Touch My Box 2013년 8월 1일 오전 11시 13분
Potential for a Linux version?
Just wanted to say that Monsters was one of my favourite PS3 games, and I know you guys said you're bringing Pixeljunk Inc. to Linux, so I thought I would ask if there are any plans whatsoever for Linux support for Monsters Ultimate?

Thanks.
29개 중 1-15 표시중
< >
[LINUX] Liam 2013년 8월 1일 오전 11시 28분 
Would love this, only just discovered this today, could give it some cover on http://www.gamingonlinux.com if you decided to do a Linux port.
MacEff 2013년 8월 1일 오후 6시 34분 
This is easily my most played PS3 game and can't wait to play it all again; the new game modes look awesome.

I never thought I'd see this on Steam - I'd love to see this running natively on Linux.
Phelps 2013년 8월 1일 오후 8시 07분 
Can't wait to play this online with some friends.
MAG 2013년 8월 1일 오후 9시 16분 
Mac support would also be nice.
d10sfan 2013년 8월 1일 오후 10시 04분 
Would also like to see a Linux version
d10sfan 2013년 8월 1일 오후 10시 06분 
Dablim 2013년 8월 7일 오전 11시 17분 
+1
l.hutchinson  [개발자] 2013년 8월 7일 오후 1시 44분 
Hello, official reply from Double Eleven.. We're really busy so I probably wont have time to reply further until the PC version is released.

We can only do one version at once for many reasons, mainly

this game is massive and requires a minimum 24 hours ( as you cant speed up the waves ) to be able to complete one difficulty level.. there are 3 and you never finish every level first time.. its roughly 100 hours to sign the game off as 'good' and 'bug free' once. It consumes our entire test team and half our code/art teams. We have had shifts through the night to sign off on the VITA version.

We plan to do Mac next and that will pave the way for Linux.. PC was painfull as it was our first PC game and we really want to make sure that its is 99% compatible across all OS's and we can support as many PC's specs as possible. Mac will be similar testing across many different hardware configs and OS's.

Once Mac is complete we'll be moving over to linux. I apologise for the wait although this is a logistical problem and there really is no way we can overcome it. Each version is a 14 man job for 2-3 months.
Touch My Box 2013년 8월 7일 오후 1시 51분 
Thanks for the reply! It's nice to hear that it's in the pipeline.
Dablim 2013년 8월 7일 오후 2시 42분 
Thanks for the reply and for the Linux support.
d10sfan 2013년 8월 7일 오후 3시 42분 
Nice to hear that Linux is planned Thanks!
Bowlocke 2013년 8월 7일 오후 5시 27분 
Oh nice, this will be totally mine on mac steam once it rolls around. Perfect game for the aging laptop.
Turambar 2013년 8월 10일 오전 11시 33분 
Awesome if a Linux version is planned :)

Very nice to hear
Br0chure 2013년 8월 10일 오후 2시 32분 
l.hutchinson님이 먼저 게시:
Hello, official reply from Double Eleven.. We're really busy so I probably wont have time to reply further until the PC version is released.

We can only do one version at once for many reasons, mainly

this game is massive and requires a minimum 24 hours ( as you cant speed up the waves ) to be able to complete one difficulty level.. there are 3 and you never finish every level first time.. its roughly 100 hours to sign the game off as 'good' and 'bug free' once. It consumes our entire test team and half our code/art teams. We have had shifts through the night to sign off on the VITA version.

We plan to do Mac next and that will pave the way for Linux.. PC was painfull as it was our first PC game and we really want to make sure that its is 99% compatible across all OS's and we can support as many PC's specs as possible. Mac will be similar testing across many different hardware configs and OS's.

Once Mac is complete we'll be moving over to linux. I apologise for the wait although this is a logistical problem and there really is no way we can overcome it. Each version is a 14 man job for 2-3 months.
This right here is why I'm willing to pay a few extra bucks if it's any consolation to push the dev team to squeeze in more man hours to perfect it, rather than pay less and potentially get less polish. I don't know if that really makes any sense lol but that's how I imagine it in my head and that's what i'm goin with
Fuzzlefluff 2013년 8월 12일 오후 5시 47분 
l.hutchinson님이 먼저 게시:
Hello, official reply from Double Eleven.. We're really busy so I probably wont have time to reply further until the PC version is released.

We can only do one version at once for many reasons, mainly

this game is massive and requires a minimum 24 hours ( as you cant speed up the waves ) to be able to complete one difficulty level.. there are 3 and you never finish every level first time.. its roughly 100 hours to sign the game off as 'good' and 'bug free' once. It consumes our entire test team and half our code/art teams. We have had shifts through the night to sign off on the VITA version.

We plan to do Mac next and that will pave the way for Linux.. PC was painfull as it was our first PC game and we really want to make sure that its is 99% compatible across all OS's and we can support as many PC's specs as possible. Mac will be similar testing across many different hardware configs and OS's.

Once Mac is complete we'll be moving over to linux. I apologise for the wait although this is a logistical problem and there really is no way we can overcome it. Each version is a 14 man job for 2-3 months.

This is why I already pre-orded the game, I loved it on PS3 and will be super happy to wait for the Linux Version.
I'd also buy the Shooter Games (1 and 2 and side all bundled?), so I really hope that is in the works somehow!
29개 중 1-15 표시중
< >
페이지당: 15 30 50