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sounds like defeatist talk...
There's tools for unpacking the resource files, but there's a limit on the file size that they can handle. A couple of the files can be processed, but the really useful stuff that you'd want to get to in order to do useful mods like new units or even just skinning the Space Marines so you can play using your own Chapter colours, those are all in the really large resource file that none of the available tools were able to process.
A shame, I'd love to be able to make skins to match my tabletop miniatures.
Difficult? No. Involved and time-consuming? Yes. Worth the effort? Absolutely not.
The first step would be in creating the bones and animations for the models. That alone is going to take a dedicated hobbyist weeks with the tools commonly available. Once that's done, then the meshes have to be built and overlayed onto the skeleton, and each bone assigned an anchor point (or four, in the case of rotary joints). Another couple of weeks worth of effort there. And once all of that is done, then you do the skins. Which will have to be hand-painted using Adobe or something, since just using a screencap texture is going to look incredibly cheap and bad. Another week just ont hat if the graphic artist is good at manipulating colors and shading. And then you have to debug your exploding meshes and improper bone assignments, as well as lay out the LODs so that the existing lighting and effects can work with the damn thing.
End result? A good two months of work for what pretty much amounts to a gag mod. This would be the type of thing that only a hardcore Aliens or Colonial Marine or Predator fan would even want to attempt, or someone who truly loves doing the work.
Are you serious , look polishing and fixing error cost usually a month .
But since when do graphic expert take 2 month for one model .. I guess with improvements in IT and tools available , people just gotten more lazy .
Same thing happens in the whole of IT branch .
Cause it breaks the license agreement on the EULA and Copywright .
If you support modding or allow it , you are on the blacklist of GW lawyers :P .
Well truth is I like space hulk cause it is 40k , Aliens even my love for TBS , can´t really imagine it being played in TBS style .
It wouldn´t hold the same fear factor , weak marines vs deadly aliens .
Infact we all know what happened to the poor marines ;)
It takes a programmer or graphic artist who does this for a living about a week or two to do their first model in a series, like what would be needed for a game like this. After that, it takes three or four days each for variants.
We are not talking about a professional though. We are talking about modding, which means hobbyists who do this on the side for the fun or challenge of it. And they will not likely have the professional grade modeler and animation tools to expedite the process, having to rely on doing each one by hand from start to finish.