The Harvest > General Discussions > Topic Details
I'M_RICK_JAMES_BITCH! Oct 27, 2013 @ 7:49pm
Review: PC version, running Windows 7 Home Premium
I purchased the game yesterday based upon the description and the price. I've played it for a few hours to get the lay of the land. The game reminds me of 1980's arcade games with its play style, in-screen dialogue, and rather straight-forward approaches in how to get things done. I've not yet completed this game, and just killed the 3rd boss. That aside, I've some impressions hopefully the developer(s) will read. this is just *Single player* mode review.

The game is simple. Too simple. I don't mean difficulty; rather, I mean it's basic. It's low frills, low interaction, limited menu option simplicity. This is both useful and frustrating. The usefuless is that you're not spending inordinate amounts of time micromanaging your character. You're given few options, and you're back in the game. On the other hand, the *lack* of options is equally frustrating. I have few chioces I can make for purchasing upgrades. For a PC port, this is inexcusable.

Gameplay is also simple. Point/click, it dies. No need to use the right mouse button. Mash the left button (or hold it down), things die. You will infrequently need to press the "SHIFT" button to enable a 'bullet-time' effect or Q for medpack (you can click on the lower left corner to accomplish a heal). As a result of the gameplay, it become repetitive. I don't feel like I'm making real progress. I feel like I'm stuck in a large map which has almost not surprises in store. Even enemies show up as red dots on my screen. The few that jump up from the ground are easily dispatched. I get a ton of cash drops, heals, energy restocks -- it's really not at all a challenge to stay alive. I've "died" a couple of times only due to boss battles, which are admittedly harder (as they should be), but that's it. the rest of the game makes it beyond ridicuolously simple to acquire health, medpacks, energy, armor, weapons.

Purchases/upgrades: The menu system is buggy as hell I thought I was losing my mind, but my friend was watching with me. I would go to make a purchase, a weapon for example. I see three (and only three) choices. I see the prices. I check my currency. I look at another upgrade, say a chestpiece. I see the prices, note them. I come back to the weapons, and not only are the weapons *different* but they *cost significantly more/* than what I saw 10 seconds ago! Glitch? Bug? "Feature?" Not impressed.

Save points: I feel like I'm playing Super Nintendo. I can only 'save' at a checkpoint, and those are not clearly indicated. You *must* play through to the next savepoint or else you lose all progress. This isn't clearly explained anywhere. That was a lesson hard learned.

Controls: The game will often *not* respond to point-and-click or holiding down the mouse button. Several times, the game will not recognize mouse input and thus my character doesn't move, doesn't fire weapons, doesn't do whatever it is I request. This appears to be a significant bug in gameplay.

Overall, the game doesn't feel like it's going anywhere. It's point, click, kill, spend points to upgrade/buy new stuff, repeat. Even if the game "ends," it's repetitive, and, quite frankly, boring. For ten bucks, it's not a horrible purchase, but it's overpriced for a Windows port. I'm willing to play the game for a few more levels, but if it's the "same old, same old" I'll really want my money back. It feels like a chore, not like fun. Based upon my progress *thus far*, I grade the game:

Sound: 6/10
Music: 6/10
Graphics: 7/10 (water effects are spectacular)
Controls: 6/10
Gameplay: 5/10

Overall, it's far from the worst $10 you'll ever spend, but it's unpolished. I won't even reference the hideous b.s. "video" of gameplay that isn't even part of the actual gameplay. The dev(s) needs to patch this to bring it up to Windows standards instead of the horrid touch-screen port we're stuck with. I recommend you avoid this title, wait for it to be included in a Steam bundle.


Last edited by I'M_RICK_JAMES_BITCH!; Oct 27, 2013 @ 7:55pm
Showing 1-7 of 7 comments
< >
Maverik770 Oct 28, 2013 @ 6:42am 
Good Review and thanks! :D
Partycrasher Oct 28, 2013 @ 9:19am 
My first impressions are of a super-streamlined sci-fi Torchlight/Diablo. It uses the loot-gathering 'hook' of those games, but the gameplay/interface seems a lot simpler (some might say 'dumbed-down'). The characters, interface and environments are very nicely designed imo - the hypnotic/ambient music seems to fit rather well too.

Really like the design of the playable 'mech' characters - they are all pretty distinctive and their appearance changes with the gear you equip, even the one that looks like a walking tank! They do play quite differently, which is surprising considering that your combat moves are limited to 4 for each character: hold lmb on enemy, double-click on enemy, double click on character and shift-click on character.

Re purchases, the items up for sale do seem to change frequently (which is good imo considering the limited number of items for sale at any one time). Also noticed that you can have two items with the same name, but different stats (and prices).

Though the checkpoints affect progress through the campaign, the game seems to save your character progress (levels, upgrades, gear) outside of the checkpoint system.

There are several difficulty settings and the game defaults to the easiest (which is, of course, really easy).

Overall it seems a good game to dip into if you just want to relax and scratch that loot-gathering itch in a sci fi setting - just don't expect any depth. Personally I wasn't expecting anything more than this from a mobile-based game and am pretty happy with it (especially after confirming that it can be played offline).

Really hope this gets ported to Android, as I'd love to get it for that too.
Last edited by Partycrasher; Oct 28, 2013 @ 10:50am
Sir Hoagy Oct 28, 2013 @ 11:17am 
I wouldn't necessarily compare this to "Diablo" except in the regard that, yes, it's rather "dumbed down" and mostly a loot grab. Equipment drops/purchases aren't deep. In regard to having items with the same name but different stats: This has been noted but is confusing and doesn't help when attempting to discern between "Axe of Might" and "Axe of Might" and "Axe of Might." This isn't good equipment management. One can pass up a better item due to similar names, and such a simple fix (make up a new, unique name) and not having that fix implemented is downright puzzling.

@Partycrasher: The game lacks depth. It is, again, dumbed-down simplicity of point-and-click with a loot run. For $10.00, I did and do expect a lot more for a Windows game. In no way am I happy with the lack of depth for a Windows game at this price. It's better suited for $5.00 and made clear, "THIS IS A PORT AND WAS NOT PRIMARILY INTENDED FOR WINDOWS VERSIONS BELOW 8 AND NOT A TOUCH SCREEN" <<--- that'd be an awesome disclaimer.

I stand by my review, and I encourage others to pass on this game until the price drops and/or they release a significant patch to bring this game up to non-touchscreen Windows expectations.
Storm_at_Sea Oct 29, 2013 @ 3:42am 
I was about to get this, but won't. If it won't solidly recognize mouse inputs- that's a no go- for me. Please patch. I'd guess most Steam users are on WIn7-64.
Partycrasher Oct 29, 2013 @ 7:16am 
I'm also running Windows 7 (64-bit Home Edition) and haven't noticed any problems with the mouse control apart from some very occasional and brief unresponsiveness (has happened approx 3-4 times over that many hours' play and lasted for something like 2 seconds each time). As the game isn't exactly demanding in terms of apm or precision, I'd say that's had virtually zero impact on my playing experience.

@Sir Hoagy: for some reason, every 'ported' mobile game I've seen costs double the amount for the PC version compared to the mobile version (eg Shadowrun Returns), even though it's exactly the same game - I agree that there seems to be no justification for this at all.
Last edited by Partycrasher; Oct 29, 2013 @ 4:51pm
I'M_RICK_JAMES_BITCH! Oct 30, 2013 @ 6:13pm 
Hopefully the dev(s) will hear all of this and fix it. It has potential, but as it is, it's a buggy not-fun-to-attempt-to-play mishmosh.
Dux Corvan Nov 1, 2013 @ 4:39am 
Save words: it's a phone game. All said.
Showing 1-7 of 7 comments
< >
Per page: 15 30 50