Verdun
Zlobenia Jul 31, 2015 @ 5:45am
Hold Breath to Win
Hello, I just wanted to flag up my thoughts on the breath-holding feature for ADS on weapons, in the hope of finding other like-minded people and maybe getting a change to it.

I don't like this feature. I think it's a bit tacky, for a number of reasons.

1). It's unrealistic. Holding your breath would not totally negate a rifle swaying, especially not while moving quickly (!!)

2). It means people can do stupid things like "crab", sliding out of cover, shooting someone incredibly accurately and then usually sliding back in before getting shot, unless someone has you in their sights first, and doesn't get shot by you. This can be repeated for numerous kills in a few seconds. I am sure many veterans of the game can attest to decimating more than entire squads sometimes by doing exactly this.

3). It promotes CoD playstyles. It has the effect of making one player worth numerous players in certain conditions, often whilst behind cover. Ergo people camp, don't advance on objectives and will not cover their friends, reducing the amount of team-play involved.

4). Moreover, it just feels unfair to use it against less experienced players. It's also a huge learning curve for new players.

Penultimately, I think therefore that it should be changed grossly.

I propose that it should minimise weapon swing, not negate it, to allow for accurate firing but not super-sniping at longer ranges.

It should not work when moving. This should be a system for your character to brace himself against the ground in order to maintain accurate shooting, not bunnyhop or slide about, and not sprint into the centre of NML, super-snipe a defender and jump back into cover again.

What do you think? I'm expecting a lot of resistance, but let's see. It may be a while before I can answer anything as Iam holidaying.
Last edited by Zlobenia; Aug 9, 2015 @ 3:30am
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Showing 1-15 of 28 comments
Sam Hyde Jul 31, 2015 @ 6:13am 
+1 bump
Doctor of Spice Jul 31, 2015 @ 6:27am 
I agree that it should only reduce sway whilst not moving. As you said, people can creep out from around corners whilst holding their breath and shoot down a trench, killing someone.
Big Duke Jul 31, 2015 @ 7:59am 
Doesn't bother me.

The thing that does is accuracy while bunny hopping or moving left right left right .
Plato Jul 31, 2015 @ 8:38am 
I think it relates to the whole problem of there not being enough rifle sway full stop.
Big Duke Jul 31, 2015 @ 10:03am 
Originally posted by Plato:
I think it relates to the whole problem of there not being enough rifle sway full stop.

The sway ! What a full on itsy fit people had over that!

But I agree totally Plato
Lord Humungus Jul 31, 2015 @ 11:11am 
Holding breath is like CoD? Geez buddy
JamaicanDave Jul 31, 2015 @ 12:04pm 
I would like to see reduced accuracy whilst moving, particularly rapid left right zig zag and when coming out of a sprint.
Luke Jul 31, 2015 @ 12:32pm 
I would say accuracy while moving needs to be increased, because any movement while ADS and not holding breath makes your bullets go in a stupid cone around your target.

For this reason I ONLY ever clear a trench with pistols by using hold breath before rounding a corner and going sideways (the effect is blemished when you move forward)

The sway is absolutely ridonk for moving, making every trench fight without hold breath trivial for the dude camping in prone with his ironsighted rifle on the corner.

EDIT: also remove the horrible accuracy buff hold breath gives, just let it mitigate sway and zoom (which already increases accuracy enough cause you get more pixels to shoot at)
Last edited by Luke; Jul 31, 2015 @ 12:33pm
Zlobenia Jul 31, 2015 @ 1:14pm 
@ Shoddygo

I agree that moving slightly while ADS shouldn't mess up your accuracy much.

I didn't know that holding breath gave an accuracy buff - I think that's even more silly, and encourages more flitting about from behind trench walls and suchlike.

I'd also like to see more use of crouching or going prone when firing at distant targets for increased accuracy, instead of just standing still, sliding left or right to dodge bullets and holding breath.

@Crossington

What I mean is that the system is like a sad hangover from the current CoD era into a different kind of genre - comparing the lack of skill involved in either CoD or the oft-repeated hold-breath sliding system.
Luke Jul 31, 2015 @ 1:19pm 
I would say COD actually takes more skill than this game (granted just twitch reflex and aiming)

And yes, stupidly holding your breath makes any gun one hundo percent accurate, as I've mentioned before I've gotten webley, ruby and luger headshot kills accross the map at moving targets using this method, which is silly.
Arrhenius Jul 31, 2015 @ 2:15pm 
If you take out the whole point of ADS (for accuracy) then what's the point of using it. And buffing accuracy while moving is horrible. This game will just end up into a run and hipfire game. Having the increased accuracy with very slow movement (as it is now) is fine. Easier time shooting but also an easier target to hit.

Also "holding your breath" is not only holding your breath, but focusing on your shooting. It makes sense that you won't have as much sway when you're strongly focused on aiming. Also the movement you can do is not that quick anyways.

Also if people want to camp around corners and other pieces of cover, sure let them. There's a reason why grenades and mortars exist.
Sorin Jul 31, 2015 @ 2:41pm 
What's the issue with people being able to fire effectively while in cover. That just makes sense to me, if you use the terrain better than your opponent, then it should benefit you.

I don't see what's wrong with being effective at long range either. IMO if I can see a target and track it/lead it effectively, then I probably ought to be able to kill it.

I don't think it's necessarily a bad idea to go from no sway to minimal sway, that seems realistic enough to me, but I also don't think it's a big enough deal that it really needs changing either.
Last edited by Sorin; Jul 31, 2015 @ 2:42pm
Big Duke Jul 31, 2015 @ 3:55pm 
Originally posted by twitch.tv/Sorin1253 - off:
What's the issue with people being able to fire effectively while in cover. That just makes sense to me, if you use the terrain better than your opponent, then it should benefit you.

I don't see what's wrong with being effective at long range either. IMO if I can see a target and track it/lead it effectively, then I probably ought to be able to kill it.

I don't think it's necessarily a bad idea to go from no sway to minimal sway, that seems realistic enough to me, but I also don't think it's a big enough deal that it really needs changing either.

+1
Luke Jul 31, 2015 @ 6:50pm 
Originally posted by FDJG-Arrhenius:
If you take out the whole point of ADS (for accuracy) then what's the point of using it. And buffing accuracy while moving is horrible. This game will just end up into a run and hipfire game. Having the increased accuracy with very slow movement (as it is now) is fine. Easier time shooting but also an easier target to hit.

Also "holding your breath" is not only holding your breath, but focusing on your shooting. It makes sense that you won't have as much sway when you're strongly focused on aiming. Also the movement you can do is not that quick anyways.

Also if people want to camp around corners and other pieces of cover, sure let them. There's a reason why grenades and mortars exist.

No one is trying to make ADS inaccurate LOL, trying to do the opposite, which you actually seem to be against when you talk about how moving accuracy buffs would be horrible (also if you haven't noticed much of trench fighting with rifles is just hipfire twitch shooting)

And the problem with the thinking of "grenades and mortars do the trick" is that most people don't get those weapons, and relying on a teammate to do it for you is just not gonna happen.

The whole idea of a timed hold breath is stupid anyways, IRL you don't hold your breath until you turn blue, you just pay attention to your pace of breath and make them deliberate.

The idea with increasing moving ADS accuracy is that bullets go where the barrel is pointing regardless of whether you are moving, if you keep track of your sights then you should be able to hit something, with the current system bullets seem to go in a small cone when moving.

IRL you don't get a magic focus bonus when holding your breath, focused aiming in this game should come from using your actual focus and controlling sway by controlling breath.





Zlobenia Aug 1, 2015 @ 12:56am 
Thanks shoddygo, good point, well presented.

I don't want ADS to be inaccurate, what I do want is a system which means you can't zig-zag across NML, sprint yourself right out of stamina and then have an instant perfectly-steadied rifle in order to headshot someone.

Lets not forget the "mad minute" for British riflemen. Some could achieve 10 accurate aimed shots a minute - and that was a major achievement,

How many aimed accurate shots can you put out, whilst sliding about in cover, and sprinting, and jumping around??

Also why is the hold-breath not tied to the stamina bar anyway? Holding your breath until you drown and then still being able to run the 300-metres vs Fritz's shrapnel is stupid.
Especially when you have, for some reason, what looks like full pack .
Last edited by Zlobenia; Aug 3, 2015 @ 11:50am
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Date Posted: Jul 31, 2015 @ 5:45am
Posts: 28