Közzétéve: április 21.
Elegant and intuitive. The game has no menus, no text, no pause function. If you want to wait before taking your next move, just stop where you are. Go make a sandwich. 140 is a series of system introductions that reminds us what gaming has lost -- remember when there was no tutorial, and no one read the manual? But we didn't need either, the game taught us by letting us make mistakes, letting us explore. Here we have a rhythm-oriented platformer that begs the question "Why did we stray?" Screw twelve hour tutorial mission sets. If you don't learn the rules, you die, and try again, until you do.
This game is graphically simplistic, but beautiful. The soundtrack is the same thumping piece for the most part, and yet you never mind. Nothing feels repetitive, and you always want "one more try." I haven't beaten the three permadeath levels yet, but I haven't stopped trying, and I likely won't stop trying until I've 100%ed this thing, even if it takes me a dozen hours. It's that sensation-- "oh! I know what to do next time!"-- that defines some of the best games ever. When you fail, but don't regret it.
Fun, simple, elegant, recommended.