If you plan to just make DOTA2 Items, MODO Steam edition may be a good option. But, if you plan to do a whole mod from a steam game like I did, with characters, maps, animation, rigging, and such, DO NOT buy this.
It is a great toolset, with so many limits that becomes useless for anything else than itens for DOTA2. I would ask for a refund, but given Steam no-freaking-refund policy, I can't.
Much easier to use than Blender. Also feels nicer to use. The video tutorials are excellent, ignore remarks about how they are too quick, that's what a pause/rewind feature is for. Could never fully understand Blender's materials/UV workflow, MODO is much easier to understand.
Great Community, the program is able to do everything I need it to do in order to mod or create items for the workshop, this is a very reliable program. Don't be afraid of the 7k poly limit. Their really isn't anything stopping you from creating awesome work
Its clearly for Dota 2 modding, but is extremely hard to use for someone new to a 3D Modelling/Animating work station. Its large price puts even more negative-ness on it.
Anyways, I played around with it for awhile. I started learning more, and little bit more, and more. I'm still not good with it. Right now, I'm happy to say, I can make about....a smiley face. I cannot seem to enter Dota 2 files in it, though.
You don't have to take my word, and you probably shouldn't, but its pretty damn hard to use.
On the bright side, eventually, when you(me) do eventually learn how to use it(as there are no guides yet on Youtube), it'll be quite fun, I imagine.