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Докладване на проблем с превода
Take this time to straighten up your spelling issues.
But i can get over it, if they only decided to, you know, give players anything. How hard it is to conecnetraide on doing level edytor. You culd argue thats becouse of the fact that they needed to get money from dlc map packs. Ok i do not like this but its posible, why wont they give some character customization then. Its not that big of deal, add some cosmetics, name changer wihout even changing weapon (since it wuld messed up mission balancing) or something like this.
This is a blatant lie. I'm the one who repeatedly said those features are a niche market, and at no point have I ever claimed to represent Full Control or the developers of this game.
Fixing various bugs set the development of the features you want back. Full Control is a small company with a much smaller manpower pool than many companies have. They're trying to work n and release these features as they are able, and they do keep us appraised of when they're getting close. Check the 2014 Roadmap thread for various comments and updates which might make you feel a little more confident of their intent and progression.
And none of us forked over our money at gunpoint... There was no timeline for when any of the aforementioned features would be introduced, only that FC planed to introduce them in the future...
At first was dissapointed but basically , they did a 1 on 1 translation of the board game .
Sadly majority of us wish there was more , doesn´t mean the game is flawed .
Wishes and what the game is , took me a while to reconsile .
But sadly it is space hulk , with all the flaws and merits .
Wish they would have done Necromunda instead , I could play that one forever :P
against the AI , space hulk sadly am bored of it .
No, they did a translation as best as they could, considering that it needs to have a certain flow as a digitalized board game and needs to move along in both multi- as well as single player modes, but not a 1 to 1. Examples being the CP usage in the enemy turn, that is automated and out of the SM players control. While it certainly is true that CP's would mostly be used to unjam weapons, I still would at least have liked to control who of the battle brothers under my command does so and who does not.
Jammed weapons are not unjammed as by the rules at the end of the genestealers phase. Models can do actions not only one after the other, but also intermittendly, e.g. I move Lorenzo back a square, have Zael fire his flamer and then have Lorenzo move back in his original square. This is not possible in the board game, as the rules say, after you've done actions with one model in a round and moved on to the next, you can not use that model again, unless you spend CP. Here you can use AP in a way, you couldn't in the board game.
In certain missions, conditions do not exactly match the description in the original mission book, examples here being mission II (Exterminate) and V (Alarm Call) where the facing of placed or awakened models can be chosen by the player and is not predetermined by the game.
So, you see, some of the rules have been changed or adjusted to be more in line with the rules of a video game, instead of a board game.
All of this, however, doesn't change the fact, that a) you can create your own maps/missions in the board game and b) that this feature was announced as being something that was going to be implemented. As long as this feature is missing, the game feels somewhat incomplete.
Doesn't change the fact that I still enjoy the game.
It is basically the same stuff over and over again .
Same as the board game . so waiting for wolf of fenris to see if it is going to remain the same.
If so guess I am done will go play alien assault .
Who atleast expanded on the basic game , instead of staying put .
Basically tot for tat little things , ain´t going to bring in new players .
Steam sales brings in more sales or players but how many gotten bored again ?
The things you mention can be modded in , since basic frame work is already there .
FC were licensed by Games Workshop to recreate the Space Hulk boardgame... They can't deviate too much from that without the express permission from GW I'd wager and GW are very protective of their IP... Don't expect too much to change...