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VerdunGame  [developer] Nov 29, 2013 @ 12:40pm
V116 (V115/V114) - Picardie
V116 - 29th of November

Verdun Players!

Happy (belated) thanksgiving to our contingent from the United States. Earlier this week we launched an exciting new update. containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. In addition we are reforming the gameplay to a more mature and realistic trench-warfare based game. Players are now part of a one continuous battle that goes back and forth. You attack, consolidate the captured ground by repelling and enemy counter-attack and advance one line further. Argonne and Vosges both have 2 lines on each side of the nomansland, Picardy has 3. Next to that we also added a binoculars to the officer roles, much required to place those long-ranged mortar rounds. The chasseurs 1914 uniform is now expanded with the iconic "tarte" berret. In addition there is a small teaser hidden somewhere in the main menu of content to be expected in the future.
Last but certainly not least: Steam achievements. A first batch of steam achievements has been added to the game. We are going to add a lot more as we progress.

  • Added the Picardy map
  • Attack/Counter-Attack Gameplay
  • Added Ambient artillery fire
  • Added Ambient MG fire
  • Steam Achievements

Frontline Gamemode
  • At the start of the match, one faction is picked to be the attacker
  • The attacking side has a certain amount of time to take the next line (5 min on smaller maps, 7 on the bigger)
  • If the attack succeeds, the defenders are designated as the attackers and now get the same amount of time to take bake their line. If they fail, the other faction can proceed their offensive.
  • Each time a line is conquered, the attackers gain 1 victory point. Each time the defenders beat off an attack they gain 1 victory point.
  • The attackers are allowed to advance up and including the next enemy line. The defenders are prohibited from advancing into the nomansland. Once an attack fails, the former attackers have 30 seconds to withdraw to their jump-off position.
  • A faction wins if they capture the last line and fend of 1 counter attack (securing their position) OR if the match timer runs out and they have had more victories.
  • Spawning has changed: The defenders spawn directly behind their defensive point, the attackers spawn one line back. For the landsers and poilus, if their officer is alive, they can spawn in the nomansland between the lines near the officer (critical to victory!), chasseurs and alpenjaegers can spawn with any teammate.

We hope you guys enjoy the game. The initial results are very good with some intensive matches (now the entire team attacks) and some good back-and-forth capturing.

Any Constructive feedback is greatly appreciated as we try to advance the game(play) into a more mature stage.

Showing 1-12 of 12 comments
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Wazakaboom Nov 29, 2013 @ 2:38pm 
Bonjours, il y a un bug graphique au niveau de tout les arbres du jeu . Problème à régler rapidement si possible car beaucoup son trop statique dans les arbres .
Nuator Nov 29, 2013 @ 3:16pm 
Originally posted by Wazakaboom:
Bonjours, il y a un bug graphique au niveau de tout les arbres du jeu . Problème à régler rapidement si possible car beaucoup son trop statique dans les arbres .
Je crois qu'ils ne parlent que anglais...
Diabolusdixit Nov 29, 2013 @ 7:30pm 
If I understand, he says that he has a graphic bug about all the trees in the game. The rest... I don't know, I´m still in the 6th lesson of french. XD
epicfunxD Nov 30, 2013 @ 12:40am 
a small translation: Hello, there is a graphiquel bug on all trees in the game. PLease let the problem be resolved as fast as possible because there are a lot off static trees in the game.
Republiken Nov 30, 2013 @ 5:04am 
I feel that the line that the defenders can't cross into nomansland is to close to their defensive position. On some places, especially on the new maps, you can't even stand next to the trench wall and fire towards the advancing enemy without getting the warning that you have entered a forbidden area!
Inferior Pinecone Dec 1, 2013 @ 12:22am 
Originally posted by epicfunxD:
a small translation: Hello, there is a graphiquel bug on all trees in the game. PLease let the problem be resolved as fast as possible because there are a lot off static trees in the game.

If he means the flickering trees and background objects then yeah I know that issue too. The draw distance in the game can be pretty bad especially on Picardie where you can hardly see anyone.
=[o.W.n]= $oldierboy Dec 1, 2013 @ 1:58am 
Hey, I'm getting a little issues with Picardie, everytime I try to play on the map I get an error pbc.exe not found or something like that, anybody else have the same problem? Oh and I tend to crash every map change on the other 2 smaller maps, like the rank screen at the end of the match just freezes and I can't do anything but elimate the exe from the task manager.
Tommo Atkins Dec 1, 2013 @ 5:35am 
That happened to you too
Bishop Dec 10, 2013 @ 3:13pm 
I was wondering, will we ever be able to walk up the stairs in the German trench? or am i the only one who has to hop up them? :/
LoRoQ Dec 10, 2013 @ 3:28pm 
bonjouur,
Crash au lancement de la map picardie depuis la maj. help
config ok graphisme max.
Colt Seavers Dec 12, 2013 @ 2:48pm 
Hello, I can't play on the map Picardie, the game always crash when I try.
Republiken Dec 13, 2013 @ 3:26pm 
Originally posted by Bishop:
I was wondering, will we ever be able to walk up the stairs in the German trench? or am i the only one who has to hop up them? :/

You're not the only one! It's really irritating.
Showing 1-12 of 12 comments
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Date Posted: Nov 29, 2013 @ 12:40pm
Posts: 12