Nuclear Throne

Nuclear Throne

Big Rad Cans?
What are the numbers involved here?
They seem to have a 100% spawn rate, only when you miss a regular canister. How much more radiation do they contain? It has been kind of difficult to tell for me. If it's only twice as much, they are pretty useless strategically, but it is nice to have them in case you accidentally miss a canister.
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jwaap  [ontwikkelaar] 9 jul 2014 om 9:28 
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
I see. Hm. Where are you planning to take these, game systems wise?
Origineel geplaatst door jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
If an enemy destroys a container, does it still count?
Laatst bewerkt door uuuhdavid; 9 jul 2014 om 19:17
Origineel geplaatst door One DOOMed Marine:
Origineel geplaatst door jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
If an enemy destroys a container, does it still count?

No.
Origineel geplaatst door scott_baculum:
Origineel geplaatst door One DOOMed Marine:
If an enemy destroys a container, does it still count?

No.

It does count. Once I heard of update about canisters, I wanted to see a big one. Tried to skip the canister from 1_1, but a bandit broke it, then I killed him, portal appears and the canister from 1_2 is a regular one.
God that literally almost impossible, (SPOILERS) Without an enemy knocking over a rad canister, they always hide in little cracks with the bandits...
Origineel geplaatst door jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
Does that mean horror spawns are going to become a regular part of the game mechanics?
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Geplaatst op: 9 jul 2014 om 7:40
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