Verdun > General Discussions > Topic Details
VerdunGame  [developer] Dec 9, 2013 @ 4:36pm
V119 - GFX
V119 -10th of December

This update we introduce the new version of our engine with several "under the hood" performance features, in addition we have taken several measures to increase performance mainly on lower-end devices. Next to that we redid the options screen with tons of individual options for the players to tweak.

  • Renewed GFX options menu
  • Fixed Bash (now more responsive)
  • Massive performance increase for forward rendering (non-deffered) (at some points double)
  • Fixed active ability unlocking during a match, if you unlock the sector artillery or creeping barrage it will now be available right away.
  • Enabled Ukrainian language
  • Added tree collision
  • When creating a squad you are now able to Set it ready, meaning you will be deployed from the reserves with any amount of players whenever there is a slot available in an active sector or an enemy squad in the reserve has been found to face off in a new sector.
  • Added memory optimizations for changing from the Picardie map


Verdun GFX options
(Low - Normal - High - Extra)
  • Graphics Quality: Overall quality (sets everything) also regulates overall shadow resolution
  • Particle Quality: Accuracy of the particles, to be extended later on to enable ambient smoke
  • Texture Quality: Texture compression, High and Extra have full res, low 1/8, normal 1/2)
  • Shadow Quality: Number of render steps for shadows
  • Shadow Resolution: Set by overall quality
  • Shadow Distance: Low = no shadows, Normal = 10 meters, High = 30, Extra = 50
  • Animation Quality: Amount of bones that is used in animation, the lower the quality the less smooth the clothing and hands.
  • Number of corpses: Low is 1, Extra is 15, anything in between, will be expanded
  • Level of Detail Distance: Sets the distance of displaying less detailed models
  • Terrain Quality: terrain shape, undergrowth, rocks and terrain texture quality
  • Ambient Quality: Sets the amount of ambient effects such as Artillery and Distance machine gun fire.
  • Water/Mud Quality: sets the reflection quality of water and mud (to be added later)
  • Vsync: Syncs FPS to monitor refresh rate

  • Deferred Lighting (Heavy): Uses deferred lighting, which is a different way to render, depending on your hardware you may benefit, but some may have a severe performance impact.
  • High Dynamic Range (HDR): Enables bloom and tonemapping effect
  • Post Effect Colouring: Creates a raw, sharp and desaturated effect
  • Depth of Field: Blurs the distance creating a depth effect
  • Ambient Occlusion: A heavy option allow for a dynamic creation of "darkened corners" and small shadows, works especially well on undergrowth.
  • Anti Aliasing: Currently limited to 2x in forward rendering, and small edge compensation in deferred rendering, to be expanded later.
Last edited by VerdunGame; Dec 9, 2013 @ 4:53pm
Showing 1-15 of 41 comments
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xXJeffXx Dec 9, 2013 @ 4:44pm 
thank you ffor fixing the bash!
Cefryd Dec 9, 2013 @ 4:56pm 
Thanks for the hard work, looks good. :)
Bishop Dec 9, 2013 @ 5:24pm 
look forward to testing it soon! just over half downloaded now :)
AMTPS Dec 9, 2013 @ 5:28pm 
3 devs are doing a masterpiece, impressive!
d10sfan Dec 9, 2013 @ 5:34pm 
Still having an issue with the graphic settings, including resolution and what level I picked (I chose High, and it switched back to extra). I'm on Linux
Syneticon Dec 9, 2013 @ 5:34pm 
Nevermind, every update breaks the game even more.
Last edited by Syneticon; Dec 11, 2013 @ 12:57am
Zipp Dec 9, 2013 @ 6:40pm 
Great job guys thank you.
Inferior Pinecone Dec 9, 2013 @ 6:54pm 
Great job with the graphics options and the tree collision!
Zman Dec 9, 2013 @ 7:38pm 
Ok, first, I realize this is a beta and there is going to be problems, and also that the ranks do not have any effect on gameplay. However, this is the third time my rank has been reset and it is becoming really annoying. The first time it happened I was up around 74ish, and now after getting up to around 23ish it reset again. I kinda figured that issue was licked, so I'm letting you know this time.
Zipp Dec 9, 2013 @ 8:15pm 
Is the Japan server running? It seems the option is available however each time i select it i end up on the US server.
Tommo Atkins II Dec 9, 2013 @ 10:54pm 
I have a few concerns abou this newest update. I love the grahics otions and the promise of corpses being added but whenever I play now the game crashes so hard I have to reboot my whole computer to get out of the game. The lag has become horrendous and the PBC error is hitting me twice per round on average, i have never before today seen a entire German onslaught warp into the french line and dispatch us as quickly as they did. It was as if we were killed by the glitch itself. The latency is also litle to be desired. I love this game but here is a piece of advice, try not release the next update until it is at the very least stable we also had a round that lasted 45 seconds ended in a tie and everyone crashed. I implore you to please make sure the best possible version of update is released when it goes public. this one was worse than update 103 in my opinion just because it was not fully optimized Vosges ok, Picardy, Ok, and Argonne...my god its a quagmire. If I were you guys I would not hurry with updates at all haste makes waste and what happened hear was rushed and affected the overall performance. Another issue is ping, never have i seen ping in any prior update run so rampant as in 119, I shoot a person and then he glitches past me and I die of stab wound. There was a gentlemen with the God bug we hit him with arty, grenades, bayonets, bullets, could not drop him. He was one of the honest ones as such he refused to fight back. Im sorry to say but version 119 in my opinion was a class A clusterf***. I'm not trying to insult but i do think that you guys should not rush anything as of now you are the only WW1 FPS out there you've got time. Also I can run world at war on high with no problem on lowest settings this is unplayable. I was wondering if it is possible to optimize to the point where extra is actually a viable optio for most players. Im running at early beta graphics and its a SNAFU update 106 I was able to run Fantastic and play like a fiend.
Last edited by Tommo Atkins II; Dec 9, 2013 @ 10:57pm
Tommo Atkins II Dec 9, 2013 @ 10:59pm 
Also from what I've read games on cloud servers are much more likely to experience latency/lag than dedicated servers. That might be a big issue that actually stands in the way of optimization.
VindalooJim Dec 10, 2013 @ 5:10am 
Cheers guys, keep up the hard work!
VerdunGame  [developer] Dec 10, 2013 @ 6:23am 
If settings are too harsh try to experiment with the options to get a better gfx. Improving the texture resolution will do a lot to improve graphics, but may not have a hard performance impact. AFAIK deferred has the hardest impact, or any of the postFX are not recommended on lower end machines. I can actually run 40-60FPS now on my Macbook Air 2011.

Rank resets shouldnt happen, did you play V116?

d10: it switched back right away or after game launch?
d10sfan Dec 10, 2013 @ 6:25am 
After game launch. The resolution switches sometimes after loading a map as well
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Date Posted: Dec 9, 2013 @ 4:36pm
Posts: 41