Verdun
start off flat?
I wonder what the game would be like if the maps started off flat so we would be playing as the first soldiers to fight there, and terrain deformation would be the cause of craters from artillery etc, although it would probably be impossible to start off without getting shot in the face from a mile away, but maybe if it was a new gamemode or something...seems like it wouldn't work actually....but.....maybe??? (i'm not saying they should do this, just seeing what other people would think of it :) )
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Bl0op 2017年2月16日 1時59分 
Athaelstan | ENC2017 の投稿を引用:
I don't know if that's a good idea. If you put a few heavy mortars on the trench, you wouldn't see the difference anymore between the trench and nomansland. The heavy mortars from the Belgians and the Schutzen would create such a crater, that once you fall in, you can't get out.
And there is the issue to the programming. Creating such a big map, with this kind of gamechangers during matchs, it would take a very long time to make it happen.
Yep, didn't think it would work hahaha
i was wondering months ago about ways the developers might come up with "new" maps by making adjustments to the current maps, so maybe one of my ideas fits with this thread.
basically, i suggested that Aisne works best for 1918, but not as well for 1914, so i thought perhaps the developers could present two Aisne maps. AisneA would be the current map. AisneB would have not only the shellholes flattened, but wrecked tanks and planes would not be present, sandbags would not exist, developed trenches would be replaced with mere ditches, and barbed wire would be eliminated. AisneB would simulate more of the open war situations faced in many areas for 1914 and late 1918. i assume that these changes would be cheaper in money and time than an entirely new map.
neon's idea of destructible terrain is a different story.
最近の変更はbiggallootが行いました; 2017年2月16日 3時24分
A sort of engineer class able to dig small foxholes etc would be quite cool, But probably would not happen because of several reasons
It would be a nightmare to code, we don't have any map changes happening in a match. Also as said balance would be hard to set with it.
quote=Adolfin;133257324790214579]A sort of engineer class able to dig small foxholes etc would be quite cool, But probably would not happen because of several reasons [/quote]
Would take quite some time and be of no benefit.
最近の変更はBishopが行いました; 2017年2月16日 4時02分
Bishop の投稿を引用:
Adolfin の投稿を引用:
A sort of engineer class able to dig small foxholes etc would be quite cool, But probably would not happen because of several reasons
Would take quite some time and be of no benefit.
Exaclty my though :) Just putting forward ideas
I thought you were talking about starting off with literally nothing and digging the trenches at the beginning of the round XD
Bl0op 2017年2月19日 23時20分 
shoesalad の投稿を引用:
I thought you were talking about starting off with literally nothing and digging the trenches at the beginning of the round XD
hahaha, that would be interesting

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投稿日: 2017年2月16日 0時59分
投稿数: 7