Nuclear Throne
 This topic has been pinned, so it's probably important
Rami  [developer] Feb 29, 2016 @ 2:28pm
Update 99
We're currently in early discussions for update 99, and we'll let you know as soon as we've got a better idea of what is in it, and what will be addressed. Let us know if there are any game-breaking bugs or crashes you'd like us to address.

    Fixes:
  • Fixes to Daily, Weekly.
  • Proto Statues no longer absorb rads unless activated.
  • Oasis skip in loop won't spawn multiple portals.
  • Big Dog now stops music on death
  • Elite Shielder teleport fixed (thanks for everybody reporting this, we made sure this was a priority)
  • Bullets are no longer a light source.
  • Elite Inspectors can't push bolts inside walls away anymore
  • Ultra bolts now push eachother away for optimal YV popping, and have improved collision
  • Lucky Shot now displays proper amount
  • Removed IDPD siren if portal is open, because no IDPD van shows up anyway.
  • Ribcages can no longer spawn stacked.
  • Lightning can travel through walls in 0-1 (this time for real we hope)
  • New depth sorting for toxic gas.
  • Crowns now lock properly when playing with Random.
  • Fixed Proto Statue shadows
  • Co-op B-Skin indicators fixed.
  • Annoying SFX repeat when using telekinises on physical projectiles like grenades fixed.
  • Music and ambience no longer modify volume when pausing in a portal.
  • Global best time now actually fits the stats screen.
  • Game crash during 0_1 fight should be fixed.
Last edited by Rami; May 7, 2016 @ 8:09pm
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Showing 1-15 of 7,672 comments
horheristo Feb 29, 2016 @ 2:48pm 
My game had what others call a "YoYo Games" crash without any game log on the labs.
Here is the highlight from stream...
http://www.twitch.tv/horheristo/v/51597566
I'd assume bugs will be the main focus in the immediate future, then moving on to balance and QOL in turn.
Since you've said the hotfix resolving the Throne II intro crash is likely coming in the next 24 hours, the top priority would probably be Y.V.'s exploding car.
Elite Shielders not teleporting would be an issue if not for their being obnoxious enough as is.

Edit: Forgot to mention, the wiki says Lucky Shot's text is bugged to say it gives less ammo than it does. Is that outdated?
Last edited by infinite cancer machine; Feb 29, 2016 @ 3:45pm
Ghost Feb 29, 2016 @ 3:41pm 
Will Hard mode ever be more than a joke?
Originally posted by Ghost:
Will Hard mode ever be more than a joke?

It's actually pretty manageable once you can get your footing past 1-1.

If anything, the biggest issue I have with it is that the elite roll is independent of the IDPD rank roll. What that means is that when only grunts are meant to show up, the game will still throw elite grunts at you as early as 1-1. Internally, the game increments the "heat level" at which point the game will start to throw more and more challenging units at the player.

Ammo tends to be an issue during the Mom fight unless you took a wrench, but once you can get past that the rest of the game tends to go pretty smoothly.
Soup Feb 29, 2016 @ 3:55pm 
Silently hoping for Cuz

But on a serious note: there is a little purple line on the silhouette of the Lightning Hammer.
Last edited by Soup; Feb 29, 2016 @ 3:58pm
Penny is our queen (Banned) Feb 29, 2016 @ 3:56pm 
Y.V's ultra and going into crown vaults makes you goto 1-3, as well as when the crown vault opens and a IDPD van spawns it just breaks some walls and doesn't appear, any of that intentional?
Angry Floof Feb 29, 2016 @ 4:57pm 
This isn't really a bug, but it'd be nice if the sound sliders were more accurate. It's either loud as hell, normal sound, or muted.

I like to play with music while also having the in-game sounds be there (so I don't get surprised by something that normally warns me with an audio cue), but there is no real sweet spot. I keep it at 3%, which is barely audible, while 4% is significantly louder, which is somewhat ridiculous.

"That's not a game breaking bug"

There aren't exactly very many of those left in the game. You can pretty much count those on one hand now.
Penny is our queen (Banned) Feb 29, 2016 @ 5:00pm 
Originally posted by Tacobandit:
This isn't really a bug, but it'd be nice if the sound sliders were more accurate. It's either loud as hell, normal sound, or muted.

I like to play with music while also having the in-game sounds be there (so I don't get surprised by something that normally warns me with an audio cue), but there is no real sweet spot. I keep it at 3%, which is barely audible, while 4% is significantly louder, which is somewhat ridiculous.

"That's not a game breaking bug"

There aren't exactly very many of those left in the game. You can pretty much count those on one hand now.
What I do is quiet my music and keep the game at the same loudness, it gets kinda jambled sometimes though if you JUST want to listen to music
horheristo Feb 29, 2016 @ 5:32pm 
Oh please don't forget the persistent BGM of Big bandit / Big dog which stays sometimes after killing them.
There is also the salamander sound effect that persists as well sometimes.
Aeternum Feb 29, 2016 @ 5:38pm 
I still can´t play daily or weekly, don´t know if is just me or something
⸎peth Feb 29, 2016 @ 5:41pm 
Originally posted by horheristo:
Oh please don't forget the persistent BGM of Big bandit / Big dog which stays sometimes after killing them.
There is also the salamander sound effect that persists as well sometimes.
wow never realized thats what that sound is, it's so damn cacophonous when you actually start hearing it (I usually don't hear it over my music but still)
If cursed crown vaults are gonna be a thing, can they at least provide crowns that you can pick up?
Not exactly a bug, but I still think it's worth noting.

Oh yeah, my stat menu still crashes.
Last edited by Sterile Pancake™; Feb 29, 2016 @ 5:46pm
Fusion \freesoup\ (Banned) Feb 29, 2016 @ 5:56pm 
Rami.
Why isn't this pinned
TheOttomans27 Feb 29, 2016 @ 6:32pm 
You seriously need to give rogue passive boiling veins.
Angry Floof Feb 29, 2016 @ 6:36pm 
Originally posted by MythowsTheNoob:
You seriously need to give rogue passive boiling veins.
Why?
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