Aquaria > General Discussions > Topic Details
Virsalus Jun 23, 2013 @ 9:49am
Really like this so far but the save crystal locations..
I understand this is an indie title and all but I really wonder what they were thinking when they decided about those crystal locations.

Game developers, indie or not really have to understand that some people just don't have the time to play a game for long periods before having to do something else. And others just don't want to lose all their progress and having to backtrack the last 30 minutes because they died to a situation they were not prepared for.

Not it is okay to die and having to redo sections of a game, but losing half an hour of progress because of unsmart save point locations is clearly a sign of bad design choices. They should at least have put in some sort of temporary checkpoints inbetween proper save points if they just didn't want to put in too many save points.

I just went through the Kelp Forest for the first time and after exploring multiple big areas I finally come across a save crystal...only to realize I cannot reach it because I seem to be missing an ability!

What the hell, guys? It's completely fine to make extras inaccessble early on. BUT SAVE POINTS? How sadistic do you have to be to do that?

So yeah, nice game, but that was a complete ♥♥♥♥ move, guys.
Last edited by Virsalus; Jun 23, 2013 @ 9:50am
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Spectrum Legacy Jun 23, 2013 @ 10:22am 
I would say that anyone who played Aquaria died and had to backtrack at least few times. No idea how far in game you are now, but there is usually a crystal right before every boss battle and milestone in the storyline, serving as an insurance. Kelp forest is quite hard location to venture into at beginning of the game however, especially when your total health is not boosted yet, or when unfamiliar with patterns of local wildlife's attacks. Since it is open world and game itself is not holding your hand, for me it was trial-error experience to find next area to explore and on top of it, some water currents aren't strong enough to repel you and thus you might end up in a location that contains more barriers that you won't be able to pass without specific form (as you experienced yourself). Anyway, I can tell that there is quite enough save crystals scattered evenly across the game world. More would just make it easy for some, or even it will become distracting if spammed by too many (there is some kind of reason behind having savecrystals and not standard saving or quick saves). To help find undiscovered crystals, you can check them on your minimap as red dots (so you have their direction) and they tend to be tucked in smaller caves and crevices, so checking your map after entering new zone will help to pinpoint its location.

No sure what you consider a long game season, but if you can spare one hour, then I am sure you will come across a crystal at least once. If not, travel a bit to closest known one, or take a risk and venture towards unknown one.
RH Inż. NBlast Jun 23, 2013 @ 10:46am 
It all depends on your difficulty preferences. I had no problems with Red Crystals, they are plenty of them for me, but I could understand that it may be a problem with people more accomodated to the today's gaming difficulty stardards.
Virsalus Jun 23, 2013 @ 2:01pm 
As I mentioned, it's not necessarily about the time needed to reach a crystal but also the time you have to retrack if you mess up. That's why I said that some sort of intermediate checkpoints inbetween save crystals wouldn't have hurt.

I have defeated the boss of Kelp Forest now. And I guess it is not that bad if you play it careful and use food for healing and buffing.

On a different note, I don't think checkpoint / savepoint placement qualifies as true difficulty. It's a lazy way to increase the challenge of a game if you just reduce the number of available checkpoints because it essentially only makes the sessions longer.
Imek Jun 24, 2013 @ 9:04am 
I'd say the save crystals are OK, mainly because the game itself is mostly not that hard and there's always one before a boss or other challenging bit.

My main gripe is the lack of "save on quit" functionality, difficulty aside. It is annoying having to traipse all the way back to a crystal (or try and find one in an unfamiliar area) when I just want to stop and come back later. I guess it just means having to leave more time for a session.
Virsalus Jun 24, 2013 @ 12:20pm 
Yeah I have progressed some more now and I must say it is not that bad, it just could be a little better. The rest of the game though is very good so far.
Didi_Meow Jun 24, 2013 @ 1:56pm 
Heh, was wondering if I was the only one who thought the save locations were brutal in this game.
Last edited by Didi_Meow; Jun 24, 2013 @ 1:56pm
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