Опубликовано: 27 июня
MYST- A classic game who’s fresh coat of paint elegantly brings it into the modern game library.
Playing through MYST is quite an experience - you’re really playing an element of PC gaming history. Every component feels intentional, from the puzzle design to the graphics to the soundscape, this game is jut overall beautiful. I would call this a fun game, the puzzles were inventive and challenging, many of them requiring a pencil and paper to work out. I appreciated the obvious effort into the gameplay, as nothing felt repetitive (which is an issue many puzzle games suffer) or boring. Overall, great gameplay accented with an amazing new graphical style makes for a nice play through experience in MYST.
However, some elements of this game did detract from my experience in playing it. I am going to break these into two groups: the things that were added as part of realMYST or realMYST: Masterpiece Edition and the things that were present in the original game.
As far as added elements, the fist item of complaint is the free roam controls. The default free camera perspective was not intuitive, and the setting to modify the player perspective from unlocked to locked was convoluted and confusing. Also, the added “Rime Age” did not fit well with the story, or if it did, I didn’t figure it out. This point, of having to ‘figure out’ the story nicely transitions to the major design flaw in the original game that I would like to discuss - the lack of a compelling and integrated storyline.
Throughout the game, one issue persisted that really detracted from my personal play experience. This is the lack of a compelling storyline. Right from the get go, you are given no context, besides a confusing narration, and poof, you’re on Myst. Your character has no name, and there is no explanation of your place in the story. Things only get worse from here, with the disconnected feeling persisting through the Ages. The Ages have no context to the world of Myst (except through the many books in the library area on Myst Island, but let’s be honest, nobody wants to read all those.) and the puzzles within are not related to the story at all. By this, I mean that taking the time to learn about the story does not help you at all in the game play - you could completely finish the game with no knowledge of the story whatsoever. In short, the story felt very secondary and generally disconnected for other elements of the game.
In spite of these issues, MYST was still a great play. Start to finish (all achievements) took me a little under 8 hours. I enjoyed playing the game, and would recommend it as a weekend game for retro fans.
Overall rating: 8/10