Verdun
rex5757 Oct 26, 2016 @ 4:27am
Any new fronts
Just going to ask the question if the developers are considering new fronts to bring new theatres of conflict to the game or are they primarily focusing on the Western Front for now
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Showing 1-15 of 41 comments
Bishop Oct 26, 2016 @ 4:40am 
Verdun is set on the Western Front, once finished they will look at other fronts. What state they would be made in has not been said yet. E.g. it could be DLC, standalone expansion or a new game.
kikin032 Oct 26, 2016 @ 4:52am 
Originally posted by Bishop:
Verdun is set on the Western Front, once finished they will look at other fronts. What state they would be made in has not been said yet. E.g. it could be DLC, standalone expansion or a new game.
dlc would be good
vyrago Oct 26, 2016 @ 12:09pm 
I would love more content! Russian Front would awesome and would fit with Verdun's current gameplay. I would also love to see more weapons added: heavy/fixed machine guns such as Vickers/MG08 for a team thats outnumbered maybe?
Bishop Oct 26, 2016 @ 12:12pm 
Originally posted by vyrago:
I would love more content! Russian Front would awesome and would fit with Verdun's current gameplay. I would also love to see more weapons added: heavy/fixed machine guns such as Vickers/MG08 for a team thats outnumbered maybe?
Fixed MGs would make them worse off, it will ruin a sector of the trench for defends as it blocks them and draws so much fire. Add in the Germans already have great portable LMGs they don't need a fixed one.
biggalloot Oct 26, 2016 @ 12:21pm 
Originally posted by Bishop:
Originally posted by vyrago:
I would love more content! Russian Front would awesome and would fit with Verdun's current gameplay. I would also love to see more weapons added: heavy/fixed machine guns such as Vickers/MG08 for a team thats outnumbered maybe?
Fixed MGs would make them worse off, it will ruin a sector of the trench for defends as it blocks them and draws so much fire. Add in the Germans already have great portable LMGs they don't need a fixed one.

If historical Verdun gets off the ground, HMGs would be a major issue, but drawing fire need not necessarily be the major concern.
1. Most of the artillery was preplanned and could not be adjusted in short times. There is no reason to suppose that all the HMG positions have already been spotted.
2. HMGs did require a crew. This is the issue. To move it very far would require at least 4 men; one with gun, one with tripod, one with ammo, and one with water. Actually, it usually took more than 4 men to move it very far; another ammo guy, one spotter.
Set up time would be long, if moved.
But, once placed with spotter, gunner, loader, and ammo carriers near, it could function a long time.
Assuming all the crew was given at least basic HMG training, the fixed HMG could be operated by one person with less affect.
Last edited by biggalloot; Oct 27, 2016 @ 4:09am
Bishop Oct 26, 2016 @ 12:49pm 
Originally posted by biggalloot:
Originally posted by Bishop:
Fixed MGs would make them worse off, it will ruin a sector of the trench for defends as it blocks them and draws so much fire. Add in the Germans already have great portable LMGs they don't need a fixed one.

If historical Verdun gets off the ground, HMGs would be a major issue, but drawing fire need not necessarily be the major concern.
1. Most of the artillery was preplanned and could not be adjusted in short times. There is no reason to suppose that all the HMG positions have already been spotted.
2. HMGs did require a crew. This is the issue. To move it very far would require at least 4 men; one with gun, one with tripod, one with ammo, and one with water. Actually, it usually took more than 4 men to move it very far; another ammo guy, one spotter.
Set up time would be long, if moved.
But, once placed with spotter, gunner, loader, and ammo carriers near, it could function a long time.
Assuming all the crew was given at least basic training, the fixed HMG could be operated by one person with less affect.
I'm taking it gamewise it would be FIXED. AKA not moveable. So it's not an issue needing a crew to move it as it wont move. Issue is there will be very few places it can be. Which means when there it will draw fire or just make the enemy move to the flank.
biggalloot Oct 26, 2016 @ 1:25pm 
Originally posted by Bishop:
Originally posted by biggalloot:

If historical Verdun gets off the ground, HMGs would be a major issue, but drawing fire need not necessarily be the major concern.
1. Most of the artillery was preplanned and could not be adjusted in short times. There is no reason to suppose that all the HMG positions have already been spotted.
2. HMGs did require a crew. This is the issue. To move it very far would require at least 4 men; one with gun, one with tripod, one with ammo, and one with water. Actually, it usually took more than 4 men to move it very far; another ammo guy, one spotter.
Set up time would be long, if moved.
But, once placed with spotter, gunner, loader, and ammo carriers near, it could function a long time.
Assuming all the crew was given at least basic training, the fixed HMG could be operated by one person with less affect.
I'm taking it gamewise it would be FIXED. AKA not moveable. So it's not an issue needing a crew to move it as it wont move. Issue is there will be very few places it can be. Which means when there it will draw fire or just make the enemy move to the flank.


I have thought about those issues, and you have very valid points.
Yes, gamewise introducing crews would be a mess. The game might as well introduce a crew laying down land line phone wires for NCOs wishing quick access to artillery batteries, a crew with a mortar, or a crew with a tank. Having one guy operate the HMG sounds best, perhaps giving it 2 to 4 lives which respawn with/near the weapon almost immediately, resembling those crewmembers taking over the weapon when the primary gunner goes down (I would restrict those respawns to gunners killed by gunshot, not allowed for kills by artillery and grenades which might take out the whole crew.)
One way to semi get around the fixed problem is to allow each of the HMGs to be placed only once during a match. Maybe the "crew" moves a bit before deciding upon a location, but once placed, the weapon is FIXED. This would avoid the situation that HMGs are prefixed in all scenarios and everybody knows where they are.
HMG thoughts are a work in progress and Bishop certainly has good ideas here.
Last edited by biggalloot; Oct 27, 2016 @ 4:12am
Bishop Oct 26, 2016 @ 1:31pm 
Problem is there's very few places a HMG can be placed, when you factor in all the issues there is deploying a LMG, if you can deploy it only once odds are it will not be useable. Hense why it really needs to be pre-chosen spots where the gun can actually function.
biggalloot Oct 26, 2016 @ 1:35pm 
Originally posted by Bishop:
Problem is there's very few places a HMG can be placed, when you factor in all the issues there is deploying a LMG, if you can deploy it only once odds are it will not be useable. Hense why it really needs to be pre-chosen spots where the gun can actually function.


i guarantee that i can deploy any machinegun in a bad location, so there are hundreds of places i can place the weapon. most verdun players suffer from the same problem.
Bishop Oct 26, 2016 @ 1:40pm 
Originally posted by biggalloot:
Originally posted by Bishop:
Problem is there's very few places a HMG can be placed, when you factor in all the issues there is deploying a LMG, if you can deploy it only once odds are it will not be useable. Hense why it really needs to be pre-chosen spots where the gun can actually function.


i guarantee that i can deploy any machinegun in a bad location, so there are hundreds of places i can place the weapon. most verdun players suffer from the same problem.
That's my point. It's easier to deploy in a bad spot than a good spot. If you can't move it to another place it would be a bad design for portable MGs. Best way to have it mobile would be a few places the gun can be placed, there would already be the tripod set up.
biggalloot Oct 26, 2016 @ 1:45pm 
Originally posted by Bishop:
Originally posted by biggalloot:


i guarantee that i can deploy any machinegun in a bad location, so there are hundreds of places i can place the weapon. most verdun players suffer from the same problem.
That's my point. It's easier to deploy in a bad spot than a good spot. If you can't move it to another place it would be a bad design for portable MGs. Best way to have it mobile would be a few places the gun can be placed, there would already be the tripod set up.


remember, however, that real battles are fluid.
what might be the ideal tripod/spots for most purposes might not work if teams like the feared pirates figure out a way around them.
provide a bit of mobility, even if the chosen fixed spot turns out to be a bad one.
Last edited by biggalloot; Oct 26, 2016 @ 2:04pm
LV|Ironstorm767 Oct 26, 2016 @ 2:20pm 
Originally posted by Bishop:
Originally posted by biggalloot:


i guarantee that i can deploy any machinegun in a bad location, so there are hundreds of places i can place the weapon. most verdun players suffer from the same problem.
That's my point. It's easier to deploy in a bad spot than a good spot. If you can't move it to another place it would be a bad design for portable MGs. Best way to have it mobile would be a few places the gun can be placed, there would already be the tripod set up.

I feel like having the tripods already placed in a few spots would allow for a bit of mobility with HMGs/MMGs in player hands. (Forced to walk with the MG, of course.)

Although, I'd fine with having the guns already set up and ready to go in a couple spots.

Give the guns a sort of health bar for damage from explosives before they are unusable. Depending on the exact explosive, the MG could tank two hits. (F1 vs a bundle grenade or mortar, would be two hits vs one hit, for example.)
biggalloot Oct 26, 2016 @ 2:26pm 
Originally posted by LV|Ironstorm767:
Originally posted by Bishop:
That's my point. It's easier to deploy in a bad spot than a good spot. If you can't move it to another place it would be a bad design for portable MGs. Best way to have it mobile would be a few places the gun can be placed, there would already be the tripod set up.

I feel like having the tripods already placed in a few spots would allow for a bit of mobility with HMGs/MMGs in player hands. (Forced to walk with the MG, of course.)

Although, I'd fine with having the guns already set up and ready to go in a couple spots.

Give the guns a sort of health bar for damage from explosives before they are unusable. Depending on the exact explosive, the MG could tank two hits. (F1 vs a bundle grenade or mortar, would be two hits vs one hit, for example.)

i would suggest speeding up the respawning time for HMGs and have the respawns placed back with/near the weapon with life tickets of 2 to 4 given out per weapon. Most of the crew were trained to take over the gunner duties if called upon.
Taking some HMG nest just became a whole lot harder if you have to kill more than once to take it out of action. This is a big change from some LMG having to respawn far away from the action.

You have a good idea about explosive damage to the HMG. My suggestion of giving the HMG life tickets with respawning on or near the weapon would work best for situations like the gunner hit by gunshot. But what about cases of the HMG hit by grenade or artillery? A well placed explosive could take out more than one of the crew, perhaps all of them.
Last edited by biggalloot; Oct 27, 2016 @ 4:16am
biggalloot Oct 27, 2016 @ 3:42am 
how new fronts evolved into HMGs is another mystery of Verdun
Last edited by biggalloot; Oct 27, 2016 @ 3:45am
Bishop Oct 27, 2016 @ 3:47am 
It's one of the issues of the other fronts: Russia didn't have many LMGs with most of theirs being Chauchats sent from France, Austro-Hungary didn't have an LMG and neither did the Ottomans.
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Date Posted: Oct 26, 2016 @ 4:27am
Posts: 41