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I LOVE THE OPTOMISM PUDDLE!
It has been released. It is no longer in the Early Access program. This game is not in Beta.
Just put me in the house while the looting window is onscreen and that's it!
They don't want to do it because "nah".
http://www.big-robot.com/2013/07/20/why-cant-i-enter-the-buildings-in-sir/
Using money as an excuse is fine but they can't really be upset when people want this feature can they?
It is kind of jaring to have this kind of system in the game.
The buildings serve as larger landscape elements that offer line-of-sight protection as well as being loot containers. By being able to only loot the doors and not actually enter, the tension remains intact and immediate since the player is kept in the same physical space as the hunters and must look quickly at the loot and keep moving.
By having the buildings be "external only" entities, the developers can keep the focus on the outdoor hunt in which the player must continually move about and develop strategies for dealing with the hunting parties. Holing up in a building falls out of that focus.
Creating interiors for all of those buildings (stairs, models, programming, etc.) would take a vast amount of development time for something that doesn't really fit within this particular design scope anyway.
All developers have to make decisions about what their game is and isn't, and it seems clear that Sir is not a world simulator. You can't actually drive a boat, either, after all.
The "expensive" statement comes from the fact that it would take a lot of man hours to re-program a lot of the game's existing systems to add support for the feature.
There's also the time "expense." The devs could spend months and months adding a feature like that (which would provide little return on the time investment since it won't completely revolutionize the gameplay) or they could spend the time improving the existing systems and adding new content.
Personally, I'll take the new content.