painterhoya Aug 15 @ 1:18pm
30fps is good?
30fps Sore eyes . and Tired
wanna 60fps

nes game is 60fps

30fps is not retro
Last edited by painterhoya; Aug 15 @ 1:21pm
Showing 1-15 of 52 comments
< >
Chuffer Aug 15 @ 5:09pm 
First I just want to say that I love the game. However I really had to force myself to play it at for the 1st hour or so... I REALLY didn't like the 30fps cap when I first fired it up. It just felt stuttery and jerky to me, I've kind of gotten used to it now but its not ideal.

I'd be in heaven if we had an option to play at 60 fps. I already mentioned this in another thread but I believe would feel much slicker and even more frantic at 60 :-)



World3 Aug 15 @ 6:52pm 
I second this. It makes any play session longer than 30 mins tiring and it strains my eyes.
One DOOMed Marine Aug 15 @ 7:43pm 
It also makes the crosshair spunky and clunky, slow, and not smooth. Otherwise, I don't care about an fps cap.
Last edited by One DOOMed Marine; Aug 15 @ 7:43pm
glass Aug 15 @ 8:30pm 
YouTube is 30 fps btw. Isnt it smooth?

And im addition it is harder to notice the difference at a lower resolution
Misery Aug 15 @ 8:40pm 
....how in the world does that tire your eyes out? Hell, alot of AAA games end up running at 30 much of the time. They still end up looking the same and moving the same, as does this one.

And Glass is right, Youtube, and most video sites, are at 30 FPS no matter what you do. ....there's actually ALOT of things that run at 30. Most people though simply do not notice this. Heck, alot of video capture software for recording games or whatever are actually incapable of producing anything beyond 30.

If you dont focus on it and stop thinking about it so much, you might stop noticing it. I can spot even tiny differences in framerate, but I approach it with an "I couldnt care less" sort of view, and thus it doesnt bug me.

The only time when it REALLY matters is if the game in question starts choking on itself and the framerate starts leaping up and down and chugging and such, as that usually is an indication of something being wrong. Fortunately, it never seems to do this.
Black Hammer Aug 15 @ 8:53pm 
I wouldn't cry if it had 60 FPS. Would be pleased, actually. But I wouldn't consider it a huge issue, either.
Kakujo Aug 15 @ 9:07pm 
An interesting idea, but wouldn't Paul have to go back and add double the frames to every animation? Not MANDATORY, but it might look weird without. I mean, I'm honestly null on this subject, I'm just pointing out that it might not be so simple as flipping a switch.
Chuffer Aug 16 @ 3:11am 
Glass and Misery, yes youtube runs at 30 but were are not talking about youtube videos were talking about the game running and being played not videos.

Here is the difference of 30 vs 60
http://www.30vs60.com/
Click the various games to see the diference in smoothness.

Back to Nuclear Throne...
There wouldn't need to be double frames, you can use the exact same number of sprites we currently have, but everything would just scroll/move smother.

A good example why more fames arent needed is that the game runs at 30fps now... however the animation of the sprites are not changinf every single frame, they dont need to make make 30 sprites for each second lots of the sprites get held for a certain number of frames but the movement of its location can move 30 times per second.

Here a great example of a one frame and how it looks how scrolling/moving at different frame rates...

http://www.testufo.com/#test=framerates&count=5&background=stars&pps=480

glass Aug 16 @ 4:09am 
Originally posted by Chuffer:
Glass and Misery, yes youtube runs at 30 but were are not talking about youtube videos were talking about the game running and being played not videos.

Here is the difference of 30 vs 60
http://www.30vs60.com/
Click the various games to see the diference in smoothness.

Back to Nuclear Throne...
There wouldn't need to be double frames, you can use the exact same number of sprites we currently have, but everything would just scroll/move smother.

A good example why more fames arent needed is that the game runs at 30fps now... however the animation of the sprites are not changinf every single frame, they dont need to make make 30 sprites for each second lots of the sprites get held for a certain number of frames but the movement of its location can move 30 times per second.

Here a great example of a one frame and how it looks how scrolling/moving at different frame rates...

http://www.testufo.com/#test=framerates&count=5&background=stars&pps=480

Try placing it to 120 pixels per second. Notice how you can no longer tell the difference?
Ganil Ganilder Aug 16 @ 4:30am 
Originally posted by glass:
Try placing it to 120 pixels per second. Notice how you can no longer tell the difference?

Hmmm the difference still there, very little, but the 30fps is blurred in comparision the the 60fps one at 120ppp. Not that I care playing at 30fps :) but we have to be fair.
Black Hammer Aug 16 @ 5:29am 
That testufo site is way more fascinating than it has any real right to be.
One DOOMed Marine Aug 16 @ 6:59am 
Only thing is, I don't get all this mlg refresh framerate stuff so will vlambeer soon make my video game run like sleepcycles here?

NOTICE THE MLG SMOOTH CROSSHAIR

https://www.youtube.com/watch?v=XKz6p1e51po&list=UUFmkMqEDB69Wu5gG9p5gwzw
Last edited by One DOOMed Marine; Aug 16 @ 7:01am
Erinys Aug 16 @ 7:18am 
does anyone of you own Game Maker Studio?
Nuclear Thron is made with it so if you knew the materia of making
games with it you will see that if they chang from 30 to 60 fps it will be much
tweaking and re coding for them.

and lets be honest a human eye sees about 25 fps so 30 fps looks as near as fluent
as 60 fps, not full but as near as.
and you alle played xbox360 or ps3 games that where all 25 to 30 fps all time^^
One DOOMed Marine Aug 16 @ 7:56am 
Originally posted by Erinys:
does anyone of you own Game Maker Studio?
Nuclear Thron is made with it so if you knew the materia of making
games with it you will see that if they chang from 30 to 60 fps it will be much
tweaking and re coding for them.

and lets be honest a human eye sees about 25 fps so 30 fps looks as near as fluent
as 60 fps, not full but as near as.
and you alle played xbox360 or ps3 games that where all 25 to 30 fps all time^^
I have never played a ps3 or xbox360.
GreenFlame Aug 16 @ 8:29am 
I thought that 30 FPS is maximum a human eye can percieve. What's the actual number then?
Showing 1-15 of 52 comments
< >
Per page: 15 30 50