NewAgeWizard Aug 20 @ 6:39pm
Really tired of this sh*t
So I'm having a good run with Y.V., and I come to a thin corridor in the Snowy area. I dodge an incoming robot, and think it is going to fly offscreen but it just turns around and kills me. Why are they able to turn around while charging? This has been killing me a lot lately and it's starting to piss me off. I want them(Vlambeer) to reduce the damage they deal or make so they can not do a full 180 while charging.
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Dad Aug 20 @ 6:56pm 
they used to deal a lot more damage but was nerfed to the state it is now. frozen city is a late game level and i dont think it needs to be easy
They usually aren't too bad, but if they got any nerf at all, it'd be nice if they'd stop charging when shot at. I think the biggest issue with the Yetis is the fact their hitbox is smaller than their sprite shows, bolts tend to miss them a lot.
Kakujo Aug 20 @ 7:07pm 
Yeah, they feel about right to me. It's a late-game area. It's -supposed- to feel difficult. And I don't believe it's "fake difficulty", a term people who haven't learned attack patterns love to cry out. There are two things in this game that feel occasionally cheap to me: IDPD grenades and car-throwing yetis. Everything else is avoidable if you work at it.
JonSkeletone Aug 20 @ 7:49pm 
I've come to realise that at a certain point in your development as an NT player, all deaths are frustrating. Because you *know* you can do this - you've done this level before, fought these enemies before. So how are they still getting you? Because there's always some little aspect of it you haven't quite got used to dealing with yet.

So I sympathise - I was enjoying being Robot, having all the mutations I wanted and my favourite weapons, carving through the ice levels today with no problem. But then the IDPD turned up and I still can't get my head round the attack pattern of the shielder, let alone two of them at once - the window between them shielding and spraying bullets all over the place seems so small. So I went from full health and full ammo to dead in mere moments because I couldn't time my shots right.
NewAgeWizard Aug 20 @ 7:50pm 
Sorry but I just think a yeti doing a ♥♥♥♥ing 180 on ice at the bottom of the screen with enough charge to race back up to the top is a little dumb.
Yeouch Aug 20 @ 8:35pm 
Originally posted by Kakujo:
...people who haven't learned attack patterns...

Um, what 'attack patterns' would those be? Enemies decide to shoot or move or whatever at random; they don't follow a pattern.

Also, the yeti bots can't technically turn while they are charging. They can, however, decide to start charging again in a new direction while in the middle of a charge.
Originally posted by Kakujo:
...people who haven't learned attack patterns...Everything else is avoidable if you work at it.
Shielder says hi.
Dad Aug 20 @ 8:49pm 
Originally posted by Sluggo:
Shielder says hi.
hello :3
just dont spam your minigun or whatever when dealing with them. and stay outta range
Originally posted by meow:
Originally posted by Sluggo:
Shielder says hi.
hello :3
just dont spam your minigun or whatever when dealing with them. and stay outta range
That might work in a 1-on-1 scenario but in a dense crowd full of enemies in a wide area like the palace, you might as well just restart
Misery Aug 20 @ 11:44pm 
Originally posted by Kakujo:
Yeah, they feel about right to me. It's a late-game area. It's -supposed- to feel difficult. And I don't believe it's "fake difficulty", a term people who haven't learned attack patterns love to cry out. There are two things in this game that feel occasionally cheap to me: IDPD grenades and car-throwing yetis. Everything else is avoidable if you work at it.

Both of those are avoidable as well. PARTICULARLY the grenades... they're just about the single slowest enemy attack in the entire game and they arent even a projectile that keeps going, they only travel a short distance and then sit there for awhile. The car thing is easy to deal with too if you know how; the snowbots are dumber than a sack of hammers, and the ones carrying cars are possibly the easiest targets of all. A bit of distance and they're easy to deal with, as the first hit makes them drop those.... the next couple of hits makes the cars explode in their face.

As for fake difficulty, there are indeed real examples of it in the game, but that's typically limited to the times when the level generator flips out. I had one recently that spawned me in one of the snow levels, in a HUGE room, with those big tanks on literally all sides (and some dogs). They all went to fire at once. There were no walls. Guess how dodging that works? Oh yeah.... it doesnt. Only Crystal can stop that sort of thing. And yes, I started moving and firing like crazy the instant the level began.


The real problem with the snow zone, as I see it, is the NUMBER of snowbots. Not because of difficulty. But because it's TEDIOUS. It's boring. It ends up being by far the slowest-paced area in the game, and I always wish there was some way to just skip it. If I know there's a statue nearby, I'll *always* make a beeline for it and attempt to charge it, as exiting via the crown portal takes alot less time then slowly dealing with the endless waves of idiot snowbots. Which only rarely need to actually be dodged; typically they're found around corners or in thin tubes, which makes them very easy (and stupid) targets. Numerous weapons can take each one down in a single shot, and dealing with them one at a time is the way to stop them. And the boss does nothing to spice things up, since his entire existence appears to focus around the point where he lands and instantly dies. I'm not even sure what attacks the guy has; he never gets a chance to fire them. Just explodes.


I havent seen any undodgeable enemy patterns though. I never know just WHEN an individual enemy is going to decide to attack, but as I'm very fast it typically doesnt matter; unless I'm in a totally-surrounded-cant-move-or-damage-things-fast-enough-to-escape situation caused by the level generator.
Dad Aug 21 @ 12:12am 
Originally posted by Misery:
Both of those are avoidable as well. PARTICULARLY the grenades... they're just about the single slowest enemy attack in the entire game and they arent even a projectile that keeps going, they only travel a short distance and then sit there for awhile. The car thing is easy to deal with too if you know how; the snowbots are dumber than a sack of hammers, and the ones carrying cars are possibly the easiest targets of all. A bit of distance and they're easy to deal with
ehemm,.. NO. the IDPD sometimes would just chuck their grenade right up yo face with their aimbot and insta kill you. im sure that never happen to you but trust me it happens.

and the snowbot issue is that the also sometimes just randomly throw their cars when they are not even visible on the screen. or just appear on the screen for 1 milisec and bammm! you dead
Misery Aug 21 @ 1:35am 
Originally posted by meow:
Originally posted by Misery:
Both of those are avoidable as well. PARTICULARLY the grenades... they're just about the single slowest enemy attack in the entire game and they arent even a projectile that keeps going, they only travel a short distance and then sit there for awhile. The car thing is easy to deal with too if you know how; the snowbots are dumber than a sack of hammers, and the ones carrying cars are possibly the easiest targets of all. A bit of distance and they're easy to deal with
ehemm,.. NO. the IDPD sometimes would just chuck their grenade right up yo face with their aimbot and insta kill you. im sure that never happen to you but trust me it happens.

and the snowbot issue is that the also sometimes just randomly throw their cars when they are not even visible on the screen. or just appear on the screen for 1 milisec and bammm! you dead


Never been hit by the cars aside from during "death spawns" (most of the time though during those it's the tanks or the bot rushes that get me). Seriously, they're easy as hell to deal with if you know what to do. Though I'm also firing randomly towards the direction I'm running (well, slowly running) as I move forward in the level; any snowbots carrying those will flinch and drop them (or just die) before they get in range. It helps that the levels in the snow zones are usually made up mostly of thin tunnels

As for the grenades... not THAT bad. 1. Most weapons can somehow kill them AS they come out of the portal (particularly explosives, which I'm pretty much always carrying. Doesnt have to be those though, many weapons can suffice, but those and melee do it the easiest), 2. They're not very bright, and take a billionty years to react to stuff, the shielder being the main exception. 3. Keep some distance from the ones with the grenades (easy to do as they take a moment to move into position as they come out of the portal) and strafe when attacking them. Grenades, including theirs, arent the fastest attack ever, and slow down as they near their stopping point.


Just a matter of getting used to the blasted things. The IDPD in particular gave me trouble when I started out with this game, but I dont consider them too much of a threat now so long as I consider them to be highest-priority targets (even in the palace, they are ALWAYS the first things I take out). And so long as I'm not being airheaded/spacey at the time. It's easy to walk into chainsaws in this game. Or walk into rats. For whatever reason, I do that one *often*. The spiders too. Those guys are jerks.
jwaap  [developer] Aug 21 @ 2:07am 
Snowbots are ice-skating killing machines, they will turn in a fraction of a second and slide straight into your face. This isn't the Scarpyard we're talking about.

ANYWAY, LESS MEAN DEV TALK: In the next update there'll be a short delay before they throw their cars, hopefully fixing the extremely rare unfairness of that. I also believe there are a bit too many of them, which should be fixed in the future when we will probably add a new enemy type to the Frozen City.
IDPD grenades will also get a tiny nerf soon, maybe no longer detonating them on contact with the player will help.
Dad Aug 21 @ 2:11am 
new enemy hype !
Solid Aug 21 @ 3:34am 
Originally posted by Yeouch:
Originally posted by Kakujo:
...people who haven't learned attack patterns...

Um, what 'attack patterns' would those be? Enemies decide to shoot or move or whatever at random; they don't follow a pattern.
Most mobs in the game act in response to player actions. Snowbots are no exception.
Last edited by Solid; Aug 21 @ 3:34am
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Date Posted: Aug 20 @ 6:39pm
Posts: 35