Sentinel Greg Jul 9 @ 7:40am
Big Rad Cans?
What are the numbers involved here?
They seem to have a 100% spawn rate, only when you miss a regular canister. How much more radiation do they contain? It has been kind of difficult to tell for me. If it's only twice as much, they are pretty useless strategically, but it is nice to have them in case you accidentally miss a canister.
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jwaap  [developer] Jul 9 @ 9:28am 
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
Sentinel Greg Jul 9 @ 1:13pm 
I see. Hm. Where are you planning to take these, game systems wise?
Commander Sisko Jul 9 @ 7:17pm 
Originally posted by jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
If an enemy destroys a container, does it still count?
Last edited by Commander Sisko; Jul 9 @ 7:17pm
#teamblacksteroids Jul 9 @ 7:46pm 
Originally posted by One DOOMed Marine:
Originally posted by jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
If an enemy destroys a container, does it still count?

No.
Maine Cheldan Jul 10 @ 8:26am 
Originally posted by scott_baculum:
Originally posted by One DOOMed Marine:
If an enemy destroys a container, does it still count?

No.

It does count. Once I heard of update about canisters, I wanted to see a big one. Tried to skip the canister from 1_1, but a bandit broke it, then I killed him, portal appears and the canister from 1_2 is a regular one.
Commander Sisko Jul 10 @ 8:33am 
God that literally almost impossible, (SPOILERS) Without an enemy knocking over a rad canister, they always hide in little cracks with the bandits...
Sentinel Greg Jul 10 @ 9:28am 
Originally posted by jwaap:
Big Canisters are worth slightly less than two regular ones, but Horror is worth more than three!
Does that mean horror spawns are going to become a regular part of the game mechanics?
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Date Posted: Jul 9 @ 7:40am
Posts: 7