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I suggest downloading and using the FFBCLip app for AC, run that on auto and select a preference maximal will ajdust your FFB level per car and give you the most without clipping.
Its a fact that some cars with powersteering have very light steering, each car in AC is replicated as such. You should turn off centre spring and damper in your Thrustmaster software and let AC handle these on a per car basis for each car FFB to feel unique.
Pcars FFB doesn't feel unqiue car to car to me- its simply just strong on every car, road car, race, power assisted steering or not.
Its true- the same as 6000 PE Teachers.
They use both during off-season to memorize race-tracks.
He told me that the FFB in Assetto Corsa simulates street-legal cars nearly perfect and Project Cars feels more like a GT Car.
But both are as good as it gets for a simulator and much better than the professional sims race-teams normaly use.
He also said, that they run a heavily modded version of Assetto that makes the driving a lot easier, because "AC just tries too hard to make driving difficult. Driving a race car decently fast around a track is easier than driving a normal car, but driving it on the edge is where it gets interesting"
This really surprised me, but it makes sense.
Why should it be that difficult to drive a car on half speed.
These things are made to be stable - even without electronic assists.
so to answer the question, AC is ALOT more realistic and pcars is just a console simcade, and not a very good one.
It simply says
All I can see is marketing speil as with any other product with a statement like `worlds most technically-advanced` - compared to any other racing `game`? Yes, probably true.
So it doesn't tout itself as a simulator at all, so its not kidding itself and therefore me either into believing it is.
Like my friend said, just because its more difficult to drive in AC doesnt mean its more realistic.
His drivers prefer PCars because it feels more like their Audi R8s.
Pcars doesn't simulate tyre flex, Assetto Corsa does and you can feel it- quite how someone can conclude that its more realisitc in a game where its lacking tyre flex compared to a simulator that includes tyre flex leading to a far greater feeling of weight transfer just goes to show why anecdotes aren't sources of evidence.
Kind of interesting that real race drivers in general say both games are too hard