fixed that AI would take more than 1 repair kit out of tank
• Fixed that AI would not unholster their weapons on vehicle exit if crew is visible
• Fixed missing Fuel in Japanese Ammo truck
• Fixed a bug with King Tiger that turret would not move with coaxial mgun on movement
• Fixed BM-8-24 being able to move while firing
• Fixed some sandbags not disappearing on destruction
• Fixed FlaK 41 animation bug
• Fixed normal and specular maps on stone entities
• Fixed small issues with cover modifiers
• Fixed AI being unable to kill friendly troops with attack order even though friendly fire was enabled
• Fixed a bug which caused at-guns to be rendered inaccurately on the minimap
• Fixed some errors in the blast damage modifiers
• Fixed missing turret sound on PzKpfw III J
• Fixed missing turret sound on PzKpfw III F
• Fixed missing turret sound of SdKfz 234 "Puma"
• Fixed missing turret sound of SdKfz 4 "Panzerwerfer"
• Fixed missing turret sound of MK2 Daimler
• Fixed missing turret sound of M8 Greyhound
• Fixed missing turret sound of M3 Lee
• Fixed missing turret sound of BA64
• Fixed missing turret sound of T-60
• Fixed missing turret sound of T-70
• Fixed missing turret sound of BM-8-24
• Fixed missing turret sound of BM-13 "Katyusha"
• Fixed missing turret sound of Type 93 Scout
• Fixed camera preview of M18 recoilless
• Fixed missing or wrong LOD settings of objects
• Fixed flag post textures
• Fixed some details of PzKpfw VI 'Tiger' Ausf. E
• Fixed some small breed issues
• Fixed some wrong main menu set-up (videos)


Multiplayer

• Added XP aftermatch screen (playing with friends gives extra XP)
• Added Steam voice chat support (ctrl + t for mute)
• Added Steam multiplayer support
• Added Steam matchmaking support
• Added Steam player statistics support
• Added Steam leaderboards support
• Added Steam friends invite support
• Added Valve anti-cheat support
• Added leaderboard for each faction XP and best player
• Added new top multiplayer interface
• Added new score panel interface
• Added new resource interface
• Added different camoflage modes depending on map
• Added level up system
• Added unlocking of units
• Added highlight to team that receives a score in Assault Zones
• Added display of amount of captured flags in Assault Zones
• Added Assault Zones Extreme gamemode for 8v8
• Added display of the 3 best units of all players in score table
• Added player avatar display in lobby and in-game
• Added empty slots display
• Added gamemode info button
• Added Elite Rifle Squad to all 5 factions
• Added Elite Panzerfaust squad to all 5 factions
• Added Elite Machine gun squad to all 5 factions
• Changed capture zone color
• Changed unit transfer icon to be available only if a unit transfer is possible
• Changed PzKpfw IV F1 to PzKpfw III N
• Changed Hetzer to Jagdpanzer in competitive settings
• Changed PaK 42le to PaK 36
• Changed Assault Zones point system for flags
• Changed CP of tier 1 infantry from 16 CP to 15 CP
• Changed Squads from 10 to 8 men and changed prices accordingly (does not affect mechanized infantry)
• Changed Flakpanzer I to Ostwind
• Changed 3 points mechanized infantry call-in to have AT unit
• Increased call-in timer of LMGs from 120 sec to 300 sec
• Increased call-in timer of Snipers from 120 sec to 150 sec
• Increased call-in timer of Flamethrower from 120 sec to 150 sec
• Increased call-in timer of Officer from 120 sec to 150 sec
• Increased first time call-in timer of heavy MGs and light AA from 120 sec to 150 sec
• Inceaased first time call-in timer of light tanks / armored cars to 150 sec
• Increased CP of medium at-guns from 5 CP to 10 CP (total 15 CP)
• Increased CP of heavy at-guns from 5 CP to 15 CP (total 20 CP)
• Increased CP of super heavy at-guns from 5 CP to 15 CP (total of 25 CP)
• Increased CP of heavy aa-guns from 5 CP to 10 CP (total 20 CP
• Increased CP of medium howitzers from 5 CP to 15 CP (total 25 CP)
• Increased CP of heavy howitzers from 5 to 20 CP (total 30 CP)
• Increased CP of medium mobile howitzers from 5 CP to 15 CP
• Increased CP of heavy mobile howitzers from 5 CP to 20 CP
• Increased CP of medium rocket artillery from 5 CP to 15 CP
• Increased CP of heavy rocket artillery from 5 CP to 20 CP
• Increased MP of Hetzer from 500 MP to 525 MP
• Increased MP of Flak37 from 650 MP to 700 MP
• Increased MP of KV-1 1942 from 550 MP to 650 MP
• Increased MP of German regular squad from 165 MP to 175 MP
• Increased MP of US regular squad from 160 MP to 170 MP
• Increased MP of UK regular squad from 150 MP to 160 MP
• Increased MP of Soviet regular squad from 160 to 170 MP
• Increased MP of Japanese regular squad from 150 to 160 MP
• Increased MP of German lmg from 60 MP to 70 MP
• Increased MP of US lmg from 40 to 50 MP
• Increased MP of UK lmg from 40 to 50 MP
• Increased MP of Soviet lmg from 50 to 60 MP
• Increased MP of Japanese lmg from 45 to 55 MP
• Reduced MP of Stug III G from 700 MP to 550 MP
• Reduced MP of Homeguard from 70 MP to 60 MP
• Reduced refund from 1.25 MP to 1.00 MP
• Reduced CP of Assault troops from 66 CP to 50 CP
• Removed call-in timer from mechanized infantry
• Removed first time call-in timer from isuzu mortar
• Fixed player settings for 1v1 Argentan
• Fixed some map issues


Skirmish

• Changed PaK 42le to PaK 35
• Changed campaign menu to show locked missions
• Increased costs of special infantry on stealth missions from 200 MP to 250 MP
• Fixed some map issues
• Fixed some localization errors
• Fixed AI reinforcments in stealth skirmish to react to player capture progress properly (can't be exploited anymore)
• Fixed a rare bug that units would not be assigned to player
• Fixed a rare bug that units would switch player in coop after call-in
• Fixed some issues with the intro cameras
Last edited by Instinct; May 9, 2014 @ 4:48pm
Showing 1-15 of 43 comments
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Instinct  [developer] Jan 17, 2014 @ 9:39am 
Patch 1
3.011.1

General

• Added FPS lock (200fps) not affecting multiplayer
• Changed minimap icons to be properly visible on winter maps
• Changed player to be muted by default when a multiplayer game starts (until push-to-talk is introduced)
• Fixed healthbar drawing for multiple entities (flashes)
• Fixed timeline access from different threads
• Fixed render device cleanup sequence
• Fixed in-game freezing and crashing concurrency issues related to tags
• Fixed squad member selection panel on the bottom right corner
• Fixed armor of PzKpfw 4H


Multiplayer

• Added 3v3 Oasis
• Improved some maps
• Improved in-game kick functionality
• Fixed player count on 2v2 Cold Stream that lead to crash
• Fixed player count on 1v1 Spring that lead to crash
• Fixed camoflage setting on 1v1 Spring
• Fixed camera settings on 1v1 Spring
• Fixed missing or wrong minimaps
• Fixed player count display in the multiplayer session list


Skirmish

• Fixed at-infantry not being assigned
• Fixed double win/loss messages
• Fixed imposed allied max tank speed that affected player after repair
• Fixed enemy counter half-tracks issues
• Fixed small terrain issues
Last edited by Instinct; Jan 22, 2014 @ 9:44am
Instinct  [developer] Jan 21, 2014 @ 11:59am 
Patch 2
3.012.1

General

• Added team switch support when clicking on empty slot
• Changed borderless window mode to be standard for new profiles
• Changed silhouettes to be activated by standard for new profiles
• Fixed graphic glitch on component damage
• Fixed bugged physics on fast-motion
• Fixed crash on component damage
• Fixed crash on massive texmod change
• Fixed crash on massive texmod change related to archives (most common CTD, dds. error)
• Fixed crash on mesh animation
• Fixed reference count overflow on resource packs


Multiplayer

• Fixed camoflage setting on 1v1 Spring (again!)


Skirmish

• Changed enemy at-guns tier based on difficulty setting in order to flatten difficulty curve
• Removed autosaves from mission until fix for crashes/freezes related to them is available
• Fixed minor map issues including pathing issues
• Fixed minor mission issues
• Fixed some redundant autosaves
Last edited by Instinct; Jan 22, 2014 @ 9:43am
Instinct  [developer] Jan 22, 2014 @ 9:43am 
Patch 3
3.013.1

General

• Fixed deferred mesh animation cleanup on scene close
• Fixed texmods for grass
• Fixed switch between fullscreen and windowed mode
• Fixed crash on autosave


Multiplayer

• Removed ranked score and trust icon from session lobby


Skirmish

• Added autosave again
Instinct  [developer] Jan 24, 2014 @ 10:37am 
Patch 4
3.014.1

General

• Added Workshop upload exe
• Added loading bar % information
• Changed armor of SdKfz 222 to late war
• Changed armor of SdKfz 223 to late war
• Fixed that artillery would no longer be able to change stance when firing during movement
• Fixed artillery aiming exploit bug
• Fixed damage model of goliath


Multiplayer

• Added loading progress to each player in waiting for players screen
• Added global chat button to session list
• Added community button to session list
• Changed Tiger to be unlocked instead of Panther
• Improved kick functionality in session lobby
• Increased price of Panther from 1200 MP to 1350 MP
• Fixed missing waiting for players during loading
• Fixed wrong preloading of texmods
• Fixed an issue with caching of units texmod
• Fixed pre-loading of damage textures (should reduce lag on explosions)
• Fixed some missing edifices (buildings hiding roof on entrance)


Skirmish

• Changed enemy infantry on final attack
• Changed 2 minutes of final defense to increase the challenge
• Changed minor logic changes to certain objectives
• Fixed final mission clip
• Fixed many minor issues with the counter of half tracks and their infantry
• Fixed incorrect use of actor_state advanced variables for tagged infantry
• Fixed a loophole allowing player to possibly exploit certain situation when captured last flag but not 2nd
Instinct  [developer] Jan 29, 2014 @ 11:36am 
Patch 5
3.015.1

General

• Added new 3d model for KV-85
• Changed 50cal and DshK to require both hands (no running possible when using it)
• Changed Fog of War to be less GPU demanding
• Fixed main menu background
• Fixed settings of KV-2
• Fixed a bug that would cause the game to quit on pressing esc without asking
• Fixed invalid texmod on destroyed vehicles
• Fixed wrong player profile badge location issue when switching window mods
• Fixed a bug that AI will not attack enemy infantry when ordered because it tries to aim for certain body parts behind cover


Multiplayer

• Added 1v1 Winter Harbor (allows 1v1 match-making)
• Improved 1v1 Spring (should also fix some crashes)
• Improved optimization of maps
• Fixed that the game would not proceed if someone crashes/quits/times out during loading
• Fixed broken player count reduction for maps


Skirmish

• Improved last flag crewing of unmanned vehicles
• Improved attack waves on last part of the map
• Fixed certain user captured vehicles not being moved on the clip switch.
• Fixed certain situation where enemy ai was able to capture old base on last clip
• Fixed rare case of enemy troops wandering off past player base on last clip
• Fixed that weapons wouldn't be unholstered by standard when leaving vehicles
Instinct  [developer] Jan 30, 2014 @ 10:32am 
Patch 6
3.016.1

Multiplayer

• Attempt to fix broken multiplayer for more than 3v3
Instinct  [developer] Feb 4, 2014 @ 12:29pm 
Patch 7
3.017.1

General

• Added display of different class of weapons to squad icon unit information
• Added multiplayer logs (stored in your main folder)
• Added display of hot-keys on interface buttons
• Added different cursors for minimap (adjustable, not adjustable)
• Changed some attack menu positions
• Changed some use item menu positions
• Fixed that visible crew would have their weapon in hand
• Fixed a small issue that sometimes the scroll bar would show up on score table / loading progress window
• Fixed that you could not select attach button when selecting both gun and carrier
• Fixed that small cars (kubel, willys, gaz) show attach symbol while they can't attach


Multiplayer

• Fixed spawn points in Combat 1v1 Spring
• Fixed client performance sending period calculation
• Fixed that filter icon does not correspond to the current filter on the sessions list screen
• Fixed that sometimes not all teammembers would count as searching in match-making
• Fixed that you can select smaller player count than actual players are in the session


Skirmish

• Fixed small mission script errors
Instinct  [developer] Feb 8, 2014 @ 7:46am 
Patch 8
3.018.1

General

• Added tip rotation to loading screen
• Changed update of inventory items search to be more optimized
• Reduced small arms damage to accomodate faster game pace due to multi-core
• Fixed wrong standard window mode


Multiplayer

• Added more precise loading progress in MP sessions
• Changed that chat button/short cut is set to speak to all if no teammembers
• Fixed that time consumed by delayed operations is not taken in account in netcode
Last edited by Instinct; Feb 8, 2014 @ 7:49am
Instinct  [developer] Feb 14, 2014 @ 3:53pm 
Patch 9
3.019.1

General

• Added display of unit pathing (work in progress)
• Added hotkey to attack ground
• Added hotkey to repair
• Added hotkey to attach
• Changed standard key configuration
• Changed attack menu buttons orientation
• Changed hot-key display to show [...] if hotkey is too long to display
• Changed next unit hot-key to select next squad, not single unit
• Changed direct control to center on unit when active (work in progress)
• Changed center on active unit to be closer to the unit itself
• Changed in-game recording to use mpeg1 and lower quality settings for HDD effecient recording
• Improved save game screenshot quality
• Removed aimed shot button
• Removed suppressive fire hot-key
• Removed weapon prepare hot-key
• Fixed some small errors (black alpha) related to .def and .mtl files of constructions
• Fixed that updating of tips would happen instantly after starting a mission
• Fixed enumerator on Pz3 J
• Fixed some small issues of Pz4 G
• Fixed some small issues of Pz4 H
• Fixed tooltip for attach button
• Fixed crash on cut entity destroy
• Fixed crash on making screenshots during the splash screen
• Fixed crash on decal update
• Fixed freeze on some wrong inventory settings
• Fixed issues on key configuration


Multiplayer

• Improved 2v2 Urban Garden
• Improved lag compensation
• Removed no infantry game setting
• Fixed nation leaderboard ranking display
• Fixed that chat would not be set to chat to all if your teammember leaves


Skirmish

• Added proper environments for defense part
• Added finalized minimaps
• Changed some camera triggers
• Fixed cameras in skirmish to avoid clipping and similar
• Fixed that player now keeps captured vehicles on clip change
• Fixed minor logic when checking for players vehicles
• Fixed the garage roof where at gun stands so that is able to walk off
• Fixed music script to not create multiple threads of a trigger
Last edited by Instinct; Feb 18, 2014 @ 8:01am
Instinct  [developer] Feb 20, 2014 @ 6:47am 
Patch 10 - Pre-purchase Beta
3.020.1

General

• Added new voice acting for US
• Added new voice acting for Commonwealth
• Added map/mission editor executable
• Added a button in player profile batch to link to Steam game profile
• Added game interface sounds
• Added new 3d model for M3A1 (US) half-track
• Added new 3d model for M5A1 (Commonwealth, Soviet) half-track
• Added new 3d model for M16
• Added new 3d model for Hummel
• Changed waypoints to be better visible especialy on winter maps
• Changed queued waypoints to display correctly
• Changed waypoints to support higher resoluted sprites
• Changed that center on active unit will also change camera according to unit direction
• Changed that direct control won't use center on active unit (until further changes are done)
• Changed standard profile to use medium texture settings
• Changed standard profile to use 50% view distance
• Improved textures of m2 browning
• Improved new/delete conformance in respect with arrays
• Removed unconditional expanding of texture size to power of two
• Fixed excessive memory usage on consecutive matches on different maps
• Fixed memory leak in land material editor
• Fixed rare crash on cursor update
• Fixed squad icons still sometimes change positions on clicking on them
• Fixed wrong vehicle voice acting loudness
• Fixed missing/outdated unit icons
• Fixed scenario camera bug that heightmap polys and objects don't get rendered


Multiplayer

• Added sound if multiplayer match starts
• Added kick functionality for loading screen
• Added new variation of maps
• Added frontlines gamemode
• Changed net-code minimum FPS to support slower PCs
• Changed standard bandwidth settings to maximum
• Improved optimization of 1v1 Spring
• Reduced player counts until all netcode related issues are solved
• Fixed that some light tanks used the same call-in group (timer reset)
• Fixed invite functionality does not work if host has different mods activated
• Fixed kubelwagen camo


Skirmish

• Added [USA] Bastogne
• Added [Germany] Seelow Heights
• Added [Germany] Kharkov
• Added mission voice acting
• Fixed minor issues on [USA] Hurtgen Forest
Instinct  [developer] Feb 25, 2014 @ 2:10pm 
Patch 11
3.021.1

General

• Added grenade/dynamite timer display
• Added warning effect to grenades/dynamite
• Changed that attach button is selectable during direct-control
• Changed that change stance button for cannons is selectable during direct-control
• Changed queued waypoints to differ slightly
• Changed that some interface action commands are always displayed even if not currently available
• Removed grenade "trace" effect
• Optimized Steam cloud data transfer
• Fixed nickname localization issues
• Fixed filtering for avatars in the voice chat bar
• Fixed missing desert camo texture of King Tiger
• Fixed delay in display of queued waypoints
• Fixed crash with camera movement during scene destroy


Multiplayer

• Improved Optimization of 2v2 urban garden
• Changed standard internet traffic setting back to optimal
• Fixed crash on invite to matchmaking lobby
• Fixed that session will be removed from list if failed to ping it


Skirmish

• Improved [Germany] Seelow Heights start unit assign
• Improved [USA] Bastogne optimization
• Fixed [Germany] Seelow Heights inventory items
• Fixed [Germany] Kharkov inventory items
• Fixed [Germany] Seelow Heights camoflage settings
• Fixed [USA] Hurtgen Forest chat sound removed except during hint messages on easy
• Fixed [USA] Hurtgen Forest hint messages only show on easy now
• Fixed [USA] Hurtgen Forest redundant heal objective fail trigger
• Fixed [USA] Hurtgen Forest officer talk possible overlap
• Fixed [USA] Hurtgen Forest truck pathing
• Fixed [USA] Hurtgen Forest 2nd clip purchase spawn waypoints
• Fixed [USA] Hurtgen Forest 2nd clip made sure that soldiers in the truck dont jump out before the truck drives into the playable area
• Fixed [USA] Bastogne chat sound removed except during hint messages on easy.
• Fixed [USA] Bastogne hint messages only show on easy now
• Fixed [USA] Bastogne corrected skirmish_reinf_bonus sound
• Fixed [USA] Bastogne crew/sleeping infantry react properly to action around
• Fixed [USA] Bastogne convoy cars don't drive into convoy tanks back anymore
• Fixed [USA] Bastogne officer security trigger bugs fixed
Last edited by Instinct; Feb 25, 2014 @ 2:11pm
Instinct  [developer] Feb 28, 2014 @ 12:09pm 
Patch 12
3.022.1

General

• Added utf-8 back-end support for chat messages
• Added display of maximum range for attack orders at the cursor
• Added video memory leaks detection mechanism
• Changed grenade hint to use timer only (added localization string for modding)
• Fixed mismatched resource and memory deallocation
• Fixed mgun vehicle attachment accuracy bug (you can now interchange AA mguns of vehicles)
• Fixed memory leak on render device destruction
• Fixed cleaning up of the actor button's sprite map before render device destroy
• Fixed crash on scene reload in editor


Multiplayer

• Improved optimization on cold stream
• Changed the game timer of assault zones, assault zones extreme and day of victory
• Changed that grenade hint can be deactivated via damage reports setting


Skirmish

• Improved [USA] Bastogne optimization
• Changed [USA] Bastogne that in early game regular patrol soldiers may recon area if spot friendly dead body
• Fixed [USA] Bastogne start player soldiers to stay on hold move mode
Last edited by Instinct; Feb 28, 2014 @ 12:15pm
Instinct  [developer] Mar 7, 2014 @ 2:59pm 
Patch 13
3.023.1

General

• Added proper localization for English, French, Italian, German, Spanish, Russian, Polish
• Added support for multi-threaded io stream read/write operations
• Added minidump creation on crashes to enhance debugging
• Added half size feature to options for bandicam
• Changed all logs to be stored in own documents
• Changed queued waypoint color
• Changed parallel scene render phase to reserve one CPU core for background operations
• Changed clean and proper implementation of the displayed hot keys for all interface icons
• Fixed various code erros
• Fixed morph texture glitch
• Fixed waypoint queue for long distances
• Fixed squad movement waypoint queue
• Fixed mgun visor attachment bug after changing AA mgun
• Fixed display of some hot-keys
• Fixed SdKfz251/1 mgun in inventory
• Fixed crash in waypoint visualizer
• Fixed crash in waypoint visualizer on loading game with active complex order
• Fixed crash in editor when moving around "ice_block01"
• Fixed crash when launching game with -safe parameter
• Fixed crashes related to copying of net message entities


Multiplayer

• Improved some maps slightly
• Fixed breed preload in MP games


Skirmish

• Changed [USA] Bastogne arty to be less dangerous on normal than before
• Improved [USA] Bastogne enemy sniper adjustment
• Fixed [USA] Bastogne sniper fight logic triggers as they did not work as intended
Last edited by Instinct; Mar 7, 2014 @ 3:27pm
Instinct  [developer] Mar 14, 2014 @ 3:46pm 
Patch 14
3.024.1

General

• Added Steam Error Reporting API support
• Changed to use sprint command when ordering unit to throw a grenade
• Changed that AI will start running from prone position when throwing a grenade and the target is further away than 50m
• Improved Steam cloud profile save/load
• Improved savegame screenshots system
• Removed Steam cloud start-up message
• Removed redundant difficulty in options menu
• Fixed soldiers flying out of vehicles with 0 health die afterwards (multiplayer)
• Fixed wrong loading screens
• Fixed memory corruption on view pyramid update called from multiple threads
• Fixed redundant log folder creation
• Fixed the ammo share delay within a squad
• Fixed that editor interface breaks after hiding interface with shift+alt+ctrl+d
• Fixed various code issues
• Fixed crash on page navigation after disconnect


Multiplayer

• Changed payback rate to depend on CP used (effectively reduces payback rate)
• Improved 8v8 sands slightly
• Improved 8v8 foothills slightly
• Fixed wrong texmod settings


Skirmish

• Improved [USA] Bastogne slightly
Last edited by Instinct; Mar 14, 2014 @ 5:44pm
Instinct  [developer] Mar 20, 2014 @ 8:05am 
Patch 15 - Early Access
3.025.1

General

• Added new on camera follow bone feature (support of 3rd person camera/controls for editor script, work in progress)
• Improved memory usage for sound buffers
• Improved KV1 3d model
• Improved KV2 3d model
• Improved KV85 3d model
• Improved Polish localization
• Reduced change to hull destroy medium, heavy tanks with at-grenades and shaped charges
• Fixed some issues of Wirbelwind
• Fixed penetration issues with at-grenades and shaped charges
• Fixed that narrator speech could not be disabled in audio settings
• Fixed stage break after pressing cancel in resource sync dialog
• Fixed cancel ready status refresh timer on exit from loading screen
• Fixed message steam ref count implementation
• Fixed crash during loading saved game
• Fixed crash of steam voice activation during unfreeze or closing scene
• Fixed crash on joining sessions with desynced mods
• Fixed crash on executing achievement command with invalid achievement id
• Fixed crash when processing received net messages
• Fixed crash on saving screenshots when api call fails
• Fixed crash on selection
• Fixed crash in editor with custom or incorrect nation names
• Fixed crash in editor when trying to select flag_point


Multiplayer

• Added the Soviet Union
• Added new selection of multiplayer maps


Singleplayer

• Added new selection of singleplayer maps for USA, Germany, Soviet Union 5 of 8 each
• Fixed at/mg recrew changed from "in range" to "near_than" in first mission
• Fixed counter infantry(hts) that used to rush player infantry even far away instead of defending in first mission
• Fixed that final clip defense enemy infantry rarely retreats and instead tries to attack player flag more in first mission
Last edited by Instinct; Mar 20, 2014 @ 8:05am
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