Upcoming version 1.4 change list - Space Wolves soon
We are awaiting the final approval from Apple on the iOS version before we release the Sons of Russ into the wild. The reason for this synchronous launch is that we need to update the server too, so that games continue to be playable across platforms.
While waiting for the approval, we have started posting a few teasers over on the Facebook page with some render shots of a few Wolves. Enjoy!
To give you some taste of whats coming, here is the change log pasted in below. It contains also some cool other smaller things - like the rule fix for unjam and Genestealer actions. This will make life a bit harder now for the Terminators and is in line with the boardgame rules.
1.4 ---- Features/improvements: Space Wolves chapter Fang of Fenris campaign
Rule change so automatical unjam now happens after next genestealer action. Improved AI speed with pre-calculated pathfinding Added End Turn shortcut key ‘T’ Added option for a confirm end turn dialog box Multiplayer system changed to only match 2 players with the missions they both have as unlocked Changed Sword of Halcyon Mission 5: Inner Sanctum fail condition. Can now play locked missions in Hotseat mode Added sound effects when receiving a Multiplayer invitation or when opponent accepts or declines a Multiplayer invitation Added support for alt-tab when waiting for a player to join an always online game Added Cancel button on the request game in Multiplayer screen New network version, old clients will have to update to this version Updated the Steam plugin Moved AP cost and field info above point of touch on IOS Asset bundles system for iOS to download campaigns saving disk space
Bugfixes: Fixed the bug when genestealers death animation was not played sometimes. Fixed genestealer move animation jumping back to tile when performing auto-unjam. Fixed the sound cutting bug Fixed the bug related to multiplayer online state was sometimes not correctly updated Fixed bug in the “Rescue” mission in PvP when Terminator carrying the C.A.T was killed Fixed Campaign banner look on mission debriefing on IOS Fixed Innner Sanctum bug where you would lose when 1 flamer died
Next up on our todo list is coop and the coop campaign! The coop feature itself will be a free feature and any mission with multiple squads will be coop enabled.
But instead of just slapping in coop, we opted to give the entire multiplayer UI a rework as well as friendslist management. More about all that on the other side of the Wolves though!