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Ilmoita käännösongelmasta
EDIT: It's in this post on their website: http://www.big-robot.com/2013/07/20/why-cant-i-enter-the-buildings-in-sir/
What if the robots had laid traps? What if floors could collapse, dropping you into a pit?
What if doors could be locked, locking you INSIDE, then the robots release robotic rats inside?
There's loads of options here. Not saying they're all technically feasible with what we have but certainly, there's not 'no point' to being able to get into interiors.
considering the procedurally generated nature of the worlds, i think what you're proposing might be too difficult for their engine. not bashing your comment, i just think that what you're thinking is beyond the aim of the developers at the moment, especially if you see some of their older, experimental projects. the AI in the open world is the point of the game, in my opinion. it's about being hunted in the old fashioned sense, so being able to enter a home and fight there would hurt the initial design they proposed, turning it into a corridor style FPS instead. being hunted outside in procedurally generated worlds is the thesis, and if they were to deviate, it wouldn't be the game they sought to make, essentially.
in all fairness to the developers, they did not fundraise millions of dollars for this game -so it's understandable that their resources only stretched so far.
Not entirely sure I agree with this.
Does it really cost millions dollars to create insides of structures? What is there, a few rooms, a staircase, an attic, a cellar, some basic textures in line with the rest of the game and a door.
Reuse most if not all of the assets to create different variations of rooms.
That doesn't sound to me like it would take millions of dollars to implement. I can understand if inisdes of structures weren't in the original design and that's simply the reason, but lets not go and exaggerate the cost of implementing something like this.
And let me say from experience tha making AI is hell.
All of that rubbish on top of what else they have to do.