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https://www.youtube.com/watch?v=nPSbOsOJ9Ro
Agreed! Also, all vehicalls must have a power socket to connect them to base powergrid and recharge acc-s
relying on combustable fuels is kinda stupid for a main power source, the emergency battery speed reduction is also kinda dumb.
how about in vehicles, we can customize how the energy gets used?
use batteries before fuel? yes/no
speed reduction on battery use? yes/no
recharge batteries with fuel? yes/no (if yes, add a charge limit?)
then add a charging port or some sort of near field charging pad and when you park on it, your vehicle charges
I think, large vehicles must use batteries first (at full speed), and if empty - recharge from hydrogen reactor (oxygen + hydragen = power + water). and a power recharge port must be too.. )) sorry for my english )))
Ahem...the answer to this is "Gameplay"! Why make us use a fuel that we have to produce when we could use battries and such. Well simply put it is to drive gameplay. To use a faster vehicle, you need to invest time and energy into making the resource it needs to run.
Second, In The Martian, the batteries on the rover were not charged quickly. As stated he would drive for as long as possible, then during the day charge the batteries. The process took hours, would you honestly tell me that you would be willing to drive across the map, then wait hours with the game active so you could drive back? When all you really needed was to swap a canister of methane or O2 and be on your way.
Third, an RTG is a little different than saying it is Nuclear power. An RTG works by taking a Radioactive Isotop and using the heat generated by it's decay to generate power. Sadly RTG's do not have good effeciency. And while the MMRTG can put out 125 Watts of electricity at peak (when it is built) as the isotope decays and the thermo couples are used, power output decreases.
Finally the Isotopes to make the MMRTG do not grow on trees. In fact NASA has an issue right now since the current reserve of Plutonium 238 of suficient quality (they have not degraded past a certain point) is only enough to make three more units. Facilities are being made to make more, but those are years away from completion...so I would not depend on MMRTS in the near future.
So for the purposes of a game, I think fuel is a reasonable trade off compared to more realastic methods. Shoot even a Hydrogen Fuel Cell would still need H and O2 to provide the needed power. In this case your just converting Watts into chemical storge to be used later as it returns to energy for propultion.
in TKOM there's a spawnable item called a battery :V you mean to tell me that I cannot have hotswappable batteries for the buggy, while I have extras being charged at home?
In fact, in space engineers, ive always had in some way shape or form, a battery operated vehicle, even in the extreme scenario that those cells were depleted, there was an emergency reactor to either limp home or (badly) charge the cells enough to get home, but batteries were always a primary source of power to me, not non-renewable fuels.
It depends on if that battery is just meant to be a prop or a component in something. Heck it may be a hold over item from the probe gameplay. So for manned it is just there. Not to mention you would need a lot of cells of that sizr to offer any appreciable power.
And as you well know, this is not Space Engineers. The developers have their idea for the game and that is that. Well unlss you want to mod the game.
I didnt say it was space engineers :V