Take On Mars

Take On Mars

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McSteve Dec 7, 2016 @ 8:47am
Getting started in co-op multiplayer
Is co-op mode supposed to be working at all yet? I haven't quite been able to figure it out.

My first attempt today, I started a new scenario at Cydonia. I spawned in the MDV shuttle, hit E to exit the seat and died instantly. Respawned in a bed inside the MDV, hit E to exit the bed and died instantly. Repeated that a couple times and then exited the game.

For my second attempt I started at Victoria Crater. Spawned in the shuttle, being fried by heavy radiation. After figuring out that I had to power up the shuttle before I could open the hatch, I was able to get out of the shuttle and climb down into the MDV. Unfortunately the MDV was sitting about 20 degrees off level, which was obnoxious, so I restarted.

On the third attempt, also at Victoria, I was once again being fried by radiation when I spawned. The display screens in the shuttle cockpit were jumping around like crazy, independant from the rest of the cockpit textures. I was eventually able to click to power it up despite that. After a few minutes of attempting to open the hatch, it finally did open just as my character stepped on it, so I fell through and died.

That hatch seems very problematic... on an earlier try yesterday, I opened the hatch, climbed down, and then attempted to close the hatch above me. Instead, it fell off its hinges, landed on my head and killed me. Things actually did go fairly smooth for a little while from there... until I killed myself with the rover while trying to grab it by the front wheel and drag it off of the ramp under the MDV.

Very frustrating.

Has anyone else had any success with co-op?
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Showing 1-8 of 8 comments
gabgab01 Dec 7, 2016 @ 1:07pm 
i've had almost no problems getting out of vehicles and seats no matter how i play. since the landing is mostly randomized, sitting in a landing shuttle can surely be frustrating.
btw, did you waited for the shuttle/lander to land or did you try to get out mid-flight?

a fix is surely incoming, especially with the new editor options: spawn locations in coop are now manually set instead of being defaulted to the lander, so in theory you could make a custom scenario in the editor where you have an already landed MDV.

sure, trying around with the editor might be confusing at first, but if yo have any questions, feel free to ask^^
maybe i'll try to release a working multiplayer scenario in the future?

also, coop in general is flawed right now, since there appears to be a crash related to structure ownership. there is much to it but the short of it is that clients crash when they try to build/deconstruct.
also, i suppose that the lander does not come with machinery, which means you wil be stuck there without any means of producing ressources. i solved this problem by making a custom scenarios, where i provided basic ressources and equipment at the landing site.
McSteve Dec 7, 2016 @ 1:45pm 
In both the Victoria and Cydonia scenarios, you spawn in the shuttle perched on top of the MDV, which is already landed. There does definitely seem to be some randomness to exactly where the MDV spawns. Perhaps it occasionally spawns in an overly hostile location. I did notice that one of the times I suffered instant death, there was a low temperature warning on the side of my HUD.

On my most recent attempt, everything actually went fairly smoothly, except for exiting the shuttle. I couldn't get the hatch to open no matter what I did. Then, while I was just standing there staring at it, it opened up and fell off its hinges all my itself.

From there I was able to check some things out, at least. The MDV is fully stocked with food, water, suits, tools. I took the rover over to the nearby supply pods and found a 3D printer, solar arrays, resource cans, etc. Looks pretty good.

I think my next step will definitely be to fire up the editor and build a scenario of my own. Then I'll be able to experiment and figure out exactly what's happening when something goes wrong.
gabgab01 Dec 7, 2016 @ 1:48pm 
glad to read that you have a good base to build on^^ yeah, the "making your won little starting scenario" is currently the best idea, at least that's what i did with my friend. just keep one thing in mind: do not give yourself solar panels at the start. use those mmrtg's/radioisotope thingys at first, since they also work in night time.
also, play with the time setting 1:12 or 1:24, or else you will have a really long night, in addition to completely ignoring food and water.
also, 1:60 almost instantly kills you, since you need to constantly eat stuff to keep going :D
Originally posted by McSteve:
In both the Victoria and Cydonia scenarios, you spawn in the shuttle perched on top of the MDV, which is already landed. There does definitely seem to be some randomness to exactly where the MDV spawns. Perhaps it occasionally spawns in an overly hostile location. I did notice that one of the times I suffered instant death, there was a low temperature warning on the side of my HUD.

On my most recent attempt, everything actually went fairly smoothly, except for exiting the shuttle. I couldn't get the hatch to open no matter what I did. Then, while I was just standing there staring at it, it opened up and fell off its hinges all my itself.

From there I was able to check some things out, at least. The MDV is fully stocked with food, water, suits, tools. I took the rover over to the nearby supply pods and found a 3D printer, solar arrays, resource cans, etc. Looks pretty good.

I think my next step will definitely be to fire up the editor and build a scenario of my own. Then I'll be able to experiment and figure out exactly what's happening when something goes wrong.

The MDV isn't already landed in CO-OP or COMP modes. There are spawn points which have been added into the game giving the MDV a more precise landing instead of landing on a cliff or hill. Sounds like your game version or save is outdated now.
McSteve Dec 8, 2016 @ 6:47am 
Originally posted by Mr. Monochrome Hood Certified:
Originally posted by McSteve:
In both the Victoria and Cydonia scenarios, you spawn in the shuttle perched on top of the MDV, which is already landed. There does definitely seem to be some randomness to exactly where the MDV spawns. Perhaps it occasionally spawns in an overly hostile location. I did notice that one of the times I suffered instant death, there was a low temperature warning on the side of my HUD.

On my most recent attempt, everything actually went fairly smoothly, except for exiting the shuttle. I couldn't get the hatch to open no matter what I did. Then, while I was just standing there staring at it, it opened up and fell off its hinges all my itself.

From there I was able to check some things out, at least. The MDV is fully stocked with food, water, suits, tools. I took the rover over to the nearby supply pods and found a 3D printer, solar arrays, resource cans, etc. Looks pretty good.

I think my next step will definitely be to fire up the editor and build a scenario of my own. Then I'll be able to experiment and figure out exactly what's happening when something goes wrong.

The MDV isn't already landed in CO-OP or COMP modes. There are spawn points which have been added into the game giving the MDV a more precise landing instead of landing on a cliff or hill. Sounds like your game version or save is outdated now.

Odd. The game is freshly installed after being away from it for a couple years. I've verified the game files, too. I was using the default multiplayer scenarios. Perhaps the MDV completes its landing while I'm still in the ready room. I dunno.

I was planning to play by myself in multiplayer mode just for a sort of sandbox experience. I've since discovered that I can get the sort of sandbox/experimenting play style I want by just playing in the editor, so that's cool.

I'll probably have my very own starting scenarion on the Workshop once I have time to play with a little bit of scripting.
Also make sure the MDV HAS landed first before trying to get up from your seat or bed. You can hit 'C' and change the camera to an external view of the MDV thus allowing you to see where your at.

Yeah, you will land in the MDV if you start a multiplayer game.

Hatches use airlock levers now. The one in the MAV is slightly buggy.
Last edited by Mr. Monochrome [Hood Certified]; Dec 8, 2016 @ 6:51am
McSteve Dec 8, 2016 @ 6:59am 
Originally posted by Mr. Monochrome Hood Certified:
Also make sure the MDV HAS landed first before trying to get up from your seat or bed. You can hit 'C' and change the camera to an external view of the MDV thus allowing you to see where your at.

Yeah, you will land in the MDV if you start a multiplayer game.

Hatches use airlock levers now. The one in the MAV is slightly buggy.

Yeah, that square hatch between the cockpit and mid-deck(?) of the MAV is downright dangerous. It doesn't always open when I want it to, but sometimes opens up and falls off its hinges with no provocation.

On a similar note, the hatch to enter the MAV from the launch scaffolding is a little bugged too. Standing to the left of the hatch, there's no room to step around it once its open. Standing on the right side, I can't seem to reach the "sweet spot" to press E and open it. It took me a few attempts to swing the hatch open without getting in its way.

I don't think I have any use for the MAV until I learn the scripting anyway, so meh.

Even with the occasional glitch and unexpected death, this is still really cool to play with.
Originally posted by McSteve:
Originally posted by Mr. Monochrome Hood Certified:
Also make sure the MDV HAS landed first before trying to get up from your seat or bed. You can hit 'C' and change the camera to an external view of the MDV thus allowing you to see where your at.

Yeah, you will land in the MDV if you start a multiplayer game.

Hatches use airlock levers now. The one in the MAV is slightly buggy.

Yeah, that square hatch between the cockpit and mid-deck(?) of the MAV is downright dangerous. It doesn't always open when I want it to, but sometimes opens up and falls off its hinges with no provocation.

On a similar note, the hatch to enter the MAV from the launch scaffolding is a little bugged too. Standing to the left of the hatch, there's no room to step around it once its open. Standing on the right side, I can't seem to reach the "sweet spot" to press E and open it. It took me a few attempts to swing the hatch open without getting in its way.

I don't think I have any use for the MAV until I learn the scripting anyway, so meh.

Even with the occasional glitch and unexpected death, this is still really cool to play with.

Indeed. It makes me sad all the players posting hate or frustration. I simply love this game.
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