Zamieszczono: 29 czerwca
If you are even slightly bothered by bright and obnoxious colors, avoid this game. 140 is full of excessively contrasting and bright colors, to an extent which can only be sufficiently described as "obnoxious," and there is no way to dim the game in the options. The degree of col♥♥♥♥♥♥ varies by level, but most of my experience was wrought with eye strain. For a very short game like this, you don't want a headache to be your lasting impression on the player.
Beneath the pain is a fairly enjoyable precision platformer. The game doesn't have any real 'puzzles,' aside from figuring out where you need to go and not flunking the jump (which happens often), but the integration of the music is the real selling point. Hitting a checkpoint adds a new instrument to the soundtrack, and a new mechanic to the level tied to that instrument, and the mechanic is then used to progress.
It's a very compact experience, taking only an hour or two and sticking closely to its minimalist aesthetic. However, the levels really drag on; there are only three of them, and if the game runs you two hours, that's about 40 minutes per level. It's not too bad at first, since the checkpoints are quite frequent and there's hardly any delay to respawning and trying again. If the game ended after the third level, with no extra content, this would be an overall positive review; however, completing the main game unlocks a set of 'mirror levels,' and the game falls apart then.
Firstly, the mirror levels invert all the colors, leading to even more obnoxious color palettes than before. Then you replay the same levels, butmirrored - an interesting idea, except now death starts you over from the beginning. Of what might be a 20+ minute level. Which will end with some sort of bullet-hell boss. And good luck spacing your jumps if you're trying to defend your eyes from a painful assortment of hot pinks and sun yellows.
You need to learn these levels deeply, and practice them often, and dedicate lots of time to completing them. This is the core problem with this segment of the game: it is a 1-2 hour experience that then demands significantly more commitment in order to 'complete' it. You don't HAVE to finish the mirror levels, but if you uninstall it then, have you really "completed" the game? Since you need to complete the mirror levels to unlock all the achievements, it suggests the devs don't think you've won until you've gone through that hell.
If you are content to play only half the game, you probably won't regret it. But overall, 140 does not respect the player's time, and as a result I won't recommend it.