Posted: December 21
The biggest issue here with a "sequel" game like Gunz 2, is it will obviously be compared to the first version.
It should not be mistaken as a sequel, but rather a whole different game. Maybe the fact that its called "GunZ 2" is confusing people (I for one think it should be changed). GunZ was it's own thing. The glitching found by users that increased the gameplay and skill level of GunZ 1 was the reason why it was popular (before IJJI ruined it).
As a very dedicated player of GunZ 1 (since international beta and the founding of the move "butterfly") The whole interface and getting to learn how to play GunZ 2 was very confusing. The first thing I did was enter a game and attempt to K-style, utterly failing. The fighting was very chaotic, seeing people stun locking each other and spamming... which made me feel overwhelmed. It wasn't my cup of tea, because I thought GunZ 2 would implement K-style, and make its actions just look more fluid and actually look like a real "fighting style" (which I still think would be amazing).
However, I can see where the developers are trying to go in their path. A type of third-person shooter gameplay where everyone can learn to play easily, while still trying to be as intense and strategic as a clan rank fight back in Gunz 1. More like a very fast-paced, ninja, gun slinging, counter strike. Until they make the gameplay as I "think" the developers are trying to achieve (matrix + conker's bad fur day multiplayer + ninjas with guns) I'm going to opt out in playing this game.
TL;DR After playing GunZ 2, I missed K-style and was too nostalgic of the old GunZ I dedicated myself to and uninstalled half an hour in.