Assetto Corsa

Assetto Corsa

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Gooseman Aug 16, 2017 @ 7:45am
Force Feedback Question
Hey there, ive got a T500RS and both Assetto Corsa and Project Cars.
When whatever car in assetto corsa oversteers the steering feels light, like the tyres a sliding over ice - makes sense to me.
But when oversteer occurs in Project Cars the steering feels hard.

If i want to keep the car from spinning during oversteer in Assetto i have to "feel" the point where the steering/FFB gets harder. Feels like the tyres are "catching" the road again.

Again in Project Cars its the complete opposite.
To keep the car from spinning i have to find the spot where the FFB gets light.

What is more realistic?
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Showing 1-13 of 13 comments
rosgillies Aug 16, 2017 @ 7:59am 
FFB in Project cars is dodgy to say the least. I`ve yet to find someone who can set all the parameters needed in PC to get a good feel. I have the same wheel as you and get the same problem in PC. Maybe project cars 2 will be better?
Mr Crisp Aug 16, 2017 @ 8:09am 
I experience much more feeling of grip, weight transfer and over and understeer with AC than I ever did with PCars- I use a Fanatec GT2.

I suggest downloading and using the FFBCLip app for AC, run that on auto and select a preference maximal will ajdust your FFB level per car and give you the most without clipping.

Its a fact that some cars with powersteering have very light steering, each car in AC is replicated as such. You should turn off centre spring and damper in your Thrustmaster software and let AC handle these on a per car basis for each car FFB to feel unique.

Pcars FFB doesn't feel unqiue car to car to me- its simply just strong on every car, road car, race, power assisted steering or not.
Artan Aug 16, 2017 @ 9:24am 
Could you have the PCARS FFB Inverted by mistake?
Talkie Toaster Aug 16, 2017 @ 10:33am 
What Mr Crisp said, and he has an IQ of 6,000.
Mr Crisp Aug 16, 2017 @ 10:45am 
Originally posted by Talkie Toaster:
What Mr Crisp said, and he has an IQ of 6,000.

Its true- the same as 6000 PE Teachers.
Gooseman Aug 16, 2017 @ 11:58am 
Originally posted by QuinnMeisterGeneral:
Could you have the PCARS FFB Inverted by mistake?
Havent changed the FFB on either gam
Gooseman Aug 16, 2017 @ 12:47pm 
Just had a long conversation with an old friend. He is now the race manager of the adac gt masters audi team.
They use both during off-season to memorize race-tracks.
He told me that the FFB in Assetto Corsa simulates street-legal cars nearly perfect and Project Cars feels more like a GT Car.
But both are as good as it gets for a simulator and much better than the professional sims race-teams normaly use.

He also said, that they run a heavily modded version of Assetto that makes the driving a lot easier, because "AC just tries too hard to make driving difficult. Driving a race car decently fast around a track is easier than driving a normal car, but driving it on the edge is where it gets interesting"

This really surprised me, but it makes sense.
Why should it be that difficult to drive a car on half speed.
These things are made to be stable - even without electronic assists.
ivor_bign Aug 17, 2017 @ 1:52am 
just remember Pcars was a console game designed to be played with a controller and the wheel and pedal input was added later to suit the pc gamer market. which imo it fails at so spectacularly. (and i also have stong doubts about Pcars 2 cos the bumf and videos ive watched only say they have reworked the FFB and as we all know you cant polish a turd)

so to answer the question, AC is ALOT more realistic and pcars is just a console simcade, and not a very good one.
Mr Crisp Aug 17, 2017 @ 5:23am 
I have my doubts about Pcars 2, especially upon visiting the official Pcars2 website info and nowhere, not once is the word simulation or simulator used to describe the game.

It simply says
Project CARS 2 fans looking for something even more exceptional from the world’s most technically-advanced and beautiful racing game can now choose between three refined editions for pre-ordering the game—these, in addition to the standard version.

All I can see is marketing speil as with any other product with a statement like `worlds most technically-advanced` - compared to any other racing `game`? Yes, probably true.

So it doesn't tout itself as a simulator at all, so its not kidding itself and therefore me either into believing it is.
Gooseman Aug 17, 2017 @ 7:30am 
Originally posted by ivor_bign:
just remember Pcars was a console game designed to be played with a controller and the wheel and pedal input was added later to suit the pc gamer market. which imo it fails at so spectacularly. (and i also have stong doubts about Pcars 2 cos the bumf and videos ive watched only say they have reworked the FFB and as we all know you cant polish a turd)

so to answer the question, AC is ALOT more realistic and pcars is just a console simcade, and not a very good one.
Im not quite sure if AC really is more realistic.
Like my friend said, just because its more difficult to drive in AC doesnt mean its more realistic.
His drivers prefer PCars because it feels more like their Audi R8s.
Mr Crisp Aug 19, 2017 @ 4:54am 
Originally posted by Gooseman:
Originally posted by ivor_bign:
just remember Pcars was a console game designed to be played with a controller and the wheel and pedal input was added later to suit the pc gamer market. which imo it fails at so spectacularly. (and i also have stong doubts about Pcars 2 cos the bumf and videos ive watched only say they have reworked the FFB and as we all know you cant polish a turd)

so to answer the question, AC is ALOT more realistic and pcars is just a console simcade, and not a very good one.
Im not quite sure if AC really is more realistic.
Like my friend said, just because its more difficult to drive in AC doesnt mean its more realistic.
His drivers prefer PCars because it feels more like their Audi R8s.

Pcars doesn't simulate tyre flex, Assetto Corsa does and you can feel it- quite how someone can conclude that its more realisitc in a game where its lacking tyre flex compared to a simulator that includes tyre flex leading to a far greater feeling of weight transfer just goes to show why anecdotes aren't sources of evidence.

Talkie Toaster Aug 19, 2017 @ 8:05am 
PCars has pretty rubbish physics in general, but a couple of the cars seem to have much better physics than others. My brother drives cars like the supercharged Atom, 360's, 458's, 488's, Lambo's and all sorts on a track on a daily basis and he thinks PCars is totally pants. But then again he doesn't seem to think Assetto Corsa has enough grip either.
Gooseman Aug 19, 2017 @ 9:13am 
Originally posted by Talkie Toaster:
PCars has pretty rubbish physics in general, but a couple of the cars seem to have much better physics than others. My brother drives cars like the supercharged Atom, 360's, 458's, 488's, Lambo's and all sorts on a track on a daily basis and he thinks PCars is totally pants. But then again he doesn't seem to think Assetto Corsa has enough grip either.

Kind of interesting that real race drivers in general say both games are too hard
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Date Posted: Aug 16, 2017 @ 7:45am
Posts: 13