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VerdunGame  [ontwikkelaar] 12 sep 2014 om 3:18
Frequently asked questions
Here I will keep a list of Frequently asked questions and the answers (updated frequently)

  • Can I make videos and monetize on YouTube?
    We love user made content and encourage you making machina/let's plays and other Verdun related videos. If you would like to monetize a Verdun video that is no problem with us.

  • When do we get full controller support for the PC version?
    There are plans in place for full controller support, hopefully later this year.

  • Why is there no cross-play between PC and consoles?
    Cross-play isn’t supported yet. This is due to the fact that console players often have an advantage when facing PC players.

  • Is the Horrors of War DLC included in the console version?
    Yes, though not the gore mode. This is to insure the performance doesn’t suffer. We hope to add this feature in a future patch.

  • Why is there a price difference?
    There are a number of reasons behind the price difference on PC and console. One of the main reasons is the price tiers setup of consoles, which sets fixed prices per tier. Also, the PC version is always the latest version of the game. The discount on the console versions is to promote a higher player availability, as the game gets more and more fun with larger groups of players playing it.

  • What game gameplay does Verdun strife to have?
    We are trying to combine realistic elements with accessibility for lots of people in addition to providing plenty of historical content. Verdun is not aiming to be a combat simulator in the lines of arma, nor does it strife to mimic the cartoony battles in modern warfare.
    In this beta we try to reach a balance in keeping the game immerse enough for people who enjoy realistic games (primary focus on squads, sector capture mode, slight touch of advanced weapon handling (breathing system)) while at the same time offer a the familiar and accessible controls of the fps genre (somewhat rapid movement, ammunition handling).
    In addition, and this is my personal goal, is to provide a myriad of historical content. This means a variety of battles, the interactive western front map. Having visited the battlesites ourselves, including the vosges we want to give a realistic impression of those environments.
    The squads are the centerpiece, with this we want to show the changes in warfare and uniforms that took place during the 4 years. Starting out with 1914 uniforms squads will transform. Not only offering a unique gameplay element but also bringing in a whole new range of historical content.
    Added must be that as is, the squad gameplay as we envisage it is not fully operational and we are doing our very best to make sure that in the coming weeks it will be. In any case this system in its full deployment will make this not just another red orchestra or battlefield/cod clone if that is what your main concern is.
    Finally I want to say that as we are developing this game in real-time, your input (and there are plenty of balance discussions) is most appreciated. We do want to make a game that is enjoyable for you and take your opinion seriously.

  • Does the game feature gas warfare?
    Yes! During the cause of the war there were several types of gas used. Assault Troops (Canadians & Stoßtruppen) can call in a gas attack via artillery. This starts out as Chlorine and via squad level will become Mustard gas. Every squad can equip their gas mask if they need to go through a cloud, press 4!

    here's some screenshots:
    gas mask:

  • Will the game feature other factions ?

    Verdun does not add factions in the traditional sense. In Verdun there are squad types, the squads in verdun are much like RTS units. With 4 unique roles per squad and a set of abilities.
    Currently we have 7 Entente squads; 2 French squads (Poilu rifle, Chasseur recon), 2 Commonwealth squads (British Tommies, Canadian shocktroops), 2 American squads(Marines and Dougboys) and 1 Belgian squad. For the Central Powers we have 5 German squads(Landser rifle, Jaeger recon, Stoßtruppen, Pioniere and Schützen). These squads can be played on any level in any combination, much how one would fight an RTS battle. The squads are either part of the entente alliance (France, British +Dominions + USA + Italy + Russia etc. ) or Central Powers (Germany, Austro-Hungary, Turkey etc.).

    We hope to make many additions which will add to a big variety of gameplay and weapons.
    And overview of the current squad and their roles can be found here:

  • Will the game feature tanks and planes?
    Verdun is an infantry based game, as most of the combat during world war I were infantry and artillery battles these two elements play the biggest role. Planes are in the game as they can be called in by the recon squad officers to spot enemy movement. Tanks can be found scattered around the map, as during most of the fighting they were taken out, bogged down in the mud or suffered from mechanical failures. At this point there are no plans to integrate driveable vehicles as we want to keep the game focussed on intense infantry trench warfare.

  • What are Trench Rats?
    Trench Rats are players that know the game/trenches very well. They help the developers support the game by answering your questions, clarifying topics and buzzing around news. Keep in mind the Trench Rats are volunteers that support the game. Game decisions are made by the development team, so don't keep grudges to the players that support us!

  • How many per sector (match)?
    As we are in the beta stages and have major optimizations ahead, we are continuously exploring to expand the number of players. We currently match 4 squads of 4 players against 4 squads, making 32 players in a match. Clever spawning and attack mechanics allow the game to be intensive for all contestants as fights take place in a narrow, but deep section of the western front.

  • Is this game similar to Battlefield 1?
    We applaud the brave step developer DICE took by bringing world war I to a wider audience. As big fans of the franchise and avid gamers ourselves we love how DICE’s interpretation of the conflict allowed them to bring the equipment and locations of the war into the battlefield universe. With it being a fast-paced sandbox vehicular combat game it is quite different from Verdun which has a big focus on infantry-based no-man’s-land tactics.

  • Is this game similar to Red Orchestra 2?
    With Verdun our goals were to make the game based entirely around (4 man) infantry squads and their no-man’s-land tactics and has the attack/the attack and counter-attack trench warfare woven into its gore. In terms of gameplay we are trying to combine realistic elements with accessibility for lots of people in addition to providing plenty of historical content. Verdun is not aiming to be a combat simulator in the lines of Arma, nor does it strife to mimic the cartoony battles in Modern Warfare series. We try to reach a balance in keeping the game immerse enough for people who enjoy realistic games such as a primary focus on squad and teamwork, territory based sector capture mode and a slight touch of advanced weapon handing. At the same time it offers the familiar and accessible controls of the fps genre with somewhat rapid movement and simplified munition handling mechanics.
Laatst bewerkt door VerdunGame; 20 dec 2016 om 2:28
Verdun > Algemene discussies > Details van topic