Invisible, Inc.

Invisible, Inc.

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homedrone  [developer] Oct 14, 2014 @ 2:16pm
Early Access Update 4: Live Assets - Patch Notes
Check this patch out on our forums for some more details and a cool poster!
forum update patch notes[forums.kleientertainment.com]

Build 113680

New Features
* 2 new Agents to unlock at the team selection screen
* New Cybernetics Lab location
* Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
* Incognita's programs can be sold at Server Farms
* Agent Information panel available in mission (click on their animated profile image)
* A new throw-able item.
* Add speech animation to guard HUD displays.
* Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning.
* Accelerator Chip bonuses now stack with the hacking bonus.
* Removing Valuable Tech from a scanner will disable it permanently.

Balance Changes
* Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
* Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
* Parasite loses cool down and gains increasing cost with active parasites.
* The artifact heavy vault has been adjusted.
* The Executive is planning a big night out and has more cash on hand.
* Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.

Bug Fixes
* UI buttons don't 'click' without actually receiving a mouse-down event
* Window resizing is aspect ratio constrained on Windows.
* Unlockable images are correctly blacked out when viewing the Score screen.
* Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
* Fixed game data hash validation for OSX.
* Fix possible crash when using data blast on a non-existent location.
* Fix some mission dialogues being incorrectly reshown when loading a save game.
* Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
* Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
* Fixed inputting of symbol characters on OSX.
* Fix possible crash when checking PC distance from interrogated guards.
* When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
* Fix possible crash when using Shade.
* Fix misaligned text cursor when editing an empty edit box.
* Knocked-out prisoners are draggable.
* Usability improvements when using the accelerator chip.
* Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
* The Captain is no longer always KO'd for 6 turns.
* Fixed a bug where special guards could lose their impass status.
* Fixed agents sometimes going invisible when using overwatch.
* Fixed doubling-effect when employing both Parasite I and II at the same time.
* Turrets now count as cover against guards.
Last edited by homedrone; Oct 14, 2014 @ 2:16pm
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Showing 1-15 of 25 comments
King Oberon Oct 14, 2014 @ 2:17pm 
Looking forward to getting back in there. Keep up the good work, guys.
A.W.S.H. Oct 14, 2014 @ 2:44pm 
Awesome <3 .
Pingularity Oct 14, 2014 @ 3:08pm 
shalem gets +2 armour penetration....WOOOOOOOOOTTTTTTT. SHALEM DESTROYER OF DRONES HERE WE GO!
pwnclub Oct 14, 2014 @ 4:22pm 
Been trying to figure out the secret hidden code for such a long time now... this game looks so awesome, too bad the only thing stopping me from aquiring it is the stupid too many attempts thing on Steam...
Shayla Oct 14, 2014 @ 4:28pm 
Shalem's not so useless?! My prayers are answered.
jfbrittes Oct 14, 2014 @ 4:37pm 
How many agents can we have now at the same time?
Carni Oct 14, 2014 @ 4:57pm 
I just freed an agent from a detention level and he didn't get his standart equipment back between levels like they used to. Is that intentional or is that a bug?
StabbedByIce Oct 14, 2014 @ 5:17pm 
Let us have a mode thats far less restrictive and more like this game was the first few months it was out, actually fun to explore the maps of and risks were an option, instead now you might as well have a Knuckles Chaotix type line tying the two characters together, or if one falls on the other side of a map you MIGHT be lucky enough to get to them in the 3 turns, and also might be lucky enough to have some rev spray for them.
Pingularity Oct 14, 2014 @ 6:17pm 
Originally posted by StabbedByIce:
Let us have a mode thats far less restrictive and more like this game was the first few months it was out, actually fun to explore the maps of and risks were an option, instead now you might as well have a Knuckles Chaotix type line tying the two characters together, or if one falls on the other side of a map you MIGHT be lucky enough to get to them in the 3 turns, and also might be lucky enough to have some rev spray for them.

you can drag them to the elevator you know, it doesnt feel restrictive at all
Pingularity Oct 14, 2014 @ 6:18pm 
Originally posted by Carni:
I just freed an agent from a detention level and he didn't get his standart equipment back between levels like they used to. Is that intentional or is that a bug?
i think thats intentional, but im not sure
it makes the starting agents more valuable, but everyone keeps their special augment
Pingularity Oct 14, 2014 @ 6:18pm 
Originally posted by jfbrittes:
How many agents can we have now at the same time?
2 starting, 4 at most. it just means who you get from detentions will be far more random
jfbrittes Oct 14, 2014 @ 7:04pm 
Originally posted by Leshrac FuGitbox:
Originally posted by jfbrittes:
How many agents can we have now at the same time?
2 starting, 4 at most. it just means who you get from detentions will be far more random

Thanks for the info. I wonder if you can swap team mates now...



Originally posted by Carni:
I just freed an agent from a detention level and he didn't get his standart equipment back between levels like they used to. Is that intentional or is that a bug?

I had the same issue with Banks, so it's not the character it's a bug I think.
Yay, ga0e bec60e better and better. I think Emergency Drip needs to be buffed.
Uninstall Wizard Oct 15, 2014 @ 5:28pm 
Very good update :) The manual camera is very pleasing.
Last edited by Uninstall Wizard; Oct 15, 2014 @ 5:30pm
[EXP] Vagabond Oct 15, 2014 @ 6:49pm 
I'm gonna be that guy: Any update on the Linux version? :investigate:
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