Space Hulk
Badda Boom  [sviluppatore] 25 feb 2014, ore 11:06
Upcoming version 1.4 change list - Space Wolves soon
Hi all,

We are awaiting the final approval from Apple on the iOS version before we release the Sons of Russ into the wild. The reason for this synchronous launch is that we need to update the server too, so that games continue to be playable across platforms.

While waiting for the approval, we have started posting a few teasers over on the Facebook page with some render shots of a few Wolves. Enjoy!

To give you some taste of whats coming, here is the change log pasted in below. It contains also some cool other smaller things - like the rule fix for unjam and Genestealer actions. This will make life a bit harder now for the Terminators and is in line with the boardgame rules.

1.4
----
Features/improvements:
Space Wolves chapter
Fang of Fenris campaign

Rule change so automatical unjam now happens after next genestealer action.
Improved AI speed with pre-calculated pathfinding
Added End Turn shortcut key ‘T’
Added option for a confirm end turn dialog box
Multiplayer system changed to only match 2 players with the missions they both have as unlocked
Changed Sword of Halcyon Mission 5: Inner Sanctum fail condition.
Can now play locked missions in Hotseat mode
Added sound effects when receiving a Multiplayer invitation or when opponent accepts or declines a Multiplayer invitation
Added support for alt-tab when waiting for a player to join an always online game
Added Cancel button on the request game in Multiplayer screen
New network version, old clients will have to update to this version
Updated the Steam plugin
Moved AP cost and field info above point of touch on IOS
Asset bundles system for iOS to download campaigns saving disk space

Bugfixes:
Fixed the bug when genestealers death animation was not played sometimes.
Fixed genestealer move animation jumping back to tile when performing auto-unjam.
Fixed the sound cutting bug
Fixed the bug related to multiplayer online state was sometimes not correctly updated
Fixed bug in the “Rescue” mission in PvP when Terminator carrying the C.A.T was killed
Fixed Campaign banner look on mission debriefing on IOS
Fixed Innner Sanctum bug where you would lose when 1 flamer died

Next up on our todo list is coop and the coop campaign! The coop feature itself will be a free feature and any mission with multiple squads will be coop enabled.

But instead of just slapping in coop, we opted to give the entire multiplayer UI a rework as well as friendslist management. More about all that on the other side of the Wolves though!
Ultima modifica da Zuggi; 28 feb 2014, ore 1:26
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Hooray! Great news!:D:
Can't wait !
All sounds great :)
Sounds amazing. Cannot wait to get my hands on this! :D:
Great news, can't wait!
Darn! No fix for the horrid color saturation. Sad day.
@SouthLane
As I said in another post the bloom effect has been reduced a bit on the camera, which should reduce the saturation a bit...so worth checking out if it has been improved.
Good stuff, I am looking forward to my terminators not having a radiation type glow in bright lighted rooms :)
Ultima modifica da Lowlander; 26 feb 2014, ore 1:04
Messaggio originale di Zuggi:
@SouthLane
As I said in another post the bloom effect has been reduced a bit on the camera, which should reduce the saturation a bit...so worth checking out if it has been improved.

Okay, thank you, I will take a look when released. Here's hoping.
Thats the third time the PC users suffer because of the iVersion...
You are still the best. :)
Really interested in space wolves my fave chapter of the marines :mailedfist: thanks for releasing it both on OSX and Windows too.
Messaggio originale di nquisitor:
Thats the third time the PC users suffer because of the iVersion...

How exactly are PC users suffering? I'm not seeing anywhere that we get screwed unless you're talking about the extra five days we're waiting so Apple can sign off on the product... which isn't a big deal, considering we've had to wait two months longer for more polish anyway. And I'd rather have the polish on a slower timeframe that we're getting, than a half-a$$ed job that needs patching pushed out early like most companies are doing lately.



Messaggio originale di Sliverleech:
Hi all,

Nice to see you making posts again, Sliver. Zuggi does a great job, but it's good to see you're still around. :)
Nice, looking forward for the new multiplayer UI.
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Data di pubblicazione: 25 feb 2014, ore 11:06
Messaggi: 58