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devildog77 Dec 28, 2013 @ 1:32pm
Inner Sanctum bug
Not sure if this is known or not, but I was playing a MP game of Inner Sanctum that ended when I (GS) killed both sgts. The current turn was only 6, and both flamers were alive and had fuel. It was the 3rd kill I had made, and unless there are hidden rules on the victory requirements, the game should have kept going (though in truth, it was over at that point).
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jaygoneferal Dec 28, 2013 @ 3:02pm 
Wow. Another bug. Shocker.
Zuggi  [developer] Dec 29, 2013 @ 3:14am 
Will investigate further once we're back after the Holidays.
devildog77 Dec 29, 2013 @ 6:31am 
I tried to reproduce it in hotseat mode by just marching two sgts out to die, but it didn't work. So I guess its a little deeper than just killing 2 different models :)
Jabez Wilson Feb 12 @ 8:53am 
I just had this too with my third death. Seems to be that and it was very annoying as I was about to win and was just using my guys to delay the hordes rushing me from behind (got unlucky with lots of jams)
Zuggi  [developer] Feb 13 @ 6:51am 
Hmm we tested it earlier and couldn't reproduce...do you by any chance still have the log file...if so please send it to support@fullcontrol.dk . It's only usable if it's the one you have right after it happened.
Tazok Feb 27 @ 9:43pm 
I experienced the bug too. It haves nothing to do with the sergeants because I only lost one of them during my session and the "game over" happened a couple turns after with the death of a normal terminator. I purge only one room, both flamers were alive and still got ammunitions. I think it was during my 7th turn and I wasn't playing online.

Where is the log file? I checked in the SpaceHulk's folder inside the steamapps's folder and I didn't found anything named Log.
Zuggi  [developer] Feb 28 @ 1:25am 
The bug has been fixed for the next release. It failed from just losing 1 flamer...will add it to the change list if it's not there :)
Tazok Feb 28 @ 1:46am 
I'm not sure if I lost any flamers during the mission but the "game over" took me by surprise. So I probably just missed his last moment.
devildog77 Feb 28 @ 11:38am 
Originally posted by Zuggi:
The bug has been fixed for the next release. It failed from just losing 1 flamer...will add it to the change list if it's not there :)

Well hopefully whatever it was, is fixed. But I'm pretty sure at least one of the times no flamers died. Can't remember exactly who the casualties were, so i could be wrong.
Last edited by devildog77; Feb 28 @ 11:39am
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Date Posted: Dec 28, 2013 @ 1:32pm
Posts: 9