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I'm horrid with ARGs, but I love watching the show. I'll grab some popcorn haha.
The only thing I can think of (significance wise) for the 0140 could be release date, or possibly a shoutout to 140bpm and it's significance for electronic music.
Weird things happening here. The central numbers are 2, 3, and a final 0, nothing special.
But watch the small symbols around the central number. This video introduces the "pause" symbol, and it appears and disappears out of the lower left corner. And we get another appearance of the two vertical strips of 10.
If it wasn't for those vertical strips, I almost would look at this as some form of sequencing or mixing in symbolic form -- if a dot is present, whatever track that represents, play it. However, this still leaves a lot of unresolved and, as of yet, probably unresolvable questions.
We currently have the following generalized configurations of marks around the numbers, in order of appearance in order of trailer release:
- No special marks around the bare number
- Three dots, lower-right quadrant empty (1 appearance)
- Three dots, lower-left quadrant empty (2 appearances)
- Three dots, upper-right quadrant empty (2 appearances)
- Two vertical columns of 10 bars (2 appearances)
- Two dots, lower-left quadrant with a "pause" symbol, upper-right quadrant empty (1)
- Three dots in all quadrants with pause in lower left quadrant (disappears to become a 3+lower left, counted above)
In the case of duplicated patterns, the number in the center is not the same. Some of the cuts in PAD are synchronized with cuts on BASS, others seem to be almost interleaving; between 0:21 and 0:25 in PAD, we're just looking at a 3 with 10-strips, but in BASS we get two numbers, one of which is a 10-strip. Hmm! Maybe the numbers count if the outer symbols match up, like a slot machine (only matches pay out, ignore the rest).
Really hard to tell where these threads are supposed to touch without more of the picture, but I hope I'm digging in the right directions. There are probably musical implications for the sequencing of these trailers once the number puzzle is worked out, but I'm not worrying about trying to mix audio until I've got the clues gathered together, i.e. when we've got the trailers.
P.S. Phosfiend devs, thank you so much for your hard work!
The funny thing is... I correctly guessed the Month, but I was told the date was alittle off.
As for the rest of the released videos to date of this posting, I'm trying to understand it myself, but without more information I can't make a full assessment. I hope that someone will blow the lid off of it. I'm itching to play this game.
https://www.youtube.com/watch?v=c1f7gO3I8vg
Right at the beginning of the "What is FRACT?" trailer, we get the tricolor FRACT triangle, and then a dotted circle and an undotted circle.
0 and 10? Or nothing? Hard to tell.
There's also a picture of the FRACT game map on the official Flickr with the spoilers removed, and it contains the numbers, but they're (probably) just the different puzzle stations, enumerated.
The "Moment" trailer is still unanswered with its twin, too, so there's more on the way.
If I understand how the number system works, u could be correct on that manner.
I went ahead and sum of the numbers found in the Geolayer videos so far presented as of this post, which would be a summary of what you saw and posted earlier.
In order of shown:
Bass: 1-5-2-3-4-4-0
Pad: 2-3-3-3-0
Im having trouble seeing the "Slot Machine" Theory since there were fewer numbers shown in the Pad video than the Bass. Perhaps the last Geolayer video might help put this together.
By the way... does it sound like a musical piece put together when you sync of the videos together at once?
Well, the videos don't begin with the numbers, so if you began from 0:00, once the numbers began, you'd have a running timeline. In the slot machine hypothetical puzzle solution, we'd identify the scheme for what tracks are played and not played. If there is no matching Pad number when a Bass transition comes up, maintain the existing Pad state until you hit a transition. Just let the timeline ride until a transition in the numbers happens.
I'm totally throwing darts in the darkness here, because I really don't have enough information to allow me to build a coherent interpretation of the symbols that has a better probability of being correct over any other interpretation. The bars of 10 are an enigma still.
I haven't bothered to mess with mashing up the videos or their audio tracks yet. I thought about mashing Pad and Bass together, but I'm actually kind of saving that experience for when I can take both of those and throw Lead in. I'm sure that we're going to be merging the videos together in some way before we get to the bottom of this, but I'm not so sure that they'll even be linear merges (as seen in the slot machine theory).
BASS:
FRACT tricolour rotates counterclockwise during the intro through 330 degrees, almost a complete turn
First number appears at: 0:15
Ending 0 appears at 0:26
PAD:
FRACT tricolour rotates clockwise during the intro through 420 degrees, more than one complete rotation
First number appears at: 0:12
Ending 0 appears at 0:25
I noted that the cuts aren't synchronized. They aren't.
They're sequenced.
I took a look at the intro logos for the other number-bearing videos again.
"Moment" begins with the tricolour making a 120-degree spin counter-clockwise, moving bass from top to lower left corner.
"What is FRACT?" - tricolour is spinning counter-clockwise when it fades in; when it comes to a stop, the two circles (dot and no-dot) emerge from it to either side. The first frames as it fades in indicate that its starting position was with the blue (bass) triangle pointing straight down, which means it makes a 330 degree CCW rotation, like the BASS trailer does.
I don't know that it's at all relevant, but I get an "alpha and omega" vibe off that moment in the "What is" trailer when the tricolour stops spinning. That, and trying to figure out the significance of the dot, is what made me think it's representing 0 and 10, or something of that nature.
Also, the PAD trailer is longer than BASS by a few seconds.
I also don't quite know what to make of this: https://www.flickr.com/photos/fractgame/9401939398/sizes/o/
Circle with and without a middle fill make their return. It's hard to guess their significance without knowing what is at those locations in-game. The above is the synth locations.
https://www.flickr.com/photos/fractgame/9409210518/sizes/o/
This more extensive map is labeled "voice control". There are more counting systems going on with this one (number of dots, seemingly per station, in addition to the normal number system and roman numerals). The duplication of numbers is, on this map without any explanations and the legend censored, baffling to me.
That legend Table seems to be scrambled... something tells me Photoshop is gonna be needed. Also this is rather a more detailed information of the map with more symbols and more numbers as you have stated. So this could mean anything from layers of influence, subsections, ect.
And given that the title of the map is "voice control" I would not be surprised if what the map is actually doing is marking down where each particular category of FRACT's synth components is placed. This, this, and this over here are X, this and this are Y, this big area here is Z.
I think the wide and thin-lined octogon marks are the placement of the Big Machines that the main puzzles in FRACT are designed to rebuild and restart. They're placed fairly appropriately.
The roman numerals on the map are each centered on a semi-transparent circle that overlays the map. These circles are of different sizes (bass's 4 is the whole zone). I don't know how this is important, but it likely means something.
Also, what's with those circles just hanging out in empty space in the top left corner beside pad and bass?
I'm pretty sure that the text legend on the map has been mangled using the mosaic filter, and some other combination of filter passes, and a mosaic filter or blur is by design data-lossy. It actively destroys image data and replaces it with a heavily-distorted, lower-resolution blend of fragments of the original data. It's a one-way thing. They didn't want us reading that. Now, we still see the approximate length of words and the shape of sentences, so we could begin to make educated guesses on individual words and entries once we get our hands on the game and correlate the map with in-game.
But let's not get too distracted by the map. I'm pretty sure it isn't part of this puzzle, and I only linked it because it's an example of filled and unfilled circles coexisting in the same space with an ordinary number count of 1-6. It's interesting and kind of confusing in its own right, but it's probably just a distraction here.
Other than that I do agree with you in regards of the map's structure that you subscribed too
https://www.youtube.com/watch?v=oagESm13xHM
Numbers are 2 4 2 2.
Overlaid it with the first Moment video, and they form a number sequence:
2 0 1 4 0 4 2 2
I think we have a release date :D
Link to Moment mashup: http://youtubedoubler.com/c6Ub
I have suspicions about layering on the Geolayer videos as well. I managed to sync the opening animations in YouTubeDoubler but the video size is too small to make out the symbols effectively. It won't really be usable once there's a third video either... going to have to pull out Vegas or something to line them up.
Here's a link anyway: http://youtubedoubler.com/c6Uh