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3.011.1
General
• Added FPS lock (200fps) not affecting multiplayer
• Changed minimap icons to be properly visible on winter maps
• Changed player to be muted by default when a multiplayer game starts (until push-to-talk is introduced)
• Fixed healthbar drawing for multiple entities (flashes)
• Fixed timeline access from different threads
• Fixed render device cleanup sequence
• Fixed in-game freezing and crashing concurrency issues related to tags
• Fixed squad member selection panel on the bottom right corner
• Fixed armor of PzKpfw 4H
Multiplayer
• Added 3v3 Oasis
• Improved some maps
• Improved in-game kick functionality
• Fixed player count on 2v2 Cold Stream that lead to crash
• Fixed player count on 1v1 Spring that lead to crash
• Fixed camoflage setting on 1v1 Spring
• Fixed camera settings on 1v1 Spring
• Fixed missing or wrong minimaps
• Fixed player count display in the multiplayer session list
Skirmish
• Fixed at-infantry not being assigned
• Fixed double win/loss messages
• Fixed imposed allied max tank speed that affected player after repair
• Fixed enemy counter half-tracks issues
• Fixed small terrain issues
3.012.1
General
• Added team switch support when clicking on empty slot
• Changed borderless window mode to be standard for new profiles
• Changed silhouettes to be activated by standard for new profiles
• Fixed graphic glitch on component damage
• Fixed bugged physics on fast-motion
• Fixed crash on component damage
• Fixed crash on massive texmod change
• Fixed crash on massive texmod change related to archives (most common CTD, dds. error)
• Fixed crash on mesh animation
• Fixed reference count overflow on resource packs
Multiplayer
• Fixed camoflage setting on 1v1 Spring (again!)
Skirmish
• Changed enemy at-guns tier based on difficulty setting in order to flatten difficulty curve
• Removed autosaves from mission until fix for crashes/freezes related to them is available
• Fixed minor map issues including pathing issues
• Fixed minor mission issues
• Fixed some redundant autosaves
3.013.1
General
• Fixed deferred mesh animation cleanup on scene close
• Fixed texmods for grass
• Fixed switch between fullscreen and windowed mode
• Fixed crash on autosave
Multiplayer
• Removed ranked score and trust icon from session lobby
Skirmish
• Added autosave again
3.014.1
General
• Added Workshop upload exe
• Added loading bar % information
• Changed armor of SdKfz 222 to late war
• Changed armor of SdKfz 223 to late war
• Fixed that artillery would no longer be able to change stance when firing during movement
• Fixed artillery aiming exploit bug
• Fixed damage model of goliath
Multiplayer
• Added loading progress to each player in waiting for players screen
• Added global chat button to session list
• Added community button to session list
• Changed Tiger to be unlocked instead of Panther
• Improved kick functionality in session lobby
• Increased price of Panther from 1200 MP to 1350 MP
• Fixed missing waiting for players during loading
• Fixed wrong preloading of texmods
• Fixed an issue with caching of units texmod
• Fixed pre-loading of damage textures (should reduce lag on explosions)
• Fixed some missing edifices (buildings hiding roof on entrance)
Skirmish
• Changed enemy infantry on final attack
• Changed 2 minutes of final defense to increase the challenge
• Changed minor logic changes to certain objectives
• Fixed final mission clip
• Fixed many minor issues with the counter of half tracks and their infantry
• Fixed incorrect use of actor_state advanced variables for tagged infantry
• Fixed a loophole allowing player to possibly exploit certain situation when captured last flag but not 2nd
3.015.1
General
• Added new 3d model for KV-85
• Changed 50cal and DshK to require both hands (no running possible when using it)
• Changed Fog of War to be less GPU demanding
• Fixed main menu background
• Fixed settings of KV-2
• Fixed a bug that would cause the game to quit on pressing esc without asking
• Fixed invalid texmod on destroyed vehicles
• Fixed wrong player profile badge location issue when switching window mods
• Fixed a bug that AI will not attack enemy infantry when ordered because it tries to aim for certain body parts behind cover
Multiplayer
• Added 1v1 Winter Harbor (allows 1v1 match-making)
• Improved 1v1 Spring (should also fix some crashes)
• Improved optimization of maps
• Fixed that the game would not proceed if someone crashes/quits/times out during loading
• Fixed broken player count reduction for maps
Skirmish
• Improved last flag crewing of unmanned vehicles
• Improved attack waves on last part of the map
• Fixed certain user captured vehicles not being moved on the clip switch.
• Fixed certain situation where enemy ai was able to capture old base on last clip
• Fixed rare case of enemy troops wandering off past player base on last clip
• Fixed that weapons wouldn't be unholstered by standard when leaving vehicles
3.016.1
Multiplayer
• Attempt to fix broken multiplayer for more than 3v3
3.017.1
General
• Added display of different class of weapons to squad icon unit information
• Added multiplayer logs (stored in your main folder)
• Added display of hot-keys on interface buttons
• Added different cursors for minimap (adjustable, not adjustable)
• Changed some attack menu positions
• Changed some use item menu positions
• Fixed that visible crew would have their weapon in hand
• Fixed a small issue that sometimes the scroll bar would show up on score table / loading progress window
• Fixed that you could not select attach button when selecting both gun and carrier
• Fixed that small cars (kubel, willys, gaz) show attach symbol while they can't attach
Multiplayer
• Fixed spawn points in Combat 1v1 Spring
• Fixed client performance sending period calculation
• Fixed that filter icon does not correspond to the current filter on the sessions list screen
• Fixed that sometimes not all teammembers would count as searching in match-making
• Fixed that you can select smaller player count than actual players are in the session
Skirmish
• Fixed small mission script errors
3.018.1
General
• Added tip rotation to loading screen
• Changed update of inventory items search to be more optimized
• Reduced small arms damage to accomodate faster game pace due to multi-core
• Fixed wrong standard window mode
Multiplayer
• Added more precise loading progress in MP sessions
• Changed that chat button/short cut is set to speak to all if no teammembers
• Fixed that time consumed by delayed operations is not taken in account in netcode
3.019.1
General
• Added display of unit pathing (work in progress)
• Added hotkey to attack ground
• Added hotkey to repair
• Added hotkey to attach
• Changed standard key configuration
• Changed attack menu buttons orientation
• Changed hot-key display to show [...] if hotkey is too long to display
• Changed next unit hot-key to select next squad, not single unit
• Changed direct control to center on unit when active (work in progress)
• Changed center on active unit to be closer to the unit itself
• Changed in-game recording to use mpeg1 and lower quality settings for HDD effecient recording
• Improved save game screenshot quality
• Removed aimed shot button
• Removed suppressive fire hot-key
• Removed weapon prepare hot-key
• Fixed some small errors (black alpha) related to .def and .mtl files of constructions
• Fixed that updating of tips would happen instantly after starting a mission
• Fixed enumerator on Pz3 J
• Fixed some small issues of Pz4 G
• Fixed some small issues of Pz4 H
• Fixed tooltip for attach button
• Fixed crash on cut entity destroy
• Fixed crash on making screenshots during the splash screen
• Fixed crash on decal update
• Fixed freeze on some wrong inventory settings
• Fixed issues on key configuration
Multiplayer
• Improved 2v2 Urban Garden
• Improved lag compensation
• Removed no infantry game setting
• Fixed nation leaderboard ranking display
• Fixed that chat would not be set to chat to all if your teammember leaves
Skirmish
• Added proper environments for defense part
• Added finalized minimaps
• Changed some camera triggers
• Fixed cameras in skirmish to avoid clipping and similar
• Fixed that player now keeps captured vehicles on clip change
• Fixed minor logic when checking for players vehicles
• Fixed the garage roof where at gun stands so that is able to walk off
• Fixed music script to not create multiple threads of a trigger
3.020.1
General
• Added new voice acting for US
• Added new voice acting for Commonwealth
• Added map/mission editor executable
• Added a button in player profile batch to link to Steam game profile
• Added game interface sounds
• Added new 3d model for M3A1 (US) half-track
• Added new 3d model for M5A1 (Commonwealth, Soviet) half-track
• Added new 3d model for M16
• Added new 3d model for Hummel
• Changed waypoints to be better visible especialy on winter maps
• Changed queued waypoints to display correctly
• Changed waypoints to support higher resoluted sprites
• Changed that center on active unit will also change camera according to unit direction
• Changed that direct control won't use center on active unit (until further changes are done)
• Changed standard profile to use medium texture settings
• Changed standard profile to use 50% view distance
• Improved textures of m2 browning
• Improved new/delete conformance in respect with arrays
• Removed unconditional expanding of texture size to power of two
• Fixed excessive memory usage on consecutive matches on different maps
• Fixed memory leak in land material editor
• Fixed rare crash on cursor update
• Fixed squad icons still sometimes change positions on clicking on them
• Fixed wrong vehicle voice acting loudness
• Fixed missing/outdated unit icons
• Fixed scenario camera bug that heightmap polys and objects don't get rendered
Multiplayer
• Added sound if multiplayer match starts
• Added kick functionality for loading screen
• Added new variation of maps
• Added frontlines gamemode
• Changed net-code minimum FPS to support slower PCs
• Changed standard bandwidth settings to maximum
• Improved optimization of 1v1 Spring
• Reduced player counts until all netcode related issues are solved
• Fixed that some light tanks used the same call-in group (timer reset)
• Fixed invite functionality does not work if host has different mods activated
• Fixed kubelwagen camo
Skirmish
• Added [USA] Bastogne
• Added [Germany] Seelow Heights
• Added [Germany] Kharkov
• Added mission voice acting
• Fixed minor issues on [USA] Hurtgen Forest
3.021.1
General
• Added grenade/dynamite timer display
• Added warning effect to grenades/dynamite
• Changed that attach button is selectable during direct-control
• Changed that change stance button for cannons is selectable during direct-control
• Changed queued waypoints to differ slightly
• Changed that some interface action commands are always displayed even if not currently available
• Removed grenade "trace" effect
• Optimized Steam cloud data transfer
• Fixed nickname localization issues
• Fixed filtering for avatars in the voice chat bar
• Fixed missing desert camo texture of King Tiger
• Fixed delay in display of queued waypoints
• Fixed crash with camera movement during scene destroy
Multiplayer
• Improved Optimization of 2v2 urban garden
• Changed standard internet traffic setting back to optimal
• Fixed crash on invite to matchmaking lobby
• Fixed that session will be removed from list if failed to ping it
Skirmish
• Improved [Germany] Seelow Heights start unit assign
• Improved [USA] Bastogne optimization
• Fixed [Germany] Seelow Heights inventory items
• Fixed [Germany] Kharkov inventory items
• Fixed [Germany] Seelow Heights camoflage settings
• Fixed [USA] Hurtgen Forest chat sound removed except during hint messages on easy
• Fixed [USA] Hurtgen Forest hint messages only show on easy now
• Fixed [USA] Hurtgen Forest redundant heal objective fail trigger
• Fixed [USA] Hurtgen Forest officer talk possible overlap
• Fixed [USA] Hurtgen Forest truck pathing
• Fixed [USA] Hurtgen Forest 2nd clip purchase spawn waypoints
• Fixed [USA] Hurtgen Forest 2nd clip made sure that soldiers in the truck dont jump out before the truck drives into the playable area
• Fixed [USA] Bastogne chat sound removed except during hint messages on easy.
• Fixed [USA] Bastogne hint messages only show on easy now
• Fixed [USA] Bastogne corrected skirmish_reinf_bonus sound
• Fixed [USA] Bastogne crew/sleeping infantry react properly to action around
• Fixed [USA] Bastogne convoy cars don't drive into convoy tanks back anymore
• Fixed [USA] Bastogne officer security trigger bugs fixed
3.022.1
General
• Added utf-8 back-end support for chat messages
• Added display of maximum range for attack orders at the cursor
• Added video memory leaks detection mechanism
• Changed grenade hint to use timer only (added localization string for modding)
• Fixed mismatched resource and memory deallocation
• Fixed mgun vehicle attachment accuracy bug (you can now interchange AA mguns of vehicles)
• Fixed memory leak on render device destruction
• Fixed cleaning up of the actor button's sprite map before render device destroy
• Fixed crash on scene reload in editor
Multiplayer
• Improved optimization on cold stream
• Changed the game timer of assault zones, assault zones extreme and day of victory
• Changed that grenade hint can be deactivated via damage reports setting
Skirmish
• Improved [USA] Bastogne optimization
• Changed [USA] Bastogne that in early game regular patrol soldiers may recon area if spot friendly dead body
• Fixed [USA] Bastogne start player soldiers to stay on hold move mode
3.023.1
General
• Added proper localization for English, French, Italian, German, Spanish, Russian, Polish
• Added support for multi-threaded io stream read/write operations
• Added minidump creation on crashes to enhance debugging
• Added half size feature to options for bandicam
• Changed all logs to be stored in own documents
• Changed queued waypoint color
• Changed parallel scene render phase to reserve one CPU core for background operations
• Changed clean and proper implementation of the displayed hot keys for all interface icons
• Fixed various code erros
• Fixed morph texture glitch
• Fixed waypoint queue for long distances
• Fixed squad movement waypoint queue
• Fixed mgun visor attachment bug after changing AA mgun
• Fixed display of some hot-keys
• Fixed SdKfz251/1 mgun in inventory
• Fixed crash in waypoint visualizer
• Fixed crash in waypoint visualizer on loading game with active complex order
• Fixed crash in editor when moving around "ice_block01"
• Fixed crash when launching game with -safe parameter
• Fixed crashes related to copying of net message entities
Multiplayer
• Improved some maps slightly
• Fixed breed preload in MP games
Skirmish
• Changed [USA] Bastogne arty to be less dangerous on normal than before
• Improved [USA] Bastogne enemy sniper adjustment
• Fixed [USA] Bastogne sniper fight logic triggers as they did not work as intended
3.024.1
General
• Added Steam Error Reporting API support
• Changed to use sprint command when ordering unit to throw a grenade
• Changed that AI will start running from prone position when throwing a grenade and the target is further away than 50m
• Improved Steam cloud profile save/load
• Improved savegame screenshots system
• Removed Steam cloud start-up message
• Removed redundant difficulty in options menu
• Fixed soldiers flying out of vehicles with 0 health die afterwards (multiplayer)
• Fixed wrong loading screens
• Fixed memory corruption on view pyramid update called from multiple threads
• Fixed redundant log folder creation
• Fixed the ammo share delay within a squad
• Fixed that editor interface breaks after hiding interface with shift+alt+ctrl+d
• Fixed various code issues
• Fixed crash on page navigation after disconnect
Multiplayer
• Changed payback rate to depend on CP used (effectively reduces payback rate)
• Improved 8v8 sands slightly
• Improved 8v8 foothills slightly
• Fixed wrong texmod settings
Skirmish
• Improved [USA] Bastogne slightly
3.025.1
General
• Added new on camera follow bone feature (support of 3rd person camera/controls for editor script, work in progress)
• Improved memory usage for sound buffers
• Improved KV1 3d model
• Improved KV2 3d model
• Improved KV85 3d model
• Improved Polish localization
• Reduced change to hull destroy medium, heavy tanks with at-grenades and shaped charges
• Fixed some issues of Wirbelwind
• Fixed penetration issues with at-grenades and shaped charges
• Fixed that narrator speech could not be disabled in audio settings
• Fixed stage break after pressing cancel in resource sync dialog
• Fixed cancel ready status refresh timer on exit from loading screen
• Fixed message steam ref count implementation
• Fixed crash during loading saved game
• Fixed crash of steam voice activation during unfreeze or closing scene
• Fixed crash on joining sessions with desynced mods
• Fixed crash on executing achievement command with invalid achievement id
• Fixed crash when processing received net messages
• Fixed crash on saving screenshots when api call fails
• Fixed crash on selection
• Fixed crash in editor with custom or incorrect nation names
• Fixed crash in editor when trying to select flag_point
Multiplayer
• Added the Soviet Union
• Added new selection of multiplayer maps
Singleplayer
• Added new selection of singleplayer maps for USA, Germany, Soviet Union 5 of 8 each
• Fixed at/mg recrew changed from "in range" to "near_than" in first mission
• Fixed counter infantry(hts) that used to rush player infantry even far away instead of defending in first mission
• Fixed that final clip defense enemy infantry rarely retreats and instead tries to attack player flag more in first mission