This game is pretty grimdark for my taste, especially when compared to other adventure games. I'd classify it as more of a horror game, honestly, given the content. It doesn't seem to be marked for mature audiences either, which I think is a HUGE mistake.
For people who like a lot of uncensored blood and horror, this is pretty fantastic. I personally love graphic novels as a storytelling medium, so the look and feel of a gritty comic really appeals to me. The writing is great, the story is dramatic...very little to be desired there. The voice acting is also pretty great.
The game itself...phew. It's not great.
Firstly, as an adventure game, this is pretty solid. The puzzles make sense (gasp!) and you're given access to all the things you really SHOULD have as a cop (a gun, a phone, etc), and that gives the whole thing a stronger "no nonsense" feel than other games in the genre. The cognition mechanic/system is also really cool, not gonna lie. That's fine.
But, I'll say this...the game was made with Kickstarter and Unity, and it shows. It is not well-built. There are several time trials, which is alright...until you realize that the pause screen doesn't actually pause the game or stop the countdowns. If you experience any lag - and there's a HORRIBLE amount of lag on some machines (thank you Unity), the time trials suddenly become impossible, giving you 15 seconds of being unable to click on anything, and 5 seconds to choose your action. (Arguably) Worse, any lag you experience interferes with the cutscenes, making dramatic moments stutter, and sound falls drastically out of sync with what should just be static images. It's really unfortunate, since story and drama is where the game really shines.
The artwork for this game is great, but I feel like the whole thing would be better if it was kept in 2D with the graphic novel images. The character models do have...expressions...sort of...but they look sort of messy and strange to me. The whole game might just run better without all that. I don't know. It seems unnecessary.
Lastly, the music is repetitive. It captures the feel of the game nicely when there's a long enough piece of music in the area, but for crying out loud, the same four bars of ambient atonal sound gets real old real fast when you're wracking your brain trying to figure out how not to die. A little more variation, and slightly longer tracks, would do wonders.
I'm not going to continue playing this, partly because the content makes me a bit ill (personal preference, I'm sure others would love it), but mostly because it's difficult to play for all the worst reasons. I could get into this as more of a horror title if it wasn't for the pain when this game doesn't run smoothly, or the interface itself.