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The thing that does is accuracy while bunny hopping or moving left right left right .
The sway ! What a full on itsy fit people had over that!
But I agree totally Plato
For this reason I ONLY ever clear a trench with pistols by using hold breath before rounding a corner and going sideways (the effect is blemished when you move forward)
The sway is absolutely ridonk for moving, making every trench fight without hold breath trivial for the dude camping in prone with his ironsighted rifle on the corner.
EDIT: also remove the horrible accuracy buff hold breath gives, just let it mitigate sway and zoom (which already increases accuracy enough cause you get more pixels to shoot at)
I agree that moving slightly while ADS shouldn't mess up your accuracy much.
I didn't know that holding breath gave an accuracy buff - I think that's even more silly, and encourages more flitting about from behind trench walls and suchlike.
I'd also like to see more use of crouching or going prone when firing at distant targets for increased accuracy, instead of just standing still, sliding left or right to dodge bullets and holding breath.
@Crossington
What I mean is that the system is like a sad hangover from the current CoD era into a different kind of genre - comparing the lack of skill involved in either CoD or the oft-repeated hold-breath sliding system.
And yes, stupidly holding your breath makes any gun one hundo percent accurate, as I've mentioned before I've gotten webley, ruby and luger headshot kills accross the map at moving targets using this method, which is silly.
Also "holding your breath" is not only holding your breath, but focusing on your shooting. It makes sense that you won't have as much sway when you're strongly focused on aiming. Also the movement you can do is not that quick anyways.
Also if people want to camp around corners and other pieces of cover, sure let them. There's a reason why grenades and mortars exist.
I don't see what's wrong with being effective at long range either. IMO if I can see a target and track it/lead it effectively, then I probably ought to be able to kill it.
I don't think it's necessarily a bad idea to go from no sway to minimal sway, that seems realistic enough to me, but I also don't think it's a big enough deal that it really needs changing either.
+1
No one is trying to make ADS inaccurate LOL, trying to do the opposite, which you actually seem to be against when you talk about how moving accuracy buffs would be horrible (also if you haven't noticed much of trench fighting with rifles is just hipfire twitch shooting)
And the problem with the thinking of "grenades and mortars do the trick" is that most people don't get those weapons, and relying on a teammate to do it for you is just not gonna happen.
The whole idea of a timed hold breath is stupid anyways, IRL you don't hold your breath until you turn blue, you just pay attention to your pace of breath and make them deliberate.
The idea with increasing moving ADS accuracy is that bullets go where the barrel is pointing regardless of whether you are moving, if you keep track of your sights then you should be able to hit something, with the current system bullets seem to go in a small cone when moving.
IRL you don't get a magic focus bonus when holding your breath, focused aiming in this game should come from using your actual focus and controlling sway by controlling breath.
I don't want ADS to be inaccurate, what I do want is a system which means you can't zig-zag across NML, sprint yourself right out of stamina and then have an instant perfectly-steadied rifle in order to headshot someone.
Lets not forget the "mad minute" for British riflemen. Some could achieve 10 accurate aimed shots a minute - and that was a major achievement,
How many aimed accurate shots can you put out, whilst sliding about in cover, and sprinting, and jumping around??
Also why is the hold-breath not tied to the stamina bar anyway? Holding your breath until you drown and then still being able to run the 300-metres vs Fritz's shrapnel is stupid.
Especially when you have, for some reason, what looks like full pack .