Invisible, Inc.

Invisible, Inc.

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HELP! Turn off Pacifism?
I installed a bunch of mods yesterday and let Invisible update today and while there's a whole bunch of cool ad-on's now, my favourite character (International) now has this thing called pacifism which means I can't use ANY of her weapons without a stim! Stim items are almost impossible to come by! It's not like I can just keep injecting her with revive serum! I don't know if it's a mod or if it's Invisible but can some *PLEASE* tell me how to get rid of it? I don't think I'll be able to play until it's turned off. She's useless now!
Last edited by run_yoshi_run; Sep 21 @ 1:02am
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Showing 1-8 of 8 comments
She starts with a Stim though. And if you find her in a detention center, then you probably have other agents that can use weapons better anyways. Learn some stealth tactics!

The option to turn it off is Enable Internationale rework under Flavorful Agents btw.
I guess the problem with how I saw it was I loaded up in the middle of day 5, Internationale had no stim (none of her 'shock items' weapon or otherwise would work), no stims at the nano-fab & no idea how she got that way. So I could get around with her as well as always, just no weapons. The other agents are okay but none of them have the 'ear nubbins' which means because the tech is detected sooner I usually set higher firewalls. None of them are as good as her... except maybe Banks & Ghuff. So to see the enable or disable option I'd have to have a mod manager right? Or I'd just access it via Steam?
Was she your starting agent? If the stim disappeared that shouldn't happen. And I believe pacifism was added because she is so good. The ability to scout ahead makes it so that you get in less situations where you need to use your weapons.

The options are on the difficulty selection screen. There's a checkbox that says "Show Settings"
Last edited by cyberboy2000; Sep 21 @ 2:18am
Ah okay thanks. Yeah she was one of my two starting agents (I know there's a single agent mod). Are all of her weapons/items meant to be disabled or just her melee weapons? Anyway, thanks again.
She's supposed to carry her augment and a unique Stim. There's an infamous bug though where
dlc/mod items don't appear correctly so you may have to restart the game and make a new campaign before you can use it properly.
Yeah I was hoping that wasn't the case because I had 3 different campains with her on the team. I hadnt really played the endless mode and I'm already at day 10. I'm hoping to get to 20 days but I guess I'll just have to see, if it's still working.
You had campains already started when you installed the mod? They shouldn't be affected by mods, only campaigns you started after the mod installs. If they are there must be a bug.
All campaigns ended up being affected by the mods. I had to delete them all but I've been able to turn off the pacifism at least. The other thing I've noticed has been affected since installing these new mods is that the EMP's don't work, the modded ones and the default ones, and certain characters can't claim PWR if they're holding any kind of gun.
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