Verdun > General Discussions > Topic Details
Gremreeps Feb 15, 2014 @ 10:14pm
wheather effects and +64 players per server
When are you gonna add cool wheather affects? and change ther server limit to 64 players
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Bishop Feb 16, 2014 @ 5:23am 
First off 64 players would lag the hell out of the game, it can already become a problem at 24. current plan is to optimise the game first then they will try to add another squad per side to raise it to 32, plus Argonne would be unplayable with 64 players.

Weather effects haven't been a thing for the game from what I've heard, there might be rain on the new flanders map but that area was famous for becoming a quagmire, oddly enough a lot of battles weren't thought in fog, rain or snow.
VerdunGame  [developer] Feb 16, 2014 @ 6:12am 
Yea rain is coming indeed to the Flanders map (more teasers on the facebook page):

On playercount:

Originally posted by "FAQ":
As we are in the beta stages and have major optimizations ahead, we are continuously exploring to expand the number of players. We currently match 3 squads of 4 players against 3 squads, making 24 players in a match. In the near future we will explore the option to add a 4th squad, totalling 32 players per match. Clever spawning and attack mechanics allow the game to be intensive for all contestants as fights take place in a narrow, but deep section of the western front.

More players does not equal more fun! Most games with lots of players have clever ways to make sure you never actually see 64 players at once. Simply because that would be to heavy performance wise.
TIG Feb 16, 2014 @ 5:21pm 
Inclement weather and dynamic environments in general are things I have wanted to see in multiplayer shooters for a long time. Let's just hope they don't give us dysentery to deal with as well. :-)
SPARTAN2583 Feb 17, 2014 @ 10:02am 
if the game had 64 players i would stop complaining about the lengthy spawn times

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Verdun > General Discussions > Topic Details
Date Posted: Feb 15, 2014 @ 10:14pm
Posts: 4