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That said most of this thread seems about right.
robot is cutest character tho.
even though he is really evil.
Personally, I would really enjoy a visual that is associated with his passive. It could make for some cool moments. You open a chest and *whooosh!* an advanced weapon!
The thing is, I wouldn't know, there's nothing that tells me as a player that I just recieved an advanced weapon. In either case, though, I agree. Getting a laser pistol in 7-2 while robot is face-palm territory.
Second is a weapon upgrade which not only limits your choice but is too simillar to Laser Brain.
Hive Mind is weird, we don't know if loops will stay as they are now so no comment on that.
Last one seems alright I guess?
Yeah, they're mostly just some brainstorms that take into account a greater focus on offense and are focused on the flavor of the character. Just to get the ball rolling on some ideas, really.
Higher Tech Weapons - Useless after Loop.
HP/Ammo for a weapon - Its too slow of a process to be very efficient.
His ultras need to shift some of his usefulness into the late game.
I personally dont really know how I feel about turning Robot into a offensive/defensive character based on his very "supply" focused active and passive. I would have no problem into turning him to the ultimate supply machine who yet lacks offensive and defensive.
Robot is all survival and early boost.
Agreed fully.
The problem with this is that there is such a thing as too many supplies. If I'm at full health, and full ammo of every type (which is a totally plausible situation), all the extra noms/drops in the world don't mean anything. The only way to have an ultra that focuses on supply would be if it increases your max ammo and/or health to make all the extra supply drops/noms useful.
Alternately, his supply focus is pretty sufficient as is, and I think an option to go a little more offensive would be useful, as well as an appropriete late game shift for the character. I mean, he is a KILLER FREAKING ROBOT after all...
How about we add a function when eating ammo on full ammo, then? Like a temporary shield.
Not sure if you would tank twice as much damage or use up twice as much ammo while you have a double. Maybe it would be a scrappy/rusty double that only does an extra 50% DPS. Just throwing out ideas.