Easier to use than Blender. I find Maya more accessible and less frustrating.
Import a model or make your own - create a shape and manipulate it to your will. Maya's basic, most-used sculpting tools are readily available in a handy shelf. Choose to manipulate an object, face, line, or vert. Quick buttons for extrude, select edge loops, symmetry, soft selection, bevel, add divisions, multi-cut, target weld, and move snapping are all beside each other.
Press W to translate, E to rotate, and R to scale. Alt+Left-click to rotate the camera. F to focus your current selection. Mousewheel to zoom, or Alt+Right-click-and-drag. Spacebar to change camera modes. Hold right-click on a model to edit the material, including choosing a texture file. Open the UV editor and you can adjust the UVs. Skeleton system to rig your character. Change pivot points by pressing W to enter translate mode, then hold D before moving the point. Use the Outliner window to select your different objects. Export your selection to an OBJ or FBX. I use Unity and it imports Maya's models fine.
You can also retopo a high-poly model into a low-poly model using Quad Draw. Import the high-poly model, select said object and choose Make Live, then use Quad Draw on top to mark out the new quads. Shift-click within the quad points to create the quad. Hold Tab and click on a line to extend the quad. Click and drag a line or vert and link it up with an adjacent point if needed. Lacks some retopo options that 3D-Coat has, but does the job well enough.
When you can't remember where things are in the menus, Maya has a Help > Find Menu that lets you search for the menu command you desire.
There's no auto-saving so I Ctrl+S often; only crashed twice so far.
If you can handle Blender's workflow, great - free is nice. But if you're like me and want something that feels a bit more natural, and are serious about modelling, Maya LT is a worthwhile package.