Опубликовано: 12 апреля
Its not a terrible game, I got quite a few hours of enjoyment out of it, but it is horribly flawed as computer games go. I understand that is a straight conversion of a board game and it suffers from the limitations imposed by that. I played it right through to the end, and its the end that ultimately tips this over into a "can't recommend".
Quick list of pros and cons:
I enjoyed the tactical challenge of planning your best route to the objective, working out where to place your terminators for maximum advantage and how to get to the objective asap without being eaten.
There were some good missions fighting a tactical retreat to an extraction point.
Flamer throwers - you only get six shots but they are a great tactical unit and actually kill what you aim at (most of the time).
If you try to shoot something with the standard bolter you will almost certainly miss unless you are using a chaingun. You only get 4 actions points, you will probably miss every time because genestealers can... duck. I'm guessing the Terminators can't aim lower than a 90 degree angle in those mechanical suits or something. That doesn't explain their inability to hits doors though. Those doors are tricksy buggers.
Chainguns are more likely to hit something, but you only get 10 shots and then you have to reload. If you reload there is a chance your terminator will explode. Yes really. Wtf. These guys have been fighting for 9000 years and have not managed to design a gun that you can change ammo in without blowing up.
Standard bolter guns don't need reloading. They jam instead. I think that they don't need reloading because the Terminator using it is always going to be dead before he runs out of bullets due to his face being eaten while he tries to clear the jam.
Recognising that your standard Terminators can't shoot doors or anything lower than waist height, the braintanks invented a unit with spikey gloves. This guy presumably shot his instructor in basic training and was banned from using guns ever again. Genestealers are close combat enemies, they jump on you, they eat your face. Mr Spikey Gloves is just there to die, tactically speaking he can be thrown out to slow down a genestealer for 1 action point while it digests his nose.
Your squad members have names, but there is no continuity between missions. If they die, they are still there in the next mission, or you might be told that people you carefully preserved were lost in the fight. There is no squad development, they never improve. I kept everyone alive (even Mr Spikey Gloves) through all the missions but the plot didn't recognise this.
The best missions were ones where you have to reach an objective and then fight a retreat to an extraction point. Too many missions were instantly complete when an objective was met. There was no incentive to plan beyond guy A getting to position X. The whole squad could be on the point of being eaten with zero probability of survival but as long as someone got to position X it was mission complete with 5 out of 5 survivors. Sometimes you had to complete a mission with at least 3 terminators getting to an extraction point, and the game would end as soon as 3 were safe. I want to try to rescue all 5, not have the game decide its mission over because 3 got out.
There is no tension - I had Space Hulk on my old Amiga, it was a tense scary game, turning a corner was trouser changing event. This game never takes you by surprise, every enemy is faithfully revealed on the map either as a unit or a blip that could be 1 - 3 units. You know where they are even if you can't kill them.
The ending - this is what really tipped this over into a thumbs down. The end left a really sour taste in my mouth. I thought it was a bug. I finished the 3rd mission of the 3rd "campaign" and instead of the next mission or campaign unlocking, I could only go to the menu. I replayed the mission hoping it was a one off unlock bug, but no, everything still locked. Looked it up on google, and it turns out that was it, game over unless you buy the DLC. The game is SHORT. I played the game, restarting every mission where I lost a man. If I hadn't done that, and there was no reason to, I could have finished the game in a weekend easily. As far as level design goes, there is no excuse for the developers to put together such a short package. The designs are simple and a computer could happily randomly generate them. I can only think that the the voice over guy giving the mission briefing broke their budget.
Space Hulk Ascension sounds like it deals with most of the above points, I'll probably buy that if it comes out cheap in a sale.