Space Hulk > General Discussions > Topic Details
{TESMO}Clouder May 30 @ 10:23am
This Game is Hardcore
Everyone looking for a challenge is welcome, that's for sure, great game!
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Zuggi  [developer] Jun 2 @ 4:01am 
Especially challenging in MP mode
{TESMO}Clouder Jun 2 @ 4:14am 
Haven't even had a chance, no one I know to play with even in coop :(. Can't wait to try out!
Originally posted by Zuggi:
Especially challenging in MP mode
Rageaholic Jun 2 @ 10:04am 
put your name down on the multi player thread . your sure to get loads of invites from us loyal space hulk fans .
datguy13 Jun 2 @ 6:37pm 
You can do cold invite random matches now using the new lobby system.
Lelisevis Jun 8 @ 3:40pm 
I love this game but as I posted in another thread space marines aren't very bright or disciplined : )

Firstly I was in the armed forces for 5 years and never had a weapon jam on me once, true I forgot I had a spoon in my back pocket and bent it in half getting into a land rover but it luckily wasn't a killing spoon. Oh and I was once on the way to the mess house when someone opened fire on us and I only had a knife and fork. Who'd have thought cutlery would have played such a big part in my career, i'm not sure if they have a distinguished cutlery medal???

Secondly why on earth would you wear 200 kilo's of heavy armour when one swipe cuts through it like butter, wouldn't you sacrifice it for light armour and a lot more mobility, hell I could run lots of those missions start to finish in my underpants before the genestealers even appeared.

Thirdly what sort of physical specimen considers opening a door to be a movement, im half tempted to phone my boss tomorrow and tell him I can't make it in as opening my car door consumes a quater of my daily energy.

Fourthly and I promise i'll stop here, why doesnt the lead marine kneel down so the next marine can fire covering fire over his head?

This is all meant light heartedly, im a dedicated warhammer fan of around 30 years (going through a phase of painting night goblins and gretchen as they make me smile) and im enjoying the difficulty of spacehulk too.
Lord Nutcruncher the First Jun 8 @ 9:46pm 
Originally posted by lelisevis:
I love this game but as I posted in another thread space marines aren't very bright or disciplined : )

Firstly I was in the armed forces for 5 years and never had a weapon jam on me once, true I forgot I had a spoon in my back pocket and bent it in half getting into a land rover but it luckily wasn't a killing spoon. Oh and I was once on the way to the mess house when someone opened fire on us and I only had a knife and fork. Who'd have thought cutlery would have played such a big part in my career, i'm not sure if they have a distinguished cutlery medal???

Secondly why on earth would you wear 200 kilo's of heavy armour when one swipe cuts through it like butter, wouldn't you sacrifice it for light armour and a lot more mobility, hell I could run lots of those missions start to finish in my underpants before the genestealers even appeared.

Thirdly what sort of physical specimen considers opening a door to be a movement, im half tempted to phone my boss tomorrow and tell him I can't make it in as opening my car door consumes a quater of my daily energy.

Fourthly and I promise i'll stop here, why doesnt the lead marine kneel down so the next marine can fire covering fire over his head?

This is all meant light heartedly, im a dedicated warhammer fan of around 30 years (going through a phase of painting night goblins and gretchen as they make me smile) and im enjoying the difficulty of spacehulk too.


1. Genestealers arent always the main opponent, against a 'regular' enemy, it is inevitable that you will take fire, using the heaviest armour is advisable. Alternatively, bust out the 'lighter' specialist void hardened Mk3 armour with some boarding shields, just like in the old days.

2. kneeling is very hard in TDA.

3. Guns jamming is a game balance mechanic, otherwise things would be really unbalanced with marines blasting everything to hell willynilly

4. doors opening requiring movement is probably a game balance mechanic as well, otherwise the marine could simply open a door and immediately blast whatever poor sod is on the other side. alternatively, consider those doors as bulkheads, emergency doors etc pretty dense material, needs a lot to move it.
stuw23 Jun 9 @ 10:02am 
As said above, it's not always genestealers on space hulks; quite often they're populated by Orks and other enemies, where Terminator armour is most effective. I also got the impression that Terminator armour is more suited for prolonged deployments, where the wearer cannot guarantee access to things like breathable air.

As for guns, equipment in the Imperium is often unreliable, very old, and R&D is non-existant. So, there's fluff reasons for it, aside from game balance.

I do get your points, though. Sometimes, the space marines make me want to bang my head against a wall.
Lord Nutcruncher the First Jun 9 @ 5:49pm 
Originally posted by stuw23:
As said above, it's not always genestealers on space hulks; quite often they're populated by Orks and other enemies, where Terminator armour is most effective. I also got the impression that Terminator armour is more suited for prolonged deployments, where the wearer cannot guarantee access to things like breathable air.

As for guns, equipment in the Imperium is often unreliable, very old, and R&D is non-existant. So, there's fluff reasons for it, aside from game balance.

I do get your points, though. Sometimes, the space marines make me want to bang my head against a wall.

aye aye. For fluff, playing on 'easy' is a tad more enjoyable. (im sure terminator armour was more 'hostile environment viable' in comparison to regular armour). Not so sure about R and D, does 'rediscovering' old and lost tech count?
stuw23 Jun 10 @ 1:04pm 
Originally posted by Ben Jackinoff:
Not so sure about R and D, does 'rediscovering' old and lost tech count?

That's pretty much the only kind of R&D that happens, I think. If it's not old technology, it's heresy. Plus I imagine there's a lot of equiupment and devices in the imperium that can't be repaired or manufactured anymore, because the technology to do so has been lost.
Lord Nutcruncher the First Jun 10 @ 4:26pm 
Originally posted by stuw23:
Originally posted by Ben Jackinoff:
Not so sure about R and D, does 'rediscovering' old and lost tech count?

That's pretty much the only kind of R&D that happens, I think. If it's not old technology, it's heresy. Plus I imagine there's a lot of equiupment and devices in the imperium that can't be repaired or manufactured anymore, because the technology to do so has been lost.

I have a feeling that the 'reverse engineering' of old(er) imperial tech is 'tolerated' at best, and dissallowed at worst (accusations of heresy and executions fall under the catagory of 'disallowed'). Frankly, for a society and culture that thinks deviating from a 'divine' standard is heresy, reverse engineering could be seen as acceptable because the whole objective is simply to find out how to 'make more' (and relearn) rather than 'innovate' something brand new. Funnily enough, the bulk of the innovations seems to be mere 'building' upon older designs, like stripping out a weapon type on a vehicle and replacing it with something different and 'unconventional'.
Last edited by Lord Nutcruncher the First; Jun 10 @ 4:49pm
C4rter Jun 15 @ 4:08am 
I agree with most of the points made by lelisevis. But the thing that annoys me the most at the moment is the accuracy. I don't even get it. The terminators almost hit every shot when fired from overwatch even on large distances. But when a Genestealer is right in front of them, they fire 5 shots at them and not a single one of them connects. Asides from being annoying it looks ridiculous how someone can miss a target (multiple times) that's in the tile right in front of them.
stuw23 Jun 15 @ 10:09am 
There's no difference in accuracy between overwatch and shooting normally. You may percieve overwatch accuracy to be higher because it's more likely a marine on overwatch fires multiple times at the same target, meaning it's more likely to roll a killing shot on a 5+ due to sustained fire. And yes, it is ridiculous that someone can miss a target right in front of them so often, but that's probability for you. It's not meant to be realistic. Though if it helps, remember that you're rolling to kill, not just to hit; and that in melee range, a genestealer might be trying to grab the marine's weapon to put his aim off.
Schnittertm Jun 15 @ 10:16am 
Originally posted by C4rter:
I agree with most of the points made by lelisevis. But the thing that annoys me the most at the moment is the accuracy. I don't even get it. The terminators almost hit every shot when fired from overwatch even on large distances. But when a Genestealer is right in front of them, they fire 5 shots at them and not a single one of them connects. Asides from being annoying it looks ridiculous how someone can miss a target (multiple times) that's in the tile right in front of them.

Hey, to improve your accuracy you just need to sacrifice your soul, your firstborn and a kitten on the altar of the dice gods and do that for every single roll and you will never lose again, though you might run out of soul and firstborns after the first sacrifice, complicating things a bit.
illitrate Jun 16 @ 5:13am 
Originally posted by C4rter:
But when a Genestealer is right in front of them
As said, it has to be a kill shot, a wounded Genestealer or even one missing a few limbs is still just as lethal as an unharmed one. Also, it's only represented as being in the square right front of them, in reality it could be running up the wall, across the ceiling and down the other side, while your unit is desperately trying to track it.
The dice rolls can be annoying when they roll against you, but I think they're quite a good representation of how dangerous and unpredictable these incursions into a Space Hulk can be.
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