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Herpes Hank Jun 29, 2014 @ 1:22am
How to win every map flawlessly
Attack. did you miss? undo. attack. did you miss? undo. attack. did you miss? no? good. do it again.

the fact that this is even possible is pathetic.
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Showing 1-15 of 36 comments
VigorousSnow Jun 29, 2014 @ 1:58am 
Well

1.Don't do that
or
2.Play multiplayer
Last edited by VigorousSnow; Jun 29, 2014 @ 1:59am
Darakin Jun 29, 2014 @ 2:35am 
You could cheat in the boardgame aswell.
Schnittertm Jun 29, 2014 @ 2:50am 
Does everyone that notices that have to post a new thread, wouldn't it be nice if you would just add to one of the other ones dealing with that.

Also, if you don't like that mechanic don't use it, period. Also, no undo is available in multiplayer.
Herpes Hank Jun 29, 2014 @ 4:00am 
you have somehow managed to miss the second part of the post.
Last edited by Herpes Hank; Jun 29, 2014 @ 4:00am
baddude1337 Jun 29, 2014 @ 4:28am 
No body has missed it. It's up to you to not abuse the undo button.
datguy13 Jun 29, 2014 @ 5:12am 
Originally posted by Noximilien Coxen:
you have somehow managed to miss the second part of the post.

No, they saw it. That's why you got the comment that you could have just posted this comment to an existing thread.

The dead horse is glue. The function does not affect anyone besides the person who uses it, and it only affects them in a private, single player game with no bearing on the outside world at all. So the complaint is superfluous and invasive. You don't have to use it, and nobody who does is going to have an affect on your games.
deezus Jun 29, 2014 @ 8:39am 
The undo button doesn't exist to be abused, it exists for undoing misclicks. If you don't have the discipline to not abuse it, then you're the one that's pathetic.
[iD-uK] Slaughter Jun 29, 2014 @ 1:13pm 
Does this work on all difficulties?
King Nothing Jul 1, 2014 @ 7:02am 
The fact that these Space Marines (genetically engineered super humans) using storm bolters only have a 31% chance to hit a freakin alien in a narrow ♥♥♥ corridor is pathetic to begin with.
feanaaro Jul 1, 2014 @ 7:09am 
Originally posted by King Nothing:
The fact that these Space Marines (genetically engineered super humans) using storm bolters only have a 31% chance to hit a freakin alien in a narrow ♥♥♥ corridor is pathetic to begin with.
they have a 31% chance of KILLING, that's different.
baddude1337 Jul 1, 2014 @ 7:32am 
Originally posted by King Nothing:
The fact that these Space Marines (genetically engineered super humans) using storm bolters only have a 31% chance to hit a freakin alien in a narrow ♥♥♥ corridor is pathetic to begin with.

A lot or rules in the board game don't make logical sense but are there for balance purposes. If the Termies could hit everything then the Genestealer player wouldn't have a chance.
Schnittertm Jul 1, 2014 @ 1:43pm 
Originally posted by King Nothing:
The fact that these Space Marines (genetically engineered super humans) using storm bolters only have a 31% chance to hit a freakin alien in a narrow ♥♥♥ corridor is pathetic to begin with.

31% chance to kill against a fast moving, agile, amicably armored, biologically resilient target that, even though not displayed in the game sufficiently, also has very high reflexes (in 40k table top terms they have an initiative of 6 to the terminators initative of 4, although that would only come into play in melee) and claws with which they can likely even move along walls or even ceilings.

While the rules are balanced around game play, you still should try to use some of your imagination to picture the Genestealer evading, doding, taking glancing hits while barreling down on the Terminator trying to purge it in the name of the Emperor. The dice rolls are a very rough abstraction of a very complex set of circumstances.

Also remember that, due to the sustained fire bonus and barring any jams in Overwatch, the chance to score a kill for your second hit is 56%, however your overall accumulated chance to kill probability with this second shot is around 70% and 87% on the third shot, so most Genestealers will die within 3 shots or less, while an unlucky string of dice rolls from time to time can make that 10 or more shots.

l2probability ;-)
~ shatter proof ~ Jul 1, 2014 @ 2:18pm 
I seem to remeber ages ago many of us asked for an undo button due to the game being broken if you misclicked. Some of us spent say 45mins on a map before the speed up (which we also asked for and was added). one misclick and the map was finished. We asked for undo, they added undo
Last edited by ~ shatter proof ~; Jul 1, 2014 @ 2:18pm
Biffsnotnodules Jul 1, 2014 @ 2:35pm 
Oh dear, a game-play mechanic that can be exploited for single-player wins! BURN IT WITH FIRE! ;)
feanaaro Jul 1, 2014 @ 2:57pm 
More constructively, and I apologize if this has already been brought up but I am new to the game, the undo could be implemented in a way that "saved" the rolls made. So if you took a shoot and miss with a given roll, you could still undo and do something else, but the roll would be saved, so that if you repeated the same action you would get the same roll, and so you could not "cheat" to obtain a better result.
This would not be as unforgiving as removing undo, but would also not be as cheaply exploitable as it is now.
Alternatively, undo could be limited to movement without shooting or close combat involved, though that could still be problematic as one could still shoot or enter into close combat by misclick.
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Space Hulk > General Discussions > Topic Details