My thoughts on the problems with Rebel
So. Time for some detailed feedback.
This is gonna get wordy. Really wordy. This is why I split this into a seperate topic.
I spent some time experimenting with Rebel after a bunch of discussion in the best/worst character thread....
.....and she's actually WORSE than I thought.
Because she's spending health to summon something that's almost more pathetic than the actual bandits you fight constantly. And considering that bandits are basically the Goombas of the game, this fact is.... sad.
Let's examine these allies a bit, and the utter lack of sense that they are made of.
1. They die over time. Repeating that: THEY DIE OVER TIME. ....WHY is this even there? There are very few things in this game that I think are genuinely idiotic.... but THIS is one of them, and it's SO blasted stupid that it may as well be 20 idiotic things. The allies are NOT powerful. If this mechanic was removed, they'd STILL be weak.... they'd NOT be overpowered, which is usually the reason for a mechanic like this, is to stop something from being constant and thus OP. And they dont just die over time.... they do it QUICKLY. This is in addition to all the other damage they take, which leads me to:
2. They are controlled by AI. Okay. Anyone that's ever done something like an escort mission in any game knows how unfathomably DUMB most forms of AI are. They make a potted plant look like some sort of super-charged robot Einstein. They are seriously one of the stupidest things in any game. Escort missions in games arent a bad concept, but the moment they move past the conceptual stage into actual execution, they fall totally apart. Heck, look at The Last of Us. I havent played it, but from what I hear, your sidekick there actually IGNORES certain game mechanics. Stealth doesnt apply to her, for instance. Why is this? Because nobody has the ability to create an AI that's capable of dealing with even simplistic situations without screwing up totally at random. There's a bazillion other examples of things that AI characters in general just cannot handle.
So here we go, into this game, with an AI character that's both weak AND really damn dumb AND one that dies over time for no logical reason.... in a very fast-paced game with 10 zillion bullets and angry fish things and big damn robots and such everywhere. And the AI has enough trouble just dodging attacks from rather small groups, let alone dealing with situations where the enemy is coming from multiple directions or where there's just alot of them. So in addition to all those other problems, we have an AI character that cannot dodge worth a crap. And that's on EARLY levels. Guess what happens if you try this in later levels like the Palace?
3. They are WEAK. Their attacks are slow and generally awful. Damage output? What damage output? Clearly the strategy used by the allies is to make the enemy giggle themselves to death from watching the explosion of stupid while slow, sad bullets fly in their vague direction. I can see how clearly effective this is. Throne Butt makes this less of a problem... but that also means that you're selecting something that ISNT absolutely crucial to Rebel's general survival, the sort of mutations she ACTUALLY needs. BECAUSE those are so necessary, most of the time, ally damage is super weak, because you cant afford to skip one for Throne Butt. Provided it even shows up in the first place. And even Throne Butt doesnt help much. It's a damage output increase.... but not much of one.
Which ALSO means that in later levels, you get an ally that A: dies really fast even without taking hits, B: takes alot of hits because it cannot dodge, C: has weak damage output, and finally D: never increases that output over the course of the game, unlike the player. An ally that has trouble with even a simple group of bandits or birds isnt going to be able to do anything resembling actual damage whatsoever to the enemies later in the game. I'd say, by the time you reach the crystal caves, allies can no longer affect the battle overall in any way. Enemies have started to really get more HP by this point, so it's like you're summoning a total blank spot.
AND. And. Look at the way the "synergy" between Rebel and the "good" mutations help. They dont ACTUALLY synergize with her ability much, aka, the actual ally. What they're synergizing with is the self-stabbing. You may as well be JUST stabbing yourself, without summoning anything, when considered in the context of the actual effects these mutations have. Damage all enemies on screen when you get hit? Your ally, AKA the actual focus of your ability, doesnt synergize with this. The fact that you STABBED YOURSELF is what did it. Pretty much every other example of synergistic mutations for Rebel have this issue. For other characters, this really isnt the case. Eyes, for example. He has a number of examples of true synergy between mutations, and his actual ability. Synergy with certain weapons, too. The rabbit foot one, for instance. Telepathy can make it easier to grab items that have fallen in very dangerous spots, or they can pull them near a corner, where you can pop out, grab them, and then dive back behind the wall, instead of having to run out and grab them. Or synergy with certain weapons: melee is great for him, because he can pull things towards walls or other advantageous positions, giving him a chance to strike without risk. This becomes even stronger with the melee-range mutation. There's examples like this for every character that isnt Rebel.
So, yeah... these are my observations about this character after a bunch of experimenting. Some may disagree with me of course, but these are my own opinions on the issue.
Last edited by Misery
Jul 31 @ 11:06pm