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After playing a bit more of this, I can honestly say that this game is fun. It's a run-and-gun rpg bullet hell roguelike shoot-em-up from my own backyard (because Holland is about the size of a typical backyard). There are many aspects to making a game, and all of those (or at least most) have to be met in order for a game to be truly good. This game does just that. It takes every single one of my conditions for a good game and fills them in. Twice. Actually, I have two sets of conditions for the only two types of games that can ever be truly amazing: story-driven open world and hard-core skill & reflex fest. And it must also not be Call of Duty because that game ♥♥♥♥ing sucks balls. Anyway, this game falls into the second category, and let me explain what my criteria are and how it completely shreks the hell outta them. Unlike Call of Duty.
Enemies. Any self-respecting game needs tons of varied enemies to keep things interesting and to make a natural transition to more difficult gameplay. Don't just add lvl. 44 to your opponent and give him more health and damage, make a new one! With different attack plans, weapons, health and speed. That's how you justify harder enemies, not by giving him a higer number. This game gets that, and every stage has it's own set of mortifying enemies that are designed especially to work on every nerve in your body. It's annoying to have to get to learn every opponent by dying from them first, but that's how it works. Nothing in life ever goes well on the first try. Except Call of Duty that stupid half-♥♥♥♥♥ piece of ♥♥♥♥! Ah that game is really getting on my nerves hrrrrrgghhh...
Difficulty. In order for a game to actually be satisfying it has to be hard. Have you ever felt proud after you have eaten a banana? No? Wanna know why not? Because even a monkey could do it. It's not hard, it's not special, anyone could do it. Just like beating Call of Duty. It's not rewarding to do something anyone could do, it's only rewarding when you put time and effort into it. When you have thought about that glorious moment of opening a banana every second for the past 4 months of pure struggling. When you have longed for the taste of a banana for all that time. That's when eating a banana feels good, and that's what REAL men go for. And that struggle is exactly what makes Nuclear Throne rewarding to loop. That's right, Nuclear Throne is in fact unbeatable, for it has no end.
Weapons. Preferrably of varied rarerity. A good selection of guns, of which at least a few hard to get, makes any game more enjoyable. It is necessary in games that are intended for replay, since playing the same game over and over again requires at least some aspect of variety. Hence the perks, random levels and tons of weapons. It's all there to keep you, the paying consumer, indulged in the game so that you'll tell your friends how cool it is and they would buy it too. Variety is the spice of life, they say, and I think the best example of that is having lots of guns in a run-and-gun rpg bullet hell roguelike shoot-em-up type of game.
A good game also requires some type of milestones to help players remember that they ARE making progress! In this game that is done with levels and bosses. Anytime you beat one, you will know again that you have become better, encouraging you to play some more (and tell your friends about it)!
Furthermore, under no circumstance should a good game ever be Call of Duty. Fortunately, this game is in fact NOT Call of Duty, and therefore meets this condition.
I would have a few more criteria, but I think those speak for themselves. Anyway, there you have it, a great game and the reasons why! I do encourage you to go out and buy this game, even though it is not finished yet. It is already immense fun and more than worth your while and money.